ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -337,6 +337,7 @@
    def GetEffectCount(self): return len(self._effList)
    def GetEffectByID(self, effID, triggerWay=0): return self._effDict.get((effID, triggerWay), None)
    def GetConnSkill(self): return self._ipyData.GetConnSkill()
    def GetCoolDownInit(self): return self._ipyData.GetCoolDownInit()
    def GetCoolDownTime(self): return self._ipyData.GetCoolDownTime()
    def GetBuffStateLimit(self): return self._ipyData.GetBuffStateLimit()
    def GetCurBuffState(self): return self._ipyData.GetCurBuffState()
@@ -558,6 +559,7 @@
        self._bySkill = None # 由哪个技能触发的
        self._byBuff = None # 由哪个buff触发的
        self._afterLogicList = [] # 技能释放后需要处理逻辑 [[logicType, logicParams], ...]
        self._energy = 0 # 技能能量,一般用于累计能量达到某种条件后做逻辑
        
        # 连击相关
        self._comboState = 0 # 连击状态 0-未重置,1-初始化连击相关可连击,2-连击已中断
@@ -609,6 +611,7 @@
    def GetEffectCount(self): return self._skillData.GetEffectCount()
    def GetEffectByID(self, effID, triggerWay=0): return self._skillData.GetEffectByID(effID, triggerWay)
    def GetConnSkill(self): return self._skillData.GetConnSkill()
    def GetCoolDownInit(self): return self._skillData.GetCoolDownInit()
    def GetCoolDownTime(self): return self._skillData.GetCoolDownTime()
    def GetBuffStateLimit(self): return self._skillData.GetBuffStateLimit()
    def GetCurBuffState(self): return self._skillData.GetCurBuffState()
@@ -690,6 +693,9 @@
    def GetTagParryNum(self, tagID): return self._parryTagIDDict.get(tagID, 0)
    def SetTagParryNum(self, tagID, parryNum): self._parryTagIDDict[tagID] = parryNum
    
    def GetEnergy(self): return self._energy # 累计能量
    def SetEnergy(self, energy): self._energy = energy
class SkillManager():
    ## 战斗对象技能管理器