ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -483,8 +483,6 @@
    curPlayer.SetLoginTime(GameWorld.GetCurrentDataTimeStr())
    #初始化玩家背包
    InitPlayerPack(curPlayer)
    #通知玩家物品信息
    __Sync_PackDetel(curPlayer)
    
    if GameWorld.IsCrossServer():
        SkillCommon.PlayerLoginMergeServerSkillLogic(curPlayer, tick)
@@ -1482,61 +1480,66 @@
#@remarks 初始化玩家背包
def InitPlayerPack(curPlayer) :
    itemManager = curPlayer.GetItemManager()
    #设置装备实际个数,默认最大个数
    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
    curPack.SetCount(curPack.GetMaxCount())
    
    #初始化玩家背包
    PlayerControl.Init_ItemPack(curPlayer)
    
    #初始化玩家仓库
    PlayerControl.Init_Warehouse(curPlayer)
    #PlayerControl.Init_Warehouse(curPlayer)
    
    #初始化寻宝背包
    PlayerControl.Init_TreasurePack(curPlayer)
    #初始化鉴定背包
    #初始化鉴定背包,默认最大个数用于存放主线掉落
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
    curPack.SetCount(ItemCommon.GetPackInitCount(IPY_GameWorld.rptIdentify))
    curPack.SetCount(curPack.GetMaxCount())
    curPack.Sync_PackCanUseCount()
    
    #初始化英雄背包
    PlayerControl.Init_HeroPack(curPlayer)
    
    #初始化神兽物品背包
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
    curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
    curPack.Sync_PackCanUseCount()
    #初始化神兽装备背包
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip))
    curPack.Sync_PackCanUseCount()
    #初始化垃圾分类背包
    curPack = itemManager.GetPack(ShareDefine.rptGarbage)
    curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptGarbage))
    curPack.Sync_PackCanUseCount()
    #初始化临时交换背包
    #初始化临时交换背包,默认最大个数
    curPack = itemManager.GetPack(ShareDefine.rptTempSwap)
    curPack.SetCount(ChConfig.Def_PackCnt_TempSwap)
    curPack.SetCount(curPack.GetMaxCount())
    
    #初始化临时存放背包
    #初始化临时存放背包,默认最大个数
    curPack = itemManager.GetPack(ShareDefine.rptTempItem)
    curPack.SetCount(ChConfig.Def_PackCnt_TempItem)
    #设置装备实际个数
    curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
    curPack.SetCount(ItemCommon.GetPackInitCount(IPY_GameWorld.rptEquip))
    curPack.SetCount(curPack.GetMaxCount())
    #初始化寻宝背包
    PlayerControl.Init_TreasurePack(curPlayer)
    #初始化神兽物品背包
    #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
    #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
    #curPack.Sync_PackCanUseCount()
    #初始化神兽装备背包
    #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
    #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip))
    #curPack.Sync_PackCanUseCount()
    #初始化垃圾分类背包
    #curPack = itemManager.GetPack(ShareDefine.rptGarbage)
    #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptGarbage))
    #curPack.Sync_PackCanUseCount()
    
    #初始化垃圾桶
    #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
    #curPack.SetCount(ChConfig.Def_PackCnt_Recycle)
        
    #初始化万能背包
    curPack = itemManager.GetPack(IPY_GameWorld.rptAnyWhere)
    curPack.SetCount(IPY_GameWorld.Def_AnyWherePackCount)
    #curPack = itemManager.GetPack(IPY_GameWorld.rptAnyWhere)
    #curPack.SetCount(IPY_GameWorld.Def_AnyWherePackCount)
    #初始化宠物背包
    curPack = itemManager.GetPack(ShareDefine.rptPet)
    curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet))
    #curPack = itemManager.GetPack(ShareDefine.rptPet)
    #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptPet))
    #curPack.Sync_PackCanUseCount()
    #通知玩家物品信息
    __Sync_PackDetel(curPlayer)
    ItemControler.CheckGiveBindMoneyTypeItem(curPlayer)
    return
#---------------------------------------------------------------------