ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -463,6 +463,8 @@
Def_ItemType_CanUseByCDTime = 145 # 创建后根据CDTime到后可开启
Def_ItemType_Hero = 150 # 武将英雄
#以下定义物品类型下次删除
Def_Item_Type_Horse = 1000036          #坐骑
@@ -555,6 +557,7 @@
Def_Effect_EmojiPack = 276   #表情包物品;A值-表情包ID
Def_Effect_RecycleItemMoney = 277   #回收物品转化为货币; A值-直接给货币物品ID;B值-货币数量
Def_Effect_FamilyEmblem = 278   #激活仙盟徽章; A值-徽章ID;
Def_Effect_HeroSkin = 279   #激活武将皮肤; A值-武将ID;B值-皮肤索引
#----以下未使用或代码依然存在的---
Def_Effect_ItemGiveGongXun = 1920        #使用道具给予功勋
Def_Effect_ItemGiveRuneJH = 1925       #使用道具给予符印精华
@@ -801,7 +804,6 @@
Def_SkillID_DoubleExp = -1    # 双倍经验系统中的双倍经验ID
Def_SkillID_Justice = 11504    # 正义阵营
Def_SkillID_Evil = 11505    # 黑道阵营
Def_SkillID_JoinExam = -1    # 答题Buff
Def_SkillID_ActionWuDi = -1    # 活动无敌Buff
Def_SkillID_ZhenQiRestore = -1    # 真气恢复加成BUFF
Def_SkillTypeID_EfficientBattle = -1 #高效战斗类型ID,高效战斗buffID:49001~49008
@@ -1154,6 +1156,7 @@
                                    ShareDefine.rptDogzItem,
                                    ShareDefine.rptDogzEquip,
                                    ShareDefine.rptGarbage,
                                    ShareDefine.rptHero,
                                    ]
#装备可强化背包列表
@@ -1511,7 +1514,7 @@
#自动恢复计算间隔
Def_HPRestoreInterval = 5000
#允许重置的背包索引
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage]
Def_CanItemResetPack = [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse, ShareDefine.rptTreasure, ShareDefine.rptGarbage, ShareDefine.rptHero]
#仓库分页个数
Def_ItemReset_WarehousePageCnt = 56
#玩家捡起物品的距离 8
@@ -3445,6 +3448,7 @@
Def_Player_Dict_CabinetCount_Horse = "CabinetCount_Horse_42"    #马匹收纳柜
Def_Player_Dict_PackCount_Item = "PackCount_Item_72"    #玩家物品背包格子数
Def_Player_Dict_PackCount_Warehouse = "PackCount_Warehouse_73"    #仓库背包格子数
Def_Player_Dict_PackCount_Hero = "PackCount_Hero"    #武将背包格子数
Def_Player_Dict_PlayerMapSignCnt = "PlayerMapSignCnt_75"    # 大地图标记数量
Def_Player_Dict_PlayerBuyZhenQiCnt = "PlayerBuyZhenQiCnt_76"  # 购买真气次数
Def_Player_Dict_PlayChangeLineID = "PlayChangeLineID"     # 玩家主动切换线路记录
@@ -3869,10 +3873,6 @@
Def_PDict_NewFCPartyCurPoint = "NewFCPartyCurPoint" #全民来嗨活动当前总点数
Def_PDict_NewFCPartyAwardRecord = "NewFCPartyAwardRecord" #全民来嗨活动领奖记录
Def_PDict_NewFCCostGold = "NewFCCostGold"  # 绝版降临总累计消费仙玉
#绑玉转盘
Def_PDict_BindJadeWheelCurCnt = "BindJadeWheelCurCnt"  # 今日已转次数
Def_PDict_BindJadeWheelHistoryCnt = "BindJadeWheelHistoryCnt"  # 历史已转次数
#限时抢购活动
Def_PDict_FlashSaleID = "FlashSaleID_%s"  # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
@@ -4308,10 +4308,6 @@
Def_PDict_GFPassiveIndex = "GFP_%s_%s"   # 被动功法 页数-索引
Def_PDict_GFPassivePage = "GFPPage"   # 被动功法选中页数
# 我要太极
Def_PDict_Dice_Result = "DiceResult" # 我要太极结果
Def_PDict_Dice_FreeChangeCnt = "DiceFreeChangeCnt" # 我要太极免费改投次数
# 挂机收益
Def_PDict_GuajiCalcTime = "GuajiCalcTime"   # 上次统计收益时间戳
Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds"   # 已累计收益时长,秒
@@ -4423,6 +4419,10 @@
Def_PDict_TiandaoQiyun = "TiandaoQiyun" # 天道树当前气运
Def_PDict_TiandaoAward = "TiandaoAward_%s" # 天道树领奖记录,按奖励索引记录是否已领取,参数(key编号)
#武将
Def_PDict_HeroActState = "HeroActState_%s" # 武将解锁状态,按记录索引二进制存储,参数(key编号)
Def_PDict_HeroSkin = "HeroSkin_%s" # 武将皮肤解锁状态,按皮肤索引二进制存储,参数(武将ID)
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
@@ -4454,6 +4454,10 @@
                                      
                                  IPY_GameWorld.rptWarehouse:[
                                       Def_Player_Dict_PackCount_Warehouse, 
                                       0],
                                  ShareDefine.rptHero:[
                                       Def_Player_Dict_PackCount_Hero,
                                       0],
                                      
                                  #IPY_GameWorld.rptFineSoulSlot:[
@@ -5742,8 +5746,9 @@
ntMonsterTime, #按时间掉血的怪物 22 废弃,以是否有配置在时间掉血怪物表为准
ntPriWoodPilePVE, #专属私有木桩 - PVE 23
ntPriWoodPilePVP, #专属私有木桩 - PVP 24
ntHero, #武将英雄 25
ntMax
) = range(26)
) = range(27)
(Def_SkillFuncType_Common, #0为通用技能