hxp
2025-10-15 a7cda2ada3349bce6a6f9261752c0a2fe5e6927b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -62,8 +62,15 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
#真实玩家ID、仙盟ID是从100000开始
#假玩家ID
#真实玩家ID、仙盟ID是从 1000000 开始
RealPlayerIDStart = 1000000
RealFamilyIDStart = 1000000
#机器人ID - 供功能用,线上版本支持的机器人
RobotIDStart = 10001
RobotIDMax = 19999
#假玩家ID - 供内部功能测试用,一般线上版本没有,仅内部功能开发、测试用
FackPlayerIDStart = 1
FackPlayerIDMax = 9999
@@ -269,8 +276,6 @@
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
Def_Notify_WorldKey_FamilyActivityDayState = "FamilyActivityDayState"  #战盟相关活动今日开启状态, 按位存储代表今日是否开启过
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
@@ -466,7 +471,9 @@
#此地方改动需要通知修改ChConfig.Def_BT_Cnt, ChConfig.Def_BT_SaveType
BillboardTypeList = (
Def_BT_MainLevel,    # 主线关卡过关榜 0
) = range(0, 1)
Def_BT_Arena,    # 演武场积分周榜 1
Def_BT_Tianzi,    # 天子考验伤害榜 2
) = range(0, 3)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -479,11 +486,10 @@
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
#仙盟榜单类型
FamilyBillboardList = []
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_MainLevel]
##---比率---
#百分率
@@ -614,7 +620,7 @@
CDBPlayerRefresh_RuneSplinters,         # 符印碎片 170
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_FamilyCoin,            # 仙盟公会币
CDBPlayerRefresh_ParryRateDef,          # 抗格挡
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
@@ -727,14 +733,15 @@
CDBPlayerRefresh_DOTPer, # 持续增伤 283
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
) = range(146, 286)
CDBPlayerRefresh_ArenaTicket, # 挑战券 286
) = range(146, 287)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
TYPE_Price_FamilyExp = 6 # 战盟经验
TYPE_Price_FamilyStoreScore = 10    # 战盟仓库积分
TYPE_Price_RealmPoint = 13    # 境界修炼点
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
TYPE_Price_FamilyCoin = 15    # 仙盟公会贡献币
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
TYPE_Price_Honor = 18    # 荣誉
TYPE_Price_BossActScore = 19    # boss活动积分,bt版用
@@ -768,12 +775,13 @@
TYPE_Price_HuanjinggeScore = 50    # 幻境阁积分
TYPE_Price_HeroScore = 51    # 招募积分
TYPE_Price_GoldRushEnergy = 52    # 淘金令体力
TYPE_Price_ArenaTicket = 53    # 演武场挑战券
TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"金币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令",
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                 98:"代币时效", 99:"代币"
                 }
#MoneyNameDict = {
@@ -788,14 +796,8 @@
#需要记录累计消耗的货币类型
UseTotalPriceTypeList = [TYPE_Price_TiandaoFruit]
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
TYPE_Price_GongXun = 105    # 功勋点
TYPE_Price_ArrestPoint = 110    # 悬赏积分
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
                           TYPE_Price_Family_Contribution:CDBPlayerRefresh_FamilyContribution,
                           TYPE_Price_FamilyStoreScore:CDBPlayerRefresh_FamilyStoreScore,
                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
@@ -803,7 +805,7 @@
                           TYPE_Price_BourseMoney:None,
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -825,6 +827,7 @@
                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                           TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           }
@@ -842,10 +845,9 @@
) = range(1, 4)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 12        # 官爵,境界
GameFuncID_Family = 15          # 战盟,仙盟
GameFuncID_SignDay = 81         # 签到
GameFuncID_Arena = 195          # 竞技场
GameFuncID_Official = 10        # 官爵,境界
GameFuncID_Family = 11          # 战盟,仙盟
GameFuncID_Arena = 27          # 竞技场
# 以下为暂时无用的
GameFuncID_Wing = -1            # 翅膀 3
@@ -854,7 +856,6 @@
GameFuncID_GodWeapon = -1       # 神器 20
GameFuncID_OSSail = -1          # 开服特惠 132
GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
GameFuncID_LittleHelper = -1    # 小助手 146
#家族悬赏任务完成状态记录位标识
Def_ArrestOverState_BitDic = {
@@ -927,11 +928,14 @@
                       Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
                       Def_GameRecType_TalkCache, # 聊天缓存,频道 306
                       Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
                       ) = range(300, 1 + 307)
                       Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                       ) = range(300, 1 + 308)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#仅查看自己的记录
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord]
#通用信息记录类型
Def_UniversalGameRecTypeList = (
@@ -959,7 +963,7 @@
                                Def_UniversalGameRecType_LuckyCloudBuyNum, # 幸运云购购买号码记录 21
                                Def_UniversalGameRecType_LuckyCloudBuyLottery, # 幸运云购开奖记录 22
