| | |
| | | DWORD _NPCID; //NPCID
|
| | | char NPCName; //名称
|
| | | DWORD RelatedHeroID; //关联武将ID
|
| | | BYTE Country; //国家
|
| | | BYTE AtkDistType; //远近类型;1-近战;2-远程
|
| | | BYTE Sex; //性别;1-男,2-女
|
| | | WORD LV; //等级
|
| | | BYTE BossType; //Boss类型
|
| | | DWORD Atk; //攻击力
|
| | | DWORD Def; //防御值
|
| | | DWORD MaxHP; //最大生命值,可超过20E
|
| | | list SkillIDList; //技能ID列表
|
| | | DWORD FinalDamPer; //最终增伤
|
| | | DWORD FinalDamPerDef; //最终减伤
|
| | | DWORD MissRate; //闪避概率
|
| | |
| | | BYTE CalcType; //计算方式
|
| | | WORD SkillPer; //技能万分比
|
| | | DWORD SkillValue; //技能固定值
|
| | | DWORD HurtAtkPerMax; //最大万分比,限制最终伤害不超过攻击力万分率
|
| | | WORD HappenRate; //释放或添加几率
|
| | | DWORD EffectID1; //效果ID1
|
| | | list EffectValues1; //效果值列表1
|
| | |
| | | BYTE TriggerWay3; //触发方式
|
| | | BYTE TriggerSrc3; //有效来源
|
| | | WORD CoolDownTime; //技能冷却时间
|
| | | list IgnoreStates; //无视限制列表
|
| | | WORD BuffStateLimit; //Buff状态限制组
|
| | | BYTE CurBuffState; //Buff״ֵ̬
|
| | | WORD LastTime; //持续时间
|
| | | BYTE LayerCnt; //Buff层数
|
| | | BYTE LayerMax; //最大层数
|
| | | DWORD BuffRepeat; //Buff叠加规则
|
| | | DWORD DieContinue; //Buff死亡存在
|
| | | BYTE DispersedLimit; //驱散限制
|
| | | DWORD FightPower; //技能战斗力
|
| | | char SkillMotionName; //技能动作名
|
| | | };
|
| | |
| | | {
|
| | | DWORD _HeroID; //英雄ID
|
| | | char Name; //名称
|
| | | BYTE PlayerCanUse; //玩家可用
|
| | | BYTE Country; // 国家
|
| | | BYTE Quality; // 品质
|
| | | BYTE AtkDistType; //远近类型;1-近战;2-远程
|
| | | BYTE Sex; //性别;1-男,2-女
|
| | | BYTE Job; //ְҵ
|
| | | list SkinIDList; // 皮肤ID列表
|
| | | DWORD NormalSkillID; //普攻技能ID
|
| | | DWORD AngerSkillID; //怒气技能ID
|
| | |
| | | dict BatAttrDict; //其他战斗属性字典 {"属性ID":值, ...}
|
| | | list FetterIDList; //羁绊ID列表
|
| | | BYTE RecruitBySelf; // 招募需要本体
|
| | | BYTE Specialty; // 武将特长
|
| | | };
|
| | |
|
| | | //武将星级天赋表
|
| | |
| | |
|
| | | //古宝表
|
| | |
|
| | | struct tagGubao
|
| | | struct Gubao
|
| | | {
|
| | | WORD _GubaoID; //古宝ID
|
| | | BYTE GubaoType; //古宝分类
|
| | | BYTE GubaoQuality; //古宝品质
|
| | | DWORD UnlockItemID; //解锁所需物品ID
|
| | | BYTE UnlockItemCnt; //解锁所需物品数量
|
| | | list BaseAttrIDList; //基础属性ID列表
|
| | | list BaseAttrValueList; //基础属性初始值
|
| | | list BaseAttrPerStarAddList; //基础属性每星成长
|
| | | BYTE SpecEffType; //特殊效果类型
|
| | | BYTE SpecEffLayerMax; //特殊效果最大层数
|
| | | BYTE SpecAttrID; //特殊属性ID
|
| | | DWORD SpecAttrValue; //特殊属性初始值
|
| | | DWORD SpecAttrPerLVAdd; //特殊属性每级成长
|
| | | DWORD SpecAttrPerStarAdd; //特殊属性每星成长
|
| | | };
|
| | |
|
| | | //古宝共鸣属性表
|
| | |
|
| | | struct tagGubaoResonanceAttr
|
| | | struct GubaoResonanceAttr
|
| | | {
|
| | | WORD _ResonanceID; //共鸣ID
|
| | | BYTE ResonanceStar; //共鸣星级
|
| | |
| | |
|
| | | //古宝共鸣组合表
|
| | |
|
| | | struct tagGubaoResonance
|
| | | struct GubaoResonance
|
| | | {
|
| | | WORD _ResonanceID; //共鸣ID
|
| | | list GubaoIDList; //古宝ID列表
|
| | | };
|
| | |
|
| | | //古宝升星表
|
| | | //古宝品质升星表
|
| | |
|
| | | struct tagGubaoStar
|
| | | struct GubaoStar
|
| | | {
|
| | | WORD _GubaoID; //古宝ID
|
| | | BYTE _GubaoStar; //古宝星级
|
| | | list StarUPNeedItemInfo; //升星所需物品 [[物品ID,个数], ...]
