| | |
| | | ("BYTE", "OPLimitInAct", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("WORD", "HeroIndex", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("list", "SkinNPCIDList", 0),
|
| | | ("DWORD", "AtkSkillID", 0),
|
| | | ("DWORD", "AngerSkillID", 0),
|
| | | ),
|
| | |
|
| | | "HeroTalent":(
|
| | | ("DWORD", "TalentID", 1),
|
| | | ("BYTE", "AttrID", 0),
|
| | | ("DWORD", "AttrValue", 0),
|
| | | ("DWORD", "InitWeight", 0),
|
| | | ("DWORD", "WashWeight", 0),
|
| | | ("DWORD", "AweakWeight", 0),
|
| | | ),
|
| | |
|
| | | "HeroBreak":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("BYTE", "BreakLV", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ),
|
| | |
|
| | | "HeroAwake":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("BYTE", "AwakeLV", 0),
|
| | | ("list", "AttrIDList", 0),
|
| | | ("list", "AttrValueList", 0),
|
| | | ("DWORD", "SkillID", 0),
|
| | | ("BYTE", "UnlockTalentSlot", 0),
|
| | | ("BYTE", "AddStarUpper", 0),
|
| | | ),
|
| | |
|
| | | "HeroSkin":(
|
| | | ("DWORD", "SkinNPCID", 1),
|
| | | ("list", "WearAttrIDList", 0),
|
| | | ("list", "WearAttrValueList", 0),
|
| | | ("list", "AllBatAttrIDList", 0),
|
| | | ("list", "AllBatAttrValueList", 0),
|
| | | ),
|
| | |
|
| | | "HeroQuality":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ("list", "InitTalentWeight", 0),
|
| | | ("BYTE", "InitStarUpper", 0),
|
| | | ("DWORD", "InitAddPer", 0),
|
| | | ("DWORD", "LVAddPer", 0),
|
| | | ("DWORD", "BreakLVAddPer", 0),
|
| | | ("DWORD", "StarAddPer", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityBreak":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "BreakLV", 1),
|
| | | ("WORD", "LVMax", 0),
|
| | | ("list", "UPCostItem", 0),
|
| | | ),
|
| | |
|
| | | "HeroQualityAwake":(
|
| | | ("DWORD", "Quality", 1),
|
| | | ("DWORD", "AwakeLV", 1),
|
| | | ("list", "UPCostItem", 0),
|
| | | ),
|
| | |
|
| | | "Dienstgrad":(
|
| | | ("DWORD", "ID", 1),
|
| | | ("WORD", "Type", 0),
|
| | |
| | | def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
|
| | | def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
|
| | | def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetHeroIndex(self): return self.attrTuple[1] # 记录索引 WORD
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetSkinNPCIDList(self): return self.attrTuple[4] # 皮肤NPCID列表 list
|
| | | def GetAtkSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
|
| | | def GetAttrID(self): return self.attrTuple[1] # 属性ID BYTE
|
| | | def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
|
| | | def GetInitWeight(self): return self.attrTuple[3] # 初始权重 DWORD
|
| | | def GetWashWeight(self): return self.attrTuple[4] # 洗炼权重 DWORD
|
| | | def GetAweakWeight(self): return self.attrTuple[5] # 觉醒权重 DWORD |
| | | |
| | | # 武将突破潜能表 |
| | | class IPY_HeroBreak(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
|
| | | def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD |
| | | |
| | | # 武将觉醒天赋表 |
| | | class IPY_HeroAwake(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 BYTE
|
| | | def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
|
| | | def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
|
| | | def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
|
| | | def GetUnlockTalentSlot(self): return self.attrTuple[5] # 解锁第x槽位 BYTE
|
| | | def GetAddStarUpper(self): return self.attrTuple[6] # 增加星级上限 BYTE |
| | | |
| | | # 武将皮肤表 |
| | | class IPY_HeroSkin(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSkinNPCID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
|
| | | def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list
|
| | | def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list
|
| | | def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list
|
| | | def GetAllBatAttrValueList(self): return self.attrTuple[4] # 全体上阵属性值列表 list |
| | | |
| | | # 武将品质表 |
| | | class IPY_HeroQuality(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[1] # 升级消耗道具 list
|
| | | def GetInitTalentWeight(self): return self.attrTuple[2] # 初始天赋数权重 list
