hxp
7 天以前 a1ea5474ffd2b081668f9a0cef8d069aa78db85d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnPassive.py
@@ -27,22 +27,23 @@
    passiveEffMgr = batObj.GetPassiveEffManager()
    skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
    buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
    skillEffInfo and GameWorld.DebugLog("    被动技能效果: %s" % skillEffInfo)
    buffEffInfo and GameWorld.DebugLog("    被动Buff效果: %s" % buffEffInfo)
    skillEffInfo and GameWorld.DebugLogEx("    被动技能效果: %s", skillEffInfo)
    buffEffInfo and GameWorld.DebugLogEx("    被动Buff效果: %s", buffEffInfo)
    return
def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
    ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
    '''
    if not batObj.IsAlive():
        return
        if triggerWay not in ChConfig.DeadCanTriggerWayList:
            return
    passiveEffMgr = batObj.GetPassiveEffManager()
    effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
    if not effInfoList:
        return
    # [["skill/buff", skillID, buffID, effIDList], ...]
    tagID = tagObj.GetID() if tagObj else 0
    GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
    GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
    for effInfo in effInfoList:
        sign = effInfo[0]
        skillID, buffID, effIDList = effInfo[1:]
@@ -62,6 +63,7 @@
    if not effSkill:
        return
    
    kwargs["triggerWay"] = triggerWay
    for effID in effIDList:
        curEffect = effSkill.GetEffectByID(effID, triggerWay)
        if not curEffect:
@@ -90,6 +92,7 @@
        return
    skillData = effBuff.GetSkillData()
    
    kwargs["triggerWay"] = triggerWay
    for effID in effIDList:
        curEffect = skillData.GetEffectByID(effID, triggerWay)
        if not curEffect:
@@ -169,7 +172,7 @@
            
            if effID in ChConfig.PassiveEffHappenValueList:
                if value:
                    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
                    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, value)
                    return value
            elif effID in ChConfig.PassiveEffValueMaxList:
                curValue = max(curValue, value) # 取最大值
@@ -184,6 +187,6 @@
            #    if curSkill.GetCoolDownTime():
            #        SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
            
    GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
    GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, curValue)
    return curValue