|
| | | list StarUPNeedQualityPiece; //升下一星额外所需品质碎片 [[品质,个数], ...]
|
| | | list StarAttrIDList; //累计总属性ID列表
|
| | | list StarAttrValueList; //累计总属性值列表
|
| | | list StarEffIDList; //星级特殊效果ID列表
|
| | | };
|
| | |
|
| | | //古宝特殊效果表
|
| | |
|
| | | struct tagGubaoEffAttr
|
| | | {
|
| | | DWORD _GubaoEffID; //古宝特殊效果ID
|
| | | BYTE GubaoEffType; //效果类型
|
| | | DWORD EffCond; //条件
|
| | | DWORD EffCond2; //条件2
|
| | | DWORD EffCond3; //条件3
|
| | | BYTE IsPer; //是否百分比提升
|
| | | list EffFuncAttrIDList; //提升指定功能属性ID列表
|
| | | DWORD EffAttrID; //直接增加属性类型
|
| | | DWORD EffAttrValue; //提升属性值
|
| | | list EffItemAwardList; //领取物品列表
|
| | | BYTE _GubaoQuality; //古宝品质
|
| | | BYTE GubaoStar; //古宝星级
|
| | | BYTE StarUPNeedSelfCnt; //升到本星消耗本体碎片数量
|
| | | list StarUPNeedItemList; //消耗其他物品列表 [[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //古宝品质升级表
|
| | |
|
| | | struct tagGubaoLV
|
| | | struct GubaoLV
|
| | | {
|
| | | BYTE _GubaoType; //古宝分类
|
| | | BYTE _GubaoQuality; //古宝品质
|
| | | BYTE _GubaoLV; //古宝等级
|
| | | BYTE LessEqualLV; //小于等于等级
|
| | | list LVUPNeedItemInfo; //升级所需物品 [[物品ID,个数], ...]
|
| | | list LVAttrTypeList; //等级属性类型列表
|
| | | list LVAttrValueList; //等级属性值列表
|
| | | };
|
| | |
|
| | | //神通表
|
| | |
| | | dict ExpMaterial; //翅膀代数对应精炼值
|
| | | };
|
| | |
|
| | | //仙盟科技表
|
| | |
|
| | | struct tagFamilyTech
|
| | | {
|
| | | DWORD _TechID; //科技ID*1000+等级
|
| | | BYTE AttrType; //属性类型
|
| | | DWORD AttrValue; //属性值
|
| | | DWORD Contribution; //需要贡献度
|
| | | DWORD PowerEx; //额外战力
|
| | | };
|
| | |
|
| | | //NPC掉落表
|
| | |
|
| | | struct tagNPCDropItem
|
| | |
| | |
|
| | | //副本总表
|
| | |
|
| | | struct tagFBFunc
|
| | | struct FBFunc
|
| | | {
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE DayTimes; //每日可挑战次数, 0为不限制
|
| | | BYTE DayResetType; //每日次数重置类型; 0-不重置,1-0点,2-5点
|
| | | BYTE WeekTimes; //每周可挑战次数, 0为不限制
|
| | | BYTE WeekResetType; //每周次数重置类型; 0-不重置,1-0点,2-5点
|
| | | list RewardRate; //评级奖励比例
|
| | | DWORD BuyTimesVIPPriID; //购买次数VIP权限ID
|
| | | DWORD ExtraTimesVIPPriID; //额外次数VIP权限ID
|
| | | DWORD ExtraTimesMWPriID; //额外次数法宝权限ID
|
| | | BYTE GuardPick; //该地图守护是否能拾取
|
| | | WORD OfflineTime; //离线多久退出副本(秒)
|
| | | WORD FBPoint; //副本过关仙缘币
|
| | | WORD HelpPoint; //助战仙缘币(0代表不可助战)
|
| | | BYTE DayHelpCountMax; //每日手动助战获得仙缘币次数(非镜像)
|
| | | BYTE DayTimes; //每日免费次数, 0为不限制
|
| | | BYTE PayCntMax; //额外付费次数
|
| | | BYTE PayMoneyType; //消耗货币类型
|
| | | list PayMoneyValues; //消耗货币值列表
|
| | |
|
| | | };
|
| | |
|
| | | //副本功能线路表
|
| | | //副本表
|
| | |
|
| | | struct tagFBLine
|
| | | struct FBLine
|
| | | {
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _LineID; //功能线路ID
|
| | | DWORD MapID; //场景地图ID
|
| | | WORD LVLimitMin; //最低等级限制, 0为不限制
|
| | | WORD LVLimitMax; //最高等级限制, 0为不限制