                                Def_UniversalGameRecType_CrossBattlefieldBuy, # 玩家购买的跨服战场 23
                                Def_UniversalGameRecType_UpdatePlayerName,  # 玩家改名正在改名中的信息24
                                Def_UniversalGameRecType_24,
                                Def_UniversalGameRecType_BossDropGoodItemInfo,  # boss掉落好物品信息记录25
                                Def_UniversalGameRecType_26,
                                Def_UniversalGameRecType_27,
@@ -1021,21 +1025,21 @@
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
Def_ActionTypeList = (
                      Def_ActionType_FamilyPray,    #家族祈福0
                      Def_ActionType_1,    #1
                      Def_ActionType_FamilyArrest,    #家族悬赏完成情况2
                      Def_ActionType_FamilyData, #仙盟额外记录信息0
                      Def_ActionType_1,
                      Def_ActionType_2,
                      Def_ActionType_FamilyAdd,    #申请进入家族3
                      Def_ActionType_FamilyMember,    #记录家族成员信息4(以前开服活动用,暂废弃)
                      Def_ActionType_LeaderImpeachTime,  # 族长下线了多久5
                      Def_ActionType_FamilyBossFB,    #记录家族boss副本信息6
                      Def_ActionType_FamilyStore,    #记录战盟仓库操作记录7
                      Def_ActionType_4,
                      Def_ActionType_5,
                      Def_ActionType_6,
                      Def_ActionType_7,
                      Def_ActionType_FamilyZhenfa,    #仙盟阵法8
                      Def_ActionType_XXX9,    #9
                      Def_ActionType_XXX10,    #10
                      Def_ActionType_OfficerModelEquip,    #记录家族有职位的成员模型装备信息11
                      Def_ActionType_9,
                      Def_ActionType_10,
                      Def_ActionType_11,
                      Def_ActionType_FamilyEvent,    #记录家族事件12
                      Def_ActionType_13,    #boss凭证提交 13
                      Def_ActionType_FamilyCTGAssist,    #仙盟充值协助活动 14
                      Def_ActionType_13,
                      Def_ActionType_14,
                      Def_ActionType_FamilyEmblem,    #仙盟时效徽章信息 15
                      Def_ActionType_Zhenbaoge,    #珍宝阁 16
                      Def_ActionType_TalkCache,    #聊天缓存 17,最大条数配置决定
@@ -1043,13 +1047,6 @@
                      
#家族某行为类型保存的条数
ActionTypeSaveCnt = {
                     Def_ActionType_FamilyPray:10 ,    #家族祈福
                     Def_ActionType_FamilyArrest:7,     #家族悬赏
                     Def_ActionType_FamilyMember:1,       #记录家族成员信息
                     Def_ActionType_LeaderImpeachTime:1,  # 族长下线了多久
                     Def_ActionType_FamilyBossFB:1,  # 记录家族boss副本信息
                     Def_ActionType_FamilyStore:30,       #仓库操作记录
                     Def_ActionType_OfficerModelEquip:10,  # 记录家族有职位的成员模型装备信息(盟主+副盟主*2+战斗队长*5)
                     Def_ActionType_FamilyEvent:50,  # 记录家族事件
                     }
@@ -1326,9 +1323,9 @@
# 阵容定义
LineupList = (
Lineup_Main, # 主阵容
Lineup_Arena, # 竞技场进攻阵容
Lineup_ArenaDef, # 竞技场防守阵容
Lineup_Main, # 主阵容 1
Lineup_Arena, # 竞技场进攻阵容 2
Lineup_ArenaDef, # 竞技场防守阵容 3
) = range(1, 1 + 3)
# 宠物物品数据状态
@@ -1598,7 +1595,7 @@
SuccType_DujieFBHelp, #渡劫护法成功X次 78
SuccType_DujieFBHelpPass, #渡劫助战成功X次 79
SuccType_XXX80, #废弃 80
SuccType_FBEncourage, #x副本累计鼓舞X次 81
SuccType_81, #x副本累计鼓舞X次 81
SuccType_EquipStar, #x件x阶x星 82
SuccType_XXX83, #废弃 83
SuccType_XXX84, #废弃 84
@@ -1617,7 +1614,7 @@
SuccType_XXX97, # 废弃97
SuccType_XXX98, # 废弃98
SuccType_XXX99, # 废弃99
SuccType_FamilyTechLV, # 仙盟X技能X级100
SuccType_100, # 100
SuccType_XXX101, # 废弃101
SuccType_XXX102, # 废弃102
SuccType_XXX103, # 废弃103
@@ -1717,8 +1714,7 @@
                              SuccType_Pray,SuccType_PetClassLV,
                              SuccType_QueenRelics,SuccType_XMZZConWin,
                              SuccType_Collect,SuccType_DogzBattle,
                              SuccType_UseItem,SuccType_FamilyTechLV,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
                              SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_XBXZ,
                              SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss,
                              SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep,
                              ]
@@ -1833,18 +1829,6 @@
    EntFBAskRet_Other,          # xx 其他限制
    EntFBAskRet_Max,
) = range(18)
#增加仙盟活跃的活动类型
FamilyActiveIDList = (
FamilyActive_Task, #仙盟任务
FamilyActive_Party, #仙盟宴会
FamilyActive_BOSS, #仙盟BOSS
FamilyActive_War, #仙盟联赛
FamilyActive_HelpDujie, #同盟护法
FamilyActive_SWRH, #守卫人皇
) = range(1,6+1)
# BOSS 功能标识区分 对应KillBossCntLimit,主要根据击杀类型不同区分
(