ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -43,6 +43,7 @@
    Sync_PlayerHeroInfo(curPlayer)
    Sync_LineupRecommendInfo(curPlayer)
    Sync_HeroFatesInfo(curPlayer)
    __CheckOSAHeroStar(curPlayer)
    return
def OnPlayerFirstLogin(curPlayer):
@@ -607,6 +608,28 @@
        singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
    return
def GetHeroStarTotal(curPlayer):
    ## 武将总星级
    totalStar = 0
    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
    for index in range(curPack.GetCount()):
        heroItem = curPack.GetAt(index)
        if not heroItem or heroItem.IsEmpty():
            continue
        totalStar += heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
    return totalStar
def __CheckOSAHeroStar(curPlayer):
    ## 线上bug临时处理
    osaHeroStar = PlayerSuccess.GetSuccValue(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, [])
    starTotal = GetHeroStarTotal(curPlayer)
    addStar = starTotal - osaHeroStar
    if addStar <= 0:
        return
    GameWorld.Log("上线修正庆典武将升星成就进度! addStar=%s,starTotal=%s" % (addStar, starTotal))
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
    return
#// B2 32 武将突破 #tagCSHeroBreak
#
#struct    tagCSHeroBreak