| | |
| | | GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
|
| | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in range(ipyDataMgr.GetHeroCount()):
|
| | | ipyData = ipyDataMgr.GetHeroByIndex(index)
|
| | | if not ipyData.GetPlayerCanUse():
|
| | | continue
|
| | | heroIDList.append(ipyData.GetHeroID())
|
| | | else:
|
| | | heroIDList = [value2]
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
|
| | |
|
| | | PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
|
| | | return
|
| | | |
| | | # 重生
|
| | | if value == "r":
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
|
| | | PlayerHero.Sync_PlayerHeroInfo(curPlayer)
|
| | | return
|
| | |
|
| | | # 皮肤
|
| | |
| | | # 突破
|
| | | if value == "b":
|
| | | breakLV = msgList[2] if len(msgList) > 2 else 0
|
| | | PlayerHero.SetHeroBreakLV(heroItem, breakLV)
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
|
| | | return
|
| | |
|
| | |
| | | if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
|
| | | break
|
| | | breakLV = bLV
|
| | | PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
|
| | | PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
|
| | |
|
| | | # 星级
|
| | | starMax = PlayerHero.GetHeroStarMax(heroItem)
|