ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -34,6 +34,7 @@
import ItemCommon
import PlayerHero
import PyGameData
import PlayerTask
import ChConfig
import random
@@ -496,7 +497,7 @@
            
            getGridResult.append(gridNum)
            GameWorld.DebugLog("    本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
            if gridNum in luckyGridNumList:
            if gridNum in luckyGridNumList or updLuck >= maxLuck:
                if addLuck:
                    if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                        updLuck = 0
@@ -633,6 +634,7 @@
        PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
        
    if treasureType in TreasureType_HeroCallList:
        PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_HeroCall, treasureCount)
        PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
        heroCallCnt = GetHeroCallCnt(curPlayer)
        if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_HeroCall) == 1: