ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -66,12 +66,12 @@
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
    else:
        if not ItemCommon.GetIsEquip(itemData):
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
        else:
        if ItemCommon.GetIsEquip(itemData) or itemData.GetPackCount() <= 1:
            for _ in xrange(itemCount):
                __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
        else:
            if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
                GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
    return
def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):