|
| | | DWORD TicketID; //门票ID
|
| | | list TicketCostCnt; //门票消耗数信息
|
| | | WORD TicketPrice; //门票单价(不能用钱抵的配0)
|
| | | WORD SweepLVLimit; //扫荡等级限制, 0为不限制
|
| | | DWORD SweepItemID; //扫荡所需道具ID
|
| | | BYTE SweepCostCnt; //扫荡所需道具个数
|
| | | eval EnterPosInfo; //进入坐标信息
|
| | | eval StepTime; //阶段时间
|
| | | eval RefreshNPC; //标试点刷怪配置
|
| | | eval GradeInfo; //评级规则
|
| | | eval RewardInfo; //奖励信息
|
| | | list PassAwardList; //过关奖励
|
| | | list SweepAwardList; //扫荡奖励
|
| | | list LineupIDList; //阵容ID列表
|
| | | WORD NPCLV; //NPC等级
|
| | | float Difficulty; //难度系数
|
| | | };
|
| | |
|
| | | //副本通用养成表
|
| | | //天子考验
|
| | |
|
| | | struct tagFBGeneralTrain
|
| | | struct Tianzi
|
| | | {
|
| | | DWORD _DataMapID; //数据地图ID
|
| | | BYTE _LineID; //功能线路ID
|
| | | WORD LVLimit; //多少级可挑战, 0为不限制
|
| | | WORD RealmLimit; //多少境界可挑战, 0为不限制
|
| | | DWORD BossNPCID; //过关bossID
|
| | | list OtherNPCIDList; //其他NPCIDList
|
| | | list PassAwardItemList; //过关奖励列表
|
| | | DWORD _BossID;
|
| | | BYTE HPNum;
|
| | | DWORD Atk;
|
| | | DWORD Def;
|
| | | DWORD MaxHP;
|
| | | dict OtherAttrDict; //其他属性 {attrID:attrValue, ...}
|
| | | list RandWeightItemList; //宝箱随机物品权重列表,[[权重,物品ID,数量], ...]
|
| | | };
|
| | |
|
| | | //广告奖励表
|
| | |
|
| | | struct ADAward
|
| | | {
|
| | | DWORD _ADID;
|
| | | BYTE ADCntMax; //每日次数
|
| | | list ADAwardItemList; //广告奖励物品列表
|
| | | DWORD ADMapID; //对应副本ID,默认给该副本1次次数
|
| | | };
|
| | |
|
| | | //日常活动表
|
| | |
| | | DWORD PowerEx; //额外固定战力
|
| | | };
|
| | |
|
| | |
|
| | | //连续签到奖励表
|
| | |
|
| | | struct tagContineSignAward
|
| | | {
|
| | | BYTE _ContineDay; //连续签到天数
|
| | | list ItemID; //奖励物品ID |
| | | BYTE IsBind; //物品是否绑定 |
| | | list ItemNum; //物品奖励最小值
|
| | | list JobItemList; //职业物品列表
|
| | | };
|
| | |
|
| | | //签到奖励表
|
| | |
|
| | | struct tagSignAward
|
| | | struct SignIn
|
| | | {
|
| | | BYTE _RewardID; //奖励ID
|
| | | list ItemID; //奖励物品ID
|
| | | BYTE IsBind; //物品是否绑定 |
| | | BYTE VipLv; //vip等级
|
| | | list OrdinaryNum; //奖励物品数量
|
| | | BYTE VipMultiple; //奖励倍率 |
| | | BYTE _SignDay; //签到天
|
| | | list AwardItemList; //奖励列表
|
| | | };
|
| | |
|
| | | //VIP礼包表
|
| | |
| | | list PersonFirstKillAward; // 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //仙盟活跃表
|
| | |
|
| | | struct tagFamilyActivity
|
| | | {
|
| | | DWORD _ID; //ID
|
| | | WORD UnLockFuncID; //解锁功能ID
|
| | | BYTE TotalActivityTime; //总次数
|
| | | WORD SingleTimes; //增加活跃需要次数
|
| | | WORD SingleActiveValue; //每轮增加活跃积分
|
| | | };
|
| | |
|
| | | //仙盟红包表
|
| | |
|
| | | struct tagFamilyRedPack
|
| | |
| | | DWORD ProtectTime; //保护时间, 毫秒
|
| | | DWORD BindMissionID; //绑定的任务ID
|
| | | BYTE ShowType; //0-服务端通知,>0前端处理
|
| | | };
|
| | |
|
| | | //副本鼓舞表
|
| | |
|
| | | struct tagFbEncourage
