ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -85,12 +85,14 @@
    ownerID = buffOwner.GetID()
    
    skillType = buffSkill.GetSkillType()
    #无敌免疫持续减益buff、控制类buff
    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_Action] \
        and batObj.CheckInState(ChConfig.BatObjState_Wudi):
        GameWorld.DebugLogEx("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s", curID, skillID, ownerID, relatedSkillID)
        return
    #免疫减益buff、控制类buff
    if skillType in [ChConfig.Def_SkillType_LstDepBuff, ChConfig.Def_SkillType_DepBuff, ChConfig.Def_SkillType_Action]:
        if batObj.CheckInState(ChConfig.BatObjState_Wudi):
            GameWorld.DebugLogEx("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s", curID, skillID, ownerID, relatedSkillID)
            return
        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlDepBuff, buffSkill):
            return
    #被动触发免疫控制buff
    if skillType == ChConfig.Def_SkillType_Action:
        if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
@@ -246,7 +248,16 @@
    #受控时
    if curBuffState and IsControlledHardState(curBuffState):
        TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
        batObjMgr = BattleObj.GetBatObjMgr()
        ownerBatLineup = buffOwner.GetBatLineup()
        for lineupObjID in ownerBatLineup.posObjIDDict.values():
            lineupObj = batObjMgr.getBatObj(lineupObjID)
            if not lineupObj.IsAlive():
                continue
            # 敌方被控时
            if lineupObj.GetFaction() != batObj.GetFaction():
                TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, batObj, connSkill=buffSkill)
    return buff
def IsControlledHardState(state):
@@ -282,15 +293,16 @@
            
    if refreshType and buffSkill and buffOwner:
        TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
        # 判断是否有额外属性的
        if not isRefreshAttr:
            effExDict = curBuff.GetEffectExDict()
            for effCalcInfo in effExDict.keys():
                effID = effCalcInfo[0]
                if effID in ChConfig.AttrIDList:
                    isRefreshAttr = True
                    break
    # 判断是否有额外属性的
    if not isRefreshAttr:
        effExDict = curBuff.GetEffectExDict()
        for effCalcInfo in effExDict.keys():
            effID = effCalcInfo[0]
            if effID in ChConfig.AttrIDList:
                isRefreshAttr = True
                break
    if isRefreshAttr:
        RefreshBuffAttr(batObj)
        
@@ -628,6 +640,9 @@
            effID = effect.GetEffectID()
            if effID not in ChConfig.AttrIDList:
                continue
            if effect.GetTriggerWay():
                # 有需要触发才生效的属性在buff中不生效,由触发规则决定
                continue
            if not (not effect.GetTriggerSrc() or effect.GetTriggerBuffEnable()):
                # buff时,不配默认有效,或仅buff有效
                continue