| | |
| | | GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
|
| | | GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
|
| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "设置武将(%s)图鉴星级(%s),突破(%s)" % (heroID, bookStarLV, bookBreakLV))
|
| | |
|
| | | PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
|
| | | return
|
| | | |
| | | # 重生
|
| | | if value == "r":
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
|
| | | PlayerHero.Sync_PlayerHeroInfo(curPlayer)
|
| | | return
|
| | |
|
| | | # 皮肤
|
| | |
| | | def __oneKeyLineup(curPlayer, msgList):
|
| | | ## 阵容上阵: Hero f 阵容ID [武将ID ...]
|
| | | lineupID = msgList[1] if len(msgList) > 1 else 0
|
| | | heroIDList = list(set(msgList[2:])) # 去重,单阵容武将ID不能重复
|
| | | |
| | | heroIDList = []
|
| | | for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复
|
| | | if heroID not in heroIDList:
|
| | | heroIDList.append(heroID)
|
| | | if lineupID not in ShareDefine.LineupList:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID)
|
| | | return
|