| | |
| | | #"""Version = 2017-07-17 15:00"""
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| | | #---------------------------------------------------------------------
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| | | import GameWorld
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| | | import ChEquip
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| | | import SkillShell
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| | | import ChConfig
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| | | import EffGetSet
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| | | import PlayerHorse
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| | | import PlayerTeam
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| | | import SkillCommon
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| | |
| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import DataRecordPack
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| | | import CalcNoLineEffect
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| | | import CalcLineEffect
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| | | import PlayerEquipDecompose
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| | | import FormulaControl
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| | | import PlayerDienstgrad
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| | | import PlayerPrestigeSys
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| | | import OpenServerCampaign
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| | | import PlayerGodWeapon
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| | | import PlayerExpandPackCfgMgr
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| | | import PlayerActivity
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| | | import FBCommon
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| | | import PassiveBuffEffMng
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| | | import EventReport
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| | | import PlayerGatherSoul
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| | | import PlayerGatherTheSoul
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| | | import PlayerSuccess
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| | | import PlayerPet
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| | | import ItemControler
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| | | import GameFuncComm
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| | | import IpyGameDataPY
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| | | import PlayerRune
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| | | import PyGameData
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| | | import PlayerMagicWeapon
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| | | import PlayerFeastTravel
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| | |
| | | import GameLogic_ZhuXianBoss
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| | | import GameLogic_CrossDemonKing
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| | | import PlayerVip
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| | | import PlayerRefineStove
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| | | import PlayerFamilyTech
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| | | import PlayerFamilyZhenfa
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| | | import PlayerCostRebate
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| | | import PlayerActLunhuidian
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| | | import PlayerActGarbageSorting
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| | |
| | | import PlayerTongTianLing
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| | | import FunctionNPCCommon
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| | | import PlayerGoldInvest
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| | | import IPY_PlayerDefine
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| | | import CrossRealmPlayer
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| | | import CrossPlayerData
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| | | import NPCHurtManager
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| | | import ChNetSendPack
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| | | import PlayerLianTi
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| | | import PlayerCoat
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| | | import PlayerAssist
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| | | import PlayerState
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| | | import PlayerDogz
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| | | import PlayerFaQi
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| | | import PlayerLove
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| | | import PlayerGubao
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| | | import PlayerShentong
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| | | import PlayerOnline
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| | | import PlayerCharm
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| | | import PlayerTask
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| | | import PlayerFace
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| | | import PlayerMail
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| | | import ChPlayer
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| | | import GameObj
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| | |
| | | curPlayer.Stand()
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| | |
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| | |
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| | | return
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| | | #---------------------------------------------------------------------
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| | | ##玩家播放表情
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| | | # @param curPlayer 玩家实例
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| | | # @return 返回值无意义
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| | | # @remarks 玩家播放表情
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| | | def DoPlayerShowPlayerFace(curPlayer, faceType):
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| | | #清空玩家点击
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| | | curPlayer.SetActionObj(None)
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| | | #通知中断战斗对峙
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| | | ExitPlayerConfronting(curPlayer)
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| | | #通知停止移动
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| | | curPlayer.StopMove()
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| | | #通知客户端播放表情
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| | | curPlayer.View_ShowPlayerFace(faceType)
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| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | |
| | |
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| | | # 升级需要执行的游戏功能处理
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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| | | #ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer) # 灵器属性会随等级成长
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| | | #if aftLV%10 == 0:
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| | | # # 控制下刷新次数
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| | | # PlayerPet.CalcPetItemAddPlayerAttr(curPlayer) # 宠物有随等级变化的技能
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| | |
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| | | PlayerOnline.CalcRoleBase(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
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| | |
| | | # return False
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| | |
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| | | return True
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| | | #------------------------------------------------------------------------------------
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| | | ##初始化玩家背包.
