ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
@@ -20,17 +20,17 @@
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
    addRate = curEffect.GetEffectValue(0)
    onlyFirstUse = curEffect.GetEffectValue(1) # 是否仅首次释放技能有效
    firstTimeRate = curEffect.GetEffectValue(1) # 首次释放增加概率万分率
    skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
    if onlyFirstUse:
    if firstTimeRate:
        if not skillID:
            #GameWorld.DebugLog("没有增加概率的技能ID! %s" % skillkwargs)
            return
        useCnt = attacker.GetSkillUseCnt(skillID)
        if useCnt > 0:
            GameWorld.DebugLog("技能非首次使用不增加额外概率! skillID=%s,useCnt=%s" % (skillID, useCnt))
            return
        if useCnt <= 0:
            addRate = firstTimeRate
            GameWorld.DebugLogEx("技能首次使用增加额外概率! skillID=%s,useCnt=%s,addRate=%s", skillID, useCnt, addRate)
    failAddRateEx = curEffect.GetEffectValue(2) # 失败次数额外增加概率
    if failAddRateEx:
        failCnt = attacker.GetSkillHappenFailCnt(skillID)
@@ -39,7 +39,7 @@
            addRate = ChConfig.Def_MaxRateValue # 强制增加满概率
            GameWorld.DebugLog("技能概率失败次数必定成功: mustHappenFailCnt=%s,failCnt=%s,addRate=%s" % (mustHappenFailCnt, failCnt, addRate))
        elif failCnt > 0:
            addRate = failAddRateEx * failCnt
            addRate += failAddRateEx * failCnt
            GameWorld.DebugLog("技能概率失败次数增加概率: failAddRateEx=%s,failCnt=%s,addRate=%s" % (failAddRateEx, failCnt, addRate))
            
    if effBuff: