ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
@@ -165,6 +165,10 @@ updPrice = int(lowestPrice - random.randint(0, 2)) # 之前还未到达最低价,固定最低价+随机0~2 cutPrice = nowPrice - updPrice else: randPriceRange = IpyGameDataPY.GetFuncEvalCfg("ZhenbaogeCut", 3) if len(randPriceRange) == 2: cutPrice = random.randint(randPriceRange[0], randPriceRange[1]) else: cutPrice = random.randint(1, 2) # 低于最低价格后砍价只能随机1或2 updPrice = nowPrice - cutPrice GameWorld.DebugLog("珍宝阁砍价计算地板价保护: cutPrice=%s,nowPrice=%s,updPrice=%s" % (cutPrice, nowPrice, updPrice), playerID)