ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -40,6 +40,7 @@
        GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
        GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
        GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
        GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
        GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
        GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
        GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
@@ -70,6 +71,8 @@
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in range(ipyDataMgr.GetHeroCount()):
                ipyData = ipyDataMgr.GetHeroByIndex(index)
                if not ipyData.GetPlayerCanUse():
                    continue
                heroIDList.append(ipyData.GetHeroID())
        else:
            heroIDList = [value2]
@@ -94,6 +97,12 @@
            GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
            
        PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
        return
    # 重生
    if value == "r":
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
        PlayerHero.Sync_PlayerHeroInfo(curPlayer)
        return
    
    # 皮肤
@@ -141,7 +150,7 @@
    # 突破
    if value == "b":
        breakLV = msgList[2] if len(msgList) > 2 else 0
        PlayerHero.SetHeroBreakLV(heroItem, breakLV)
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
        return
    
@@ -307,7 +316,7 @@
                if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
                    break
                breakLV = bLV
        PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
        
        # 星级
        starMax = PlayerHero.GetHeroStarMax(heroItem)