ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5504.py
@@ -17,11 +17,13 @@
import TurnSkill
import IpyGameDataPY
import GameWorld
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    skillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
    checkStateList = curEffect.GetEffectValue(1) # 可附加验证目标处于xx状态
    checkOwner = curEffect.GetEffectValue(2) # 是否只限归属自己的状态buff
    isSelfDOTTrigger = curEffect.GetEffectValue(3) # 可附加验证触发的持续buff是否是自己施加的
    
    if checkStateList:
        ownerID = batObj.GetID() if checkOwner else 0
@@ -35,6 +37,21 @@
            #GameWorld.DebugLogEx("目标不在状态下不触发: tagID=%s,checkStateList=%s,ownerID=%s", tagObj.GetID(), checkStateList, ownerID)
            return
        
    if isSelfDOTTrigger:
        if not connBuff:
            GameWorld.DebugLogEx("5504没有关联的buff不处理!")
            return
        curID = batObj.GetID()
        buffOwnerID = connBuff.GetOwnerID()
        connBuffID = connBuff.GetBuffID()
        if curID != buffOwnerID:
            GameWorld.DebugLogEx("5504非自己的持续buff触发的不处理: connBuffID=%s,buffOwnerID=%s != curID=%s", connBuffID, buffOwnerID, curID)
            return
        if checkStateList:
            if connBuff.GetCurBuffState() not in checkStateList:
                GameWorld.DebugLogEx("5504非自己指定持续buff触发的不处理: connBuffID=%s,buffState=%s not in %s", connBuffID, connBuff.GetCurBuffState(), checkStateList)
                return
    if not skillID:
        passiveSkill = effSkill
    else: