ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,6 +56,75 @@
                        ("BYTE", "OPLimitInAct", 0),
                        ),
                "Hero":(
                        ("DWORD", "HeroID", 1),
                        ("WORD", "HeroIndex", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "Quality", 0),
                        ("list", "SkinNPCIDList", 0),
                        ("DWORD", "AtkSkillID", 0),
                        ("DWORD", "AngerSkillID", 0),
                        ),
                "HeroTalent":(
                        ("DWORD", "TalentID", 1),
                        ("BYTE", "AttrID", 0),
                        ("DWORD", "AttrValue", 0),
                        ("DWORD", "InitWeight", 0),
                        ("DWORD", "WashWeight", 0),
                        ("DWORD", "AweakWeight", 0),
                        ),
                "HeroBreak":(
                        ("DWORD", "HeroID", 1),
                        ("BYTE", "BreakLV", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ("DWORD", "SkillID", 0),
                        ),
                "HeroAwake":(
                        ("DWORD", "HeroID", 1),
                        ("BYTE", "AwakeLV", 0),
                        ("list", "AttrIDList", 0),
                        ("list", "AttrValueList", 0),
                        ("DWORD", "SkillID", 0),
                        ("BYTE", "UnlockTalentSlot", 0),
                        ("BYTE", "AddStarUpper", 0),
                        ),
                "HeroSkin":(
                        ("DWORD", "SkinNPCID", 1),
                        ("list", "WearAttrIDList", 0),
                        ("list", "WearAttrValueList", 0),
                        ("list", "AllBatAttrIDList", 0),
                        ("list", "AllBatAttrValueList", 0),
                        ),
                "HeroQuality":(
                        ("DWORD", "Quality", 1),
                        ("list", "UPCostItem", 0),
                        ("list", "InitTalentWeight", 0),
                        ("BYTE", "InitStarUpper", 0),
                        ("DWORD", "InitAddPer", 0),
                        ("DWORD", "LVAddPer", 0),
                        ("DWORD", "BreakLVAddPer", 0),
                        ("DWORD", "StarAddPer", 0),
                        ),
                "HeroQualityBreak":(
                        ("DWORD", "Quality", 1),
                        ("DWORD", "BreakLV", 1),
                        ("WORD", "LVMax", 0),
                        ("list", "UPCostItem", 0),
                        ),
                "HeroQualityAwake":(
                        ("DWORD", "Quality", 1),
                        ("DWORD", "AwakeLV", 1),
                        ("list", "UPCostItem", 0),
                        ),
                "Dienstgrad":(
                        ("DWORD", "ID", 1),
                        ("WORD", "Type", 0),
@@ -2689,6 +2758,115 @@
    def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
    def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
    def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
# 武将表
class IPY_Hero():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetHeroIndex(self): return self.attrTuple[1] #  记录索引 WORD
    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
    def GetSkinNPCIDList(self): return self.attrTuple[4] #  皮肤NPCID列表 list
    def GetAtkSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
# 武将星级天赋表
class IPY_HeroTalent():
    def __init__(self):
        self.attrTuple = None
        return
    def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
    def GetAttrID(self): return self.attrTuple[1] #  属性ID BYTE
    def GetAttrValue(self): return self.attrTuple[2] #  属性值 DWORD
    def GetInitWeight(self): return self.attrTuple[3] #  初始权重 DWORD
    def GetWashWeight(self): return self.attrTuple[4] #  洗炼权重 DWORD
    def GetAweakWeight(self): return self.attrTuple[5] #  觉醒权重 DWORD
# 武将突破潜能表
class IPY_HeroBreak():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetBreakLV(self): return self.attrTuple[1] #  突破等级 BYTE
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
# 武将觉醒天赋表
class IPY_HeroAwake():
    def __init__(self):
        self.attrTuple = None
        return
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetAwakeLV(self): return self.attrTuple[1] #  觉醒等级 BYTE
    def GetAttrIDList(self): return self.attrTuple[2] #  属性ID列表 list
    def GetAttrValueList(self): return self.attrTuple[3] #  属性值列表 list
    def GetSkillID(self): return self.attrTuple[4] #  激活技能ID DWORD
    def GetUnlockTalentSlot(self): return self.attrTuple[5] #  解锁第x槽位 BYTE
