| | |
| | |
|
| | | batLineup.posObjIDDict[posNum] = objID
|
| | | GameWorld.DebugLog("AddBatObj %s,skill=%s" % (GetObjName(batObj), skillManager.GetSkillIDList()))
|
| | | ResetObjSkill(batObj)
|
| | | |
| | | if npcID:
|
| | | #副本指定NPC属性
|
| | | fbNPCInitAttrDict = FBLogic.GetFBNPCInitAttr(curPlayer, turnFight, batObj)
|
| | |
| | | buffMgr.ClearBuff()
|
| | |
|
| | | # 重置技能
|
| | | batObj.ResetSkillUseCnt()
|
| | | ResetObjSkillCD(batObj)
|
| | | ResetObjSkill(batObj)
|
| | |
|
| | | # 重刷属性、被动
|
| | | TurnBuff.RefreshBuffAttr(batObj)
|
| | |
| | |
|
| | | turnFight.ResetOