ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1069,7 +1069,7 @@
    def DoTransformItem(self, curPlayer, tagItem, event=["", False, {}]):
        ## 将特殊物品转化为对应数值
        itemID = tagItem.GetItemTypeID()
        itemCount = max(tagItem.GetUserAttr(ShareDefine.Def_IudetItemCount), tagItem.GetCount())
        itemCount = tagItem.GetCount()
        eventName, isForceEvent, addDict = event
        if isForceEvent:
            pass
@@ -2264,6 +2264,40 @@
        
    return
def CheckGiveBindMoneyTypeItem(curPlayer, checkMoneyType=None):
    ## 检查给绑定货币的展示物品
    bindMoneyItemInfo = IpyGameDataPY.GetFuncEvalCfg("PutInItemPack", 2, {})
    needMoneyItemDict = {}
    for itemIDStr, moneyType in bindMoneyItemInfo.items():
        if checkMoneyType != None and moneyType != checkMoneyType:
            continue
        if PlayerControl.GetMoney(curPlayer, moneyType): # 有货币时才需要
            needMoneyItemDict[int(itemIDStr)] = moneyType
    if not needMoneyItemDict:
        #GameWorld.DebugLog("绑定货币显示物品已经都有了")
        return
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    for i in xrange(curPack.GetCount()):
        curItem = curPack.GetAt(i)
        if not curItem or curItem.IsEmpty():
            continue
        itemID = curItem.GetItemTypeID()
        if itemID in needMoneyItemDict:
            needMoneyItemDict.pop(itemID)
            if not needMoneyItemDict:
                break
    # 还有没给的物品补给,后端只负责给物品,不处理个数,前端对该类物品默认绑定货币对应的值来显示个数
    for itemID, moneyType in needMoneyItemDict.items():
        if not GivePlayerItem(curPlayer, itemID, 1, False, [IPY_GameWorld.rptItem]):
            break
        GameWorld.DebugLog("给绑定货币显示物品: moneyType=%s,itemID=%s" % (moneyType, itemID))
    return
def GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, packIndexList=None, event=["", False, {}], setAttrDict=None):
    '''给玩家物品
    @param isAuctionItem: 是否拍品
@@ -2312,7 +2346,7 @@
    
    #常规物品
    isOK = False
    for _ in range(itemCount/65535 + 1):
    for _ in range(itemCount/ChConfig.Def_ItemCount_Max + 1):
        if itemCount <= 0:
            break
        giveItem = GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer, setAttrDict=setAttrDict)
@@ -2331,7 +2365,7 @@
    # @return: 给成功总数,0代表给失败了
    
    giveOKCount = 0
    for _ in range(itemCount/65535 + 1):
    for _ in range(itemCount/ChConfig.Def_ItemCount_Max + 1):
        if giveOKCount >= itemCount:
            break
        giveItem = GetOutPutItemObj(itemID, itemCount - giveOKCount, isAuctionItem, curPlayer=curPlayer)
@@ -2444,10 +2478,7 @@
#  @return None
def SetItemCount(item, cnt, playerID=0, accID=0, playerName=""):
    if not item.IsEmpty():
        if cnt > 0 and IsPutinAutoTransformItem(item):
            item.SetUserAttr(ShareDefine.Def_IudetItemCount, min(cnt, ChConfig.Def_UpperLimit_DWord))
        else:
            item.SetCount(min(cnt, 65535))
        item.SetCount(min(cnt, ChConfig.Def_ItemCount_Max))
    else:
        try:
            1 / 0
@@ -2456,10 +2487,7 @@
            GameWorld.ErrLog(errorInfo + str(traceback.extract_stack()) + "\n" + traceback.format_exc())
            raise
        
def GetItemCount(item):
    if IsPutinAutoTransformItem(item):
        return item.GetUserAttr(ShareDefine.Def_IudetItemCount)
    return item.GetCount()
def GetItemCount(item): return item.GetCount()
def GetItemNeedPackCount(packType, itemData, itemCount, isAuctionItem=0):
    # 20201223 主干取消拍品有效时长设定