ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -331,7 +331,6 @@
    
    #玩家缓存
    #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
    #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
    #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
    #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
    return
@@ -409,7 +408,6 @@
        #触发家族升级事件, 在SetFamilyLV之后,任务可以取等级判定
        if isLVUP:
            pass
            #EventShell.EventResponse_OnFamilyLVUp(curPlayer)
        
    if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
        #玩家离开家族
@@ -419,7 +417,6 @@
        #刚进家族并为族长,触发建家族事件
        if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
            pass
            #EventShell.EventResponse_OnCreateFamily(curPlayer)
            
        #进入家族触发事件
        __OnEnterFamily(curPlayer, tick)
@@ -433,13 +430,8 @@
    familyMgr = DBDataMgr.GetFamilyMgr()
    familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
    Sync_RequestAddFamilyInfo(curPlayer)
    #EventShell.EventResponse_OnFamily(curPlayer)
    __FamilyAffair_CheckReset(curPlayer)
    PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
    #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
    #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
    #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
    #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
    return
def __OnLeaveFamily(curPlayer, tick):
@@ -452,8 +444,6 @@
    curPlayer.SetFamilyLV(0)
    PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
    
    #触发玩家离开家族的任务
    #EventShell.EventResponse_OnLeaveFamily(curPlayer)
    FBLogic.OnLeaveFamily(curPlayer, tick)
    return
@@ -1643,7 +1633,7 @@
    starInfo = affairStarDict.get(str(star), [])
    needDuration = starInfo[1] if len(starInfo) > 1 else 0
    # 可扩展减时长属性
    speedPer = PlayerControl.GetAffairSpeedPer(curPlayer)
    speedPer = 0#PlayerControl.GetAffairSpeedPer(curPlayer)
    if speedPer:
        needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
        #GameWorld.DebugLog("事务加速: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())