| | |
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, True, [IPY_GameWorld.rptItem], event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
|
| | | else:
|
| | | if not ItemCommon.GetIsEquip(itemData):
|
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
|
| | | else:
|
| | | if ItemCommon.GetIsEquip(itemData) or itemData.GetPackCount() <= 1:
|
| | | for _ in xrange(itemCount):
|
| | | __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, 1, False, isAllAttr, event)
|
| | | else:
|
| | | if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, False, [IPY_GameWorld.rptItem], event=event):
|
| | | GameWorld.DebugAnswer(curPlayer, "###放入物品失败!")
|
| | | return
|
| | |
|
| | | def __DoGMGivePlayerItem(curPlayer, playerItemControler, itemID, count, isAuctionItem, isAllAttr, event):
|