| | |
| | | import PlayerSuccess
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| | | import PlayerBillboard
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| | | import ChPyNetSendPack
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| | | import DataRecordPack
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| | | import NetPackCommon
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| | | import IpyGameDataPY
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| | | import ShareDefine
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| | |
| | | ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
|
| | | SyncTianziInfo(curPlayer, lineID, bossID)
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| | | __onFBTianzi(curPlayer)
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| | | |
| | | DataRecordPack.DR_FBPass(curPlayer, mapID, funcLineID, {"hpNum":hpNum, "totalHurt":totalHurt})
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| | | return
|
| | |
|
| | | def __getTianziAwardList(todayHurt, bossID, sweepCnt=1):
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| | |
| | | PlayerMail.SendMailByKey("TianziBillboardAward", playerID, awardList, paramList)
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| | |
|
| | | GameWorld.Log(" 奖励玩家名次信息: %s" % orderPlayerIDDict)
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| | | |
| | | billBoard.ClearData() # 每日结算奖励后重置榜单
|
| | | return
|