|
| | | {
|
| | | DWORD _DataMapID; //地图ID
|
| | | BYTE _InspireType; //鼓舞类型
|
| | | WORD InspireMaxLV; //鼓舞等级限制
|
| | | char MoneyCount; //单次消耗金钱数量
|
| | | };
|
| | |
|
| | | //地图标试点NPC刷新
|
| | |
| | | dict Reward; //奖励 {"职业":[[物品ID,个数],...], ...}
|
| | | };
|
| | |
|
| | | //七天在线奖励表新
|
| | |
|
| | | struct tagOnlineAwardNew
|
| | | {
|
| | | BYTE _DayID; //天数
|
| | | list StageTime; //阶段所需时间(分钟)
|
| | | dict Reward; //奖励 {"索引":[[物品ID,个数],...], ...}
|
| | | };
|
| | |
|
| | | //七天限时特惠表
|
| | |
|
| | | struct tagSpringSale
|
| | |
| | |
|
| | | //充值商品编号表
|
| | |
|
| | | struct tagOrderInfo
|
| | | struct OrderInfo
|
| | | {
|
| | | char _OrderInfo; //商品编号
|
| | | char _AppID; //appID
|
| | |
| | |
|
| | | //充值表
|
| | |
|
| | | struct tagCTG
|
| | | struct CTG
|
| | | {
|
| | | BYTE _RecordID; //记录ID
|
| | | BYTE CanResetBuyCount; //是否允许重置次数
|
| | |
| | |
|
| | | //充值自选物品表
|
| | |
|
| | | struct tagCTGSelectItem
|
| | | struct CTGSelectItem
|
| | | {
|
| | | WORD _SelectID; //自选ID
|
| | | DWORD ItemID; //物品ID
|
| | |
| | |
|
| | | //首充表
|
| | |
|
| | | struct tagFirstGold
|
| | | struct FirstCharge
|
| | | {
|
| | | BYTE _Day; //首充第几天
|
| | | dict JobItemInfo; //职业物品奖励 {"职业":[[物品ID,个数], ...], ...}
|
| | | list CommItemList; //通用物品奖励 [[物品ID,个数], ...]
|
| | | BYTE _FirstID; //首充ID
|
| | | WORD NeedCTGID; //所需充值ID
|
| | | list AwardListDay1; //第1天奖励 [[物品ID,个数,装备定制ID], ...]
|
| | | list AwardListDay2; //第2天奖励 [[物品ID,个数,装备定制ID], ...]
|
| | | list AwardListDay3; //第3天奖励 [[物品ID,个数,装备定制ID], ...]
|
| | | };
|
| | |
|
| | | //等级奖励表
|
| | |
| | | DWORD CustomFamilyID; //定制仙盟ID
|
| | | };
|
| | |
|
| | | //仙盟捐献表
|
| | | struct FamilyDonate
|
| | | {
|
| | | BYTE _DonateType; //捐献类型
|
| | | BYTE DailyCnt; //每日次数
|
| | | BYTE MoneyType; //消耗货币类型
|
| | | DWORD MoneyValue; //消耗货币值
|
| | | list AwardItemList; //获得奖励列表[[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //仙盟珍宝阁砍价表
|
| | | struct FamilyZhenbaogeCut
|
| | | {
|
| | |
| | | BYTE _Type; //按装备位对应类型查找
|
| | | BYTE _Star; // 装备星数
|
| | | WORD LevelMax; //洗练等级上限
|
| | | };
|
| | |
|
| | | //副本Buff表
|
| | |
|
| | | struct tagFBBuyBuff
|
| | | {
|
| | | DWORD _MapId; //
|
| | | WORD _MoneyCnt; //仙玉数量
|
| | | DWORD BuffID; //BuffID
|
| | | WORD BuffCD; //间隔时间s
|
| | | };
|
| | |
|
| | | //技能升级表
|
| | |
| | | list AwardItemList; //物品奖励[[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //战令表
|
| | | //战令表/基金
|
| | |
|
| | | struct tagZhanling
|
| | | struct Zhanling
|
| | | {
|
| | | BYTE _ZhanlingType; //战令类型
|
| | | DWORD _NeedValue; //所需值
|
| | |
| | | BYTE NeedSeconds; //耗时秒
|
| | | };
|
| | |
|
| | |
|
| | | //机器人
|
| | | struct Robot
|
| | | {
|
| | | DWORD _ID; //机器人ID,同玩家ID
|
| | | char ViewCache; //机器人缓存
|
| | | };
|