|
| | | def GetInitStarUpper(self): return self.attrTuple[3] # 初始星级上限 BYTE
|
| | | def GetInitAddPer(self): return self.attrTuple[4] # 初始加成万分率 DWORD
|
| | | def GetLVAddPer(self): return self.attrTuple[5] # 每等级加成 DWORD
|
| | | def GetBreakLVAddPer(self): return self.attrTuple[6] # 每突破等级加成 DWORD
|
| | | def GetStarAddPer(self): return self.attrTuple[7] # 每星级加成 DWORD |
| | | |
| | | # 武将品质突破表 |
| | | class IPY_HeroQualityBreak(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
|
| | | def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
|
| | | def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list |
| | | |
| | | # 武将品质觉醒表 |
| | | class IPY_HeroQualityAwake(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
|
| | | def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
|
| | | def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list |
| | | |
| | | # 称号表 |
| | | class IPY_Dienstgrad(): |
| | |
| | | self.__LoadFileData("DirtyList", onlyCheck)
|
| | | self.__LoadFileData("DirtyName", onlyCheck)
|
| | | self.__LoadFileData("FuncTeamSet", onlyCheck)
|
| | | self.__LoadFileData("Hero", onlyCheck)
|
| | | self.__LoadFileData("HeroTalent", onlyCheck)
|
| | | self.__LoadFileData("HeroBreak", onlyCheck)
|
| | | self.__LoadFileData("HeroAwake", onlyCheck)
|
| | | self.__LoadFileData("HeroSkin", onlyCheck)
|
| | | self.__LoadFileData("HeroQuality", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityBreak", onlyCheck)
|
| | | self.__LoadFileData("HeroQualityAwake", onlyCheck)
|
| | | self.__LoadFileData("Dienstgrad", onlyCheck)
|
| | | self.__LoadFileData("TitleStarUp", onlyCheck)
|
| | | self.__LoadFileData("PlayerFace", onlyCheck)
|
| | |
| | | self.CheckLoadData("FuncTeamSet") |
| | | return self.ipyFuncTeamSetCache[index]
|
| | | |
| | | def GetHeroCount(self): |
| | | self.CheckLoadData("Hero") |
| | | return self.ipyHeroLen
|
| | | def GetHeroByIndex(self, index): |
| | | self.CheckLoadData("Hero") |
| | | return self.ipyHeroCache[index]
|
| | | |
| | | def GetHeroTalentCount(self): |
| | | self.CheckLoadData("HeroTalent") |
| | | return self.ipyHeroTalentLen
|
| | | def GetHeroTalentByIndex(self, index): |
| | | self.CheckLoadData("HeroTalent") |
| | | return self.ipyHeroTalentCache[index]
|
| | | |
| | | def GetHeroBreakCount(self): |
| | | self.CheckLoadData("HeroBreak") |
| | | return self.ipyHeroBreakLen
|
| | | def GetHeroBreakByIndex(self, index): |
| | | self.CheckLoadData("HeroBreak") |
| | | return self.ipyHeroBreakCache[index]
|
| | | |
| | | def GetHeroAwakeCount(self): |
| | | self.CheckLoadData("HeroAwake") |
| | | return self.ipyHeroAwakeLen
|
| | | def GetHeroAwakeByIndex(self, index): |
| | | self.CheckLoadData("HeroAwake") |
| | | return self.ipyHeroAwakeCache[index]
|
| | | |
| | | def GetHeroSkinCount(self): |
| | | self.CheckLoadData("HeroSkin") |
| | | return self.ipyHeroSkinLen
|
| | | def GetHeroSkinByIndex(self, index): |
| | | self.CheckLoadData("HeroSkin") |
| | | return self.ipyHeroSkinCache[index]
|
| | | |
| | | def GetHeroQualityCount(self): |
| | | self.CheckLoadData("HeroQuality") |
| | | return self.ipyHeroQualityLen
|
| | | def GetHeroQualityByIndex(self, index): |
| | | self.CheckLoadData("HeroQuality") |
| | | return self.ipyHeroQualityCache[index]
|
| | | |
| | | def GetHeroQualityBreakCount(self): |
| | | self.CheckLoadData("HeroQualityBreak") |
| | | return self.ipyHeroQualityBreakLen
|
| | | def GetHeroQualityBreakByIndex(self, index): |
| | | self.CheckLoadData("HeroQualityBreak") |
| | | return self.ipyHeroQualityBreakCache[index]
|
| | | |
| | | def GetHeroQualityAwakeCount(self): |
| | | self.CheckLoadData("HeroQualityAwake") |
| | | return self.ipyHeroQualityAwakeLen
|
| | | def GetHeroQualityAwakeByIndex(self, index): |
| | | self.CheckLoadData("HeroQualityAwake") |
| | | return self.ipyHeroQualityAwakeCache[index]
|
| | | |
| | | def GetDienstgradCount(self): |
| | | self.CheckLoadData("Dienstgrad") |
| | | return self.ipyDienstgradLen
|