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| | | # @param curPlayer 玩家实例
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| | | # @return 返回值无意义
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| | | # @remarks 初始化玩家背包
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| | | def Init_ItemPack(curPlayer):
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| | | packType = IPY_GameWorld.rptItem
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| | | |
| | | #初始化玩家背包
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| | | if packType not in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
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| | | return
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| | | |
| | | #获取玩家背包
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | |
| | | #默认14格子 + 开启的
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| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
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| | | count = ItemCommon.GetPackInitCount(packType) + curPlayer.NomalDictGetProperty(keyName)
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| | | curPack.SetCount(count)
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| | | |
| | | #通知客户端背包格子数目
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| | | # curPlayer.Sync_ItemCount(curPack.GetCount())
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| | | curPack.Sync_PackCanUseCount()
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| | | return
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| | |
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| | | #------------------------------------------------------------------------------------
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| | | ##初始化玩家仓库.
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| | | # @param curPlayer 玩家实例
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| | | # @return 返回值无意义
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| | | # @remarks 初始化玩家仓库
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| | | def Init_Warehouse(curPlayer):
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| | | |
| | | packType = IPY_GameWorld.rptWarehouse
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| | | |
| | | #初始化玩家背包
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| | | if packType not in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
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| | | return
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| | | |
| | | #获取玩家背包
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| | |
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| | | def Init_PackCount(curPlayer, packType, defaultMax=False, isSync=True):
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| | | ## 初始化刷新玩家某个背包格子数
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | |
| | | #默认42格子 + 开启的
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| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
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| | | count = ItemCommon.GetPackInitCount(packType) + curPlayer.NomalDictGetProperty(keyName)
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| | | |
| | | curPack.SetCount(count)
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| | | |
| | | #通知客户端
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| | | curPack.Sync_PackCanUseCount()
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| | | maxCount = curPack.GetMaxCount()
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| | | if defaultMax:
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| | | curPack.SetCount(maxCount)
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| | | else:
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| | | count = ItemCommon.GetPackInitCount(packType) + ItemCommon.GetPackOpenItemCnt(curPlayer, packType)
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| | | curPack.SetCount(min(count, maxCount))
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| | | if isSync:
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| | | curPack.Sync_PackCanUseCount()
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| | | return
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| | |
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| | | def Init_HeroPack(curPlayer):
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| | | packType = ShareDefine.rptHero |
| | | #获取玩家背包
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | initCount = ItemCommon.GetPackInitCount(packType)
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| | | if packType in ChConfig.Def_Type_CanBuyPack_PlayerDict.keys():
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| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
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| | | initCount += curPlayer.NomalDictGetProperty(keyName)
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| | | curPack.SetCount(initCount)
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| | | #通知客户端背包格子数目
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| | | # curPlayer.Sync_ItemCount(curPack.GetCount())
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| | | curPack.Sync_PackCanUseCount()
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| | | return
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| | |
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| | |
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| | | ##初始化寻宝背包
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| | | # @param curPlayer 玩家实例
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| | | # @return None
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| | | def Init_TreasurePack(curPlayer):
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptTreasure)
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| | | curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptTreasure))
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| | | |
| | | #通知客户端
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| | | curPack.Sync_PackCanUseCount()
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| | | return
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| | |
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| | | ##初始化玩家收纳柜
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| | | # @param curPlayer 玩家实例
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| | | # @param packType 背包类型
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| | | # @return 返回值无意义
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| | | def Init_CabinetCountByType(curPlayer, packType):
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| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict.get(packType)[ChConfig.Def_PlayerPackDict_Index_Key]
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| | | if keyName == None:
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| | | GameWorld.ErrLog("Init_Pack Error type=%s" % packType)
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| | | return
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| | | |
| | | #初始化时装武器背包