    def GetAddStarUpper(self): return self.attrTuple[6] #  增加星级上限 BYTE
# 武将皮肤表
class IPY_HeroSkin():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkinNPCID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
    def GetWearAttrIDList(self): return self.attrTuple[1] #  穿戴属性ID列表 list
    def GetWearAttrValueList(self): return self.attrTuple[2] #  穿戴属性值列表 list
    def GetAllBatAttrIDList(self): return self.attrTuple[3] #  全体上阵属性ID列表 list
    def GetAllBatAttrValueList(self): return self.attrTuple[4] #  全体上阵属性值列表 list
# 武将品质表
class IPY_HeroQuality():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetUPCostItem(self): return self.attrTuple[1] #  升级消耗道具 list
    def GetInitTalentWeight(self): return self.attrTuple[2] #  初始天赋数权重 list
    def GetInitStarUpper(self): return self.attrTuple[3] #  初始星级上限 BYTE
    def GetInitAddPer(self): return self.attrTuple[4] #  初始加成万分率 DWORD
    def GetLVAddPer(self): return self.attrTuple[5] #  每等级加成 DWORD
    def GetBreakLVAddPer(self): return self.attrTuple[6] #  每突破等级加成 DWORD
    def GetStarAddPer(self): return self.attrTuple[7] #  每星级加成 DWORD
# 武将品质突破表
class IPY_HeroQualityBreak():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
    def GetLVMax(self): return self.attrTuple[2] #  等级上限 WORD
    def GetUPCostItem(self): return self.attrTuple[3] #  突破到下级消耗道具 list
# 武将品质觉醒表
class IPY_HeroQualityAwake():
    def __init__(self):
        self.attrTuple = None
        return
    def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
    def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
    def GetUPCostItem(self): return self.attrTuple[2] #  觉醒到下级消耗道具 list
# 称号表
class IPY_Dienstgrad():
@@ -6699,6 +6877,14 @@
        self.__LoadFileData("DirtyList", onlyCheck)
        self.__LoadFileData("DirtyName", onlyCheck)
        self.__LoadFileData("FuncTeamSet", onlyCheck)
        self.__LoadFileData("Hero", onlyCheck)
        self.__LoadFileData("HeroTalent", onlyCheck)
        self.__LoadFileData("HeroBreak", onlyCheck)
        self.__LoadFileData("HeroAwake", onlyCheck)
        self.__LoadFileData("HeroSkin", onlyCheck)
        self.__LoadFileData("HeroQuality", onlyCheck)
        self.__LoadFileData("HeroQualityBreak", onlyCheck)
        self.__LoadFileData("HeroQualityAwake", onlyCheck)
        self.__LoadFileData("Dienstgrad", onlyCheck)
        self.__LoadFileData("TitleStarUp", onlyCheck)
        self.__LoadFileData("PlayerFace", onlyCheck)
@@ -7202,6 +7388,62 @@
        self.CheckLoadData("FuncTeamSet")
        return self.ipyFuncTeamSetCache[index]
    def GetHeroCount(self):
        self.CheckLoadData("Hero")
        return self.ipyHeroLen
    def GetHeroByIndex(self, index):
        self.CheckLoadData("Hero")
        return self.ipyHeroCache[index]
    def GetHeroTalentCount(self):
        self.CheckLoadData("HeroTalent")
        return self.ipyHeroTalentLen
    def GetHeroTalentByIndex(self, index):
        self.CheckLoadData("HeroTalent")
        return self.ipyHeroTalentCache[index]
    def GetHeroBreakCount(self):
        self.CheckLoadData("HeroBreak")
        return self.ipyHeroBreakLen
    def GetHeroBreakByIndex(self, index):
        self.CheckLoadData("HeroBreak")
        return self.ipyHeroBreakCache[index]
    def GetHeroAwakeCount(self):
        self.CheckLoadData("HeroAwake")
        return self.ipyHeroAwakeLen
    def GetHeroAwakeByIndex(self, index):
        self.CheckLoadData("HeroAwake")
        return self.ipyHeroAwakeCache[index]
    def GetHeroSkinCount(self):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinLen
    def GetHeroSkinByIndex(self, index):
        self.CheckLoadData("HeroSkin")
        return self.ipyHeroSkinCache[index]
    def GetHeroQualityCount(self):
        self.CheckLoadData("HeroQuality")
        return self.ipyHeroQualityLen
    def GetHeroQualityByIndex(self, index):
        self.CheckLoadData("HeroQuality")
        return self.ipyHeroQualityCache[index]
    def GetHeroQualityBreakCount(self):
        self.CheckLoadData("HeroQualityBreak")
        return self.ipyHeroQualityBreakLen
    def GetHeroQualityBreakByIndex(self, index):
        self.CheckLoadData("HeroQualityBreak")
        return self.ipyHeroQualityBreakCache[index]
    def GetHeroQualityAwakeCount(self):
        self.CheckLoadData("HeroQualityAwake")
        return self.ipyHeroQualityAwakeLen
    def GetHeroQualityAwakeByIndex(self, index):
        self.CheckLoadData("HeroQualityAwake")
        return self.ipyHeroQualityAwakeCache[index]
    def GetDienstgradCount(self):
        self.CheckLoadData("Dienstgrad")
        return self.ipyDienstgradLen