| | |
| | | ("SubCmd", c_ubyte),
|
| | | ("ObjID", c_int),
|
| | | ("RefreshType", c_ushort), # 同0418刷新类型,如血量、怒气
|
| | | ("AttackTypes", c_int), # 飘字类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
|
| | | ("Value", c_int), # 更新值
|
| | | ("ValueEx", c_int), # 更新值,如果是大数值的此值为整除亿部分
|
| | | ("DiffType", c_ubyte), # 变化类型,0-减少;1-增加
|
| | |
| | | self.SubCmd = 0x18
|
| | | self.ObjID = 0
|
| | | self.RefreshType = 0
|
| | | self.AttackTypes = 0
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| | | self.Value = 0
|
| | | self.ValueEx = 0
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| | | self.DiffType = 0
|
| | |
| | | SubCmd:%s,
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| | | ObjID:%d,
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| | | RefreshType:%d,
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| | | AttackTypes:%d,
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| | | Value:%d,
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| | | ValueEx:%d,
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| | | DiffType:%d,
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| | |
| | | self.SubCmd,
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| | | self.ObjID,
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| | | self.RefreshType,
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| | | self.AttackTypes,
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| | | self.Value,
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| | | self.ValueEx,
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| | | self.DiffType,
|