| | |
| | | GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
|
| | | return
|
| | |
|
| | | def DR_Reload(reloadType):
|
| | | ## 重读流向
|
| | | GroupName = GameWorld.GetServerGroupName()
|
| | | ServerID = GameWorld.GetGameWorld().GetServerID()
|
| | | dataDict = {"GroupName":GroupName, "ServerID":ServerID, "ReloadType":reloadType}
|
| | | SendEventPack("Reload", dataDict, checkBatServer=False)
|
| | | return
|
| | |
|
| | | ## 登陆
|
| | | # @param curPlayer 玩家实例
|
| | | # @return: None
|
| | |
| | |
|
| | | def DR_MainLevelPass(curPlayer, lvID):
|
| | | ## 主线关卡过关
|
| | | treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
|
| | | 'AccID':curPlayer.GetAccID(), 'lvID':lvID}
|
| | | 'AccID':curPlayer.GetAccID(), 'lvID':lvID, 'treeLV':treeLV}
|
| | | SendEventPack("MainLevelPass", dataDict, curPlayer)
|
| | | return
|
| | |
|