hxp
2025-10-27 a451e68aed69b3c936d4afe50a0cf3c43680e90c
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -71,6 +71,8 @@
            ipyDataMgr = IpyGameDataPY.IPY_Data()
            for index in range(ipyDataMgr.GetHeroCount()):
                ipyData = ipyDataMgr.GetHeroByIndex(index)
                if not ipyData.GetPlayerCanUse():
                    continue
                heroIDList.append(ipyData.GetHeroID())
        else:
            heroIDList = [value2]
@@ -148,7 +150,7 @@
    # 突破
    if value == "b":
        breakLV = msgList[2] if len(msgList) > 2 else 0
        PlayerHero.SetHeroBreakLV(heroItem, breakLV)
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
        return
    
@@ -236,7 +238,7 @@
    for syncItem in syncItemDict.values():
        syncItem.Sync_Item()
        
    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
    lineup.UpdLineup(heroItemDict, shapeType)
    GameWorld.DebugAnswer(curPlayer, "阵容(%s)上阵OK: %s" % (lineupID, heroItemDict))
    return
@@ -314,7 +316,7 @@
                if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
                    break
                breakLV = bLV
        PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
        
        # 星级
        starMax = PlayerHero.GetHeroStarMax(heroItem)