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| | | curPack = curPlayer.GetItemManager().GetPack(packType)
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| | | #默认14格子 + 开启的
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| | | count = ChConfig.Def_PackCnt_WeaponCoat + curPlayer.NomalDictGetProperty(keyName)
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| | | curPack.SetCount(count)
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| | | |
| | | #通知客户端
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| | | curPack.Sync_PackCanUseCount()
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| | | return
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| | |
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| | | #---------------------------------------------------------------------
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| | | def IsInOperationAction(curPlayer, actName, actIDKey, crossActName="", crossActIDKey=""):
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| | | ## 玩家是否有正在进行中运营活动,不含参与结束阶段
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| | |
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| | |
| | | # #@warning: ExAttr6~ExAttr10, 新增2个布尔默认参数, 是否通知客户端, 是否通知GameServer, 默认值为False
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| | | #===============================================================================
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| | | #---------------------------------------------------------------------------
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| | |
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| | | ##获取可免费开启的格子数
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| | | # @param curPlayer 玩家对象
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| | | # @param packType 背包类型
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| | | # @param openCnt 实际要开启的格子数
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| | | # @return 获取可免费开启的格子数
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| | | def GetCanAutoOpenPackCount(curPlayer, packType, openCnt, tick):
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| | | if packType not in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
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| | | return 0
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| | | cfgObj = PlayerExpandPackCfgMgr.GetExpandPackCfg(curPlayer, packType)
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| | | #找不到这种背包的配置信息对象
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| | | if not cfgObj:
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| | | return 0
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| | | #已购买或自动开启的格子数
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| | | keyName = ChConfig.Def_Type_CanBuyPack_PlayerDict[packType][ChConfig.Def_PlayerPackDict_Index_Key]
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| | | curCount = curPlayer.NomalDictGetProperty(keyName)
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| | | |
| | | # nextCountIndex = curCount + 1
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| | | # infoObj = cfgObj.GetAttrInfoByInex(nextCountIndex)
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| | | # if None == infoObj:
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| | | # return 0
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| | | # #更新下玩家的在线时间
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| | | # UpdateOnLineTime(curPlayer, tick)
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| | | # onlineTime = curPlayer.GetOnlineTime()
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| | | # #需要的时间
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| | | # needOnlineTime = infoObj["OnlineTime"]
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| | | # #最后一次自动开启背包的在线时间tick
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| | | # lastAutoOpenPackTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick)
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| | | # if onlineTime - lastAutoOpenPackTick > needOnlineTime:
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| | | # return 1
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| | | # return 0
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| | | |
| | | #最大可增加的背包数
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| | | maxCanAddCount = cfgObj.GetCanAddCount()
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| | | forCount = min(openCnt, maxCanAddCount - curCount)
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| | | |
| | | #可以再增加的格子数
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| | | count = 0
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| | | #遍历可增加的背包格子数
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| | | UpdateOnLineTime(curPlayer, tick)
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| | | onlineTime = curPlayer.GetOnlineTime()
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| | | lastAutoOpenPackTick = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LastAutoOpenPackTick % packType)
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| | | lastInfoObj = cfgObj.GetTotalAddAttrInfoByCount(curCount)
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| | | notOnlineTime = 0
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| | | if lastInfoObj:
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| | | notOnlineTime = lastInfoObj["OnlineTime"]
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| | | # GameWorld.Log("get online time = %s"%onlineTime)
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| | | for i in range(forCount):
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| | | nextCount = curCount + i + 1
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| | | infoObj = cfgObj.GetTotalAddAttrInfoByCount(nextCount)
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| | | if None == infoObj:
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| | | break
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| | | # (小于0的不具有免费开启功能)
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| | | if infoObj["OnlineTime"] < 0:
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| | | continue
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| | | needOnlineTime = infoObj["OnlineTime"] - notOnlineTime
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| | | # GameWorld.Log("get need online time = %s"%needOnlineTime)
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| | | #要求的在线时间,大于当前的在线时间,没办法加背包格子
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| | | if needOnlineTime > onlineTime - lastAutoOpenPackTick:
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| | | break
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| | | count += 1
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| | | return count
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| | |
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| | | ## 获取玩家当前等级升级所需总经验
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| | | # @param playerLv 玩家等级
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