ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -27,7 +27,6 @@
import TurnPassive
import TurnAttack
import TurnBuff
import ObjPool
import FBLogic
import random
@@ -140,12 +139,9 @@
                         objID, skillID, len(tagObjList), batType, bySkillID, curBatObj.GetHP(), curBatObj.GetMaxHP(), angerOverflow, curXP, oneActionUseCnt)
    # 以下为技能可以使用的处理,之后的逻辑默认技能使用成功
    
    poolMgr = ObjPool.GetPoolMgr()
    usePoolSkill = False
    if isinstance(useSkill, IpyGameDataPY.IPY_Skill):
        usePoolSkill = True
        # 统一使用 BattleObj.PySkill
        useSkill = poolMgr.acquire(BattleObj.PySkill, useSkill, objID)
        useSkill = BattleObj.PySkill(useSkill, objID)
        
    useSkill.ResetUseRec()
    useSkill.SetTagObjList(tagObjList)
@@ -192,8 +188,6 @@
            
    # 最后重置、回收对象
    useSkill.ResetUseRec()
    if usePoolSkill:
        poolMgr.release(useSkill)
    return True
def CheckSkillUseCntLimit(batObj, useSkill):
@@ -1018,8 +1012,7 @@
    #    hurtValue *= (10000 + FinalDamPer) / 10000.0
    #    GameWorld.DebugLogEx("    增伤: hurtValue=%s,FinalDamPer=%s", hurtValue, FinalDamPer)
    
    poolMgr = ObjPool.GetPoolMgr()
    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
    useSkill = BattleObj.PySkill(skillIpyData, atkID)
    useSkill.SetTagObjList([defObj])
    useSkill.SetBatType(ChConfig.TurnBattleType_Cot)
    
@@ -1055,7 +1048,6 @@
    Sync_TurnFightTag(turnFight, useTag, 1)
    
    useSkill.ResetUseRec()
    poolMgr.release(useSkill)
    return
def SkillModule_6(turnFight, curBatObj, useSkill, opType):
@@ -2710,8 +2702,7 @@
        hurtValue *= (10000 + FinalDamPer) / 10000.0
        GameWorld.DebugLogEx("    增伤: hurtValue=%s,FinalDamPer=%s", hurtValue, FinalDamPer)
        
    poolMgr = ObjPool.GetPoolMgr()
    useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, atkID)
    useSkill = BattleObj.PySkill(skillIpyData, atkID)
    useSkill.SetTagObjList([defObj])
    useSkill.SetBatType(ChConfig.TurnBattleType_Dot)
    
@@ -2727,12 +2718,11 @@
    Sync_TurnFightTag(turnFight, useTag, 1)
    
    useSkill.ResetUseRec()
    poolMgr.release(useSkill)
    return
def Sync_TurnFightTag(turnFight, useTag, sign):
    ## 通知技能标签
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTurnFightTag)
    clientPack = ChPyNetSendPack.tagSCTurnFightTag()
    clientPack.Tag = useTag
    clientPack.Len = len(clientPack.Tag)
    clientPack.Sign = sign
@@ -2743,8 +2733,7 @@
    ## 通知释放技能
    bySkill = useSkill.GetBySkill()
    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
    poolMgr = ObjPool.GetPoolMgr()
    clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkill)
    clientPack = ChPyNetSendPack.tagSCUseSkill()
    clientPack.ObjID = curBatObj.GetID()
    clientPack.PMType = GetPMType(curBatObj, useSkill)
    clientPack.BattleType = useSkill.GetBatType()
@@ -2755,7 +2744,7 @@
    # 技能的主要伤害
    clientPack.HurtList = []
    for hurtObj in useSkill.GetHurtObjList():
        hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
        hurt = ChPyNetSendPack.tagSCUseSkillHurt()
        hurt.ObjID = hurtObj.GetObjID()
        hurt.AttackTypes = hurtObj.GetHurtTypes()
        hurt.HurtHP = hurtObj.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2767,7 +2756,7 @@
        hurt.HurtListEx = []
        # 单个伤害的额外伤害,如弹射+平摊伤害
        for hurtObjEx in hurtObj.GetHurtObjListEx():
            hurtEx = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurtEx)
            hurtEx = ChPyNetSendPack.tagSCUseSkillHurtEx()
            hurtEx.ObjID = hurtObjEx.GetObjID()
            hurtEx.AttackTypes = hurtObjEx.GetHurtTypes()
            hurtEx.HurtHP = hurtObjEx.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2782,7 +2771,7 @@
    # 技能的额外伤害,如常规技能的平摊伤害
    clientPack.HurtListEx = []
    for hurtObjEx in useSkill.GetHurtObjListEx():
        hurtEx = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurtEx)
        hurtEx = ChPyNetSendPack.tagSCUseSkillHurtEx()
        hurtEx.ObjID = hurtObjEx.GetObjID()
        hurtEx.AttackTypes = hurtObjEx.GetHurtTypes()
        hurtEx.HurtHP = hurtObjEx.GetHurtHP() % ChConfig.Def_PerPointValue
@@ -2797,7 +2786,7 @@
    if not clientPack.HurtList:
        for tagObj in useSkill.GetTagObjList():
            tagID = tagObj.GetID()
            hurt = poolMgr.acquire(ChPyNetSendPack.tagSCUseSkillHurt)
            hurt = ChPyNetSendPack.tagSCUseSkillHurt()
            hurt.ObjID = tagID
            hurt.CurHP = tagObj.GetHP() % ChConfig.Def_PerPointValue
            hurt.CurHPEx = tagObj.GetHP() / ChConfig.Def_PerPointValue
@@ -2819,8 +2808,7 @@
    if attrID not in ChConfig.CDBRefresh_AttrIDDict:
        return
    refreshType, isBig = ChConfig.CDBRefresh_AttrIDDict[attrID]
    poolMgr = ObjPool.GetPoolMgr()
    clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCObjPropertyRefreshView)
    clientPack = ChPyNetSendPack.tagSCObjPropertyRefreshView()
    clientPack.ObjID = curBatObj.GetID()
    clientPack.RefreshType = refreshType
    clientPack.AttackTypes = hurtTypes    
@@ -2842,7 +2830,7 @@
def Sync_HPRefresh(turnFight, curBatObj):
    hp, maxHP = curBatObj.GetHP(), curBatObj.GetMaxHP()
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCObjHPRefresh)
    clientPack = ChPyNetSendPack.tagSCObjHPRefresh()
    clientPack.ObjID = curBatObj.GetID()
    clientPack.HP = hp % ShareDefine.Def_PerPointValue
    clientPack.HPEx = hp / ShareDefine.Def_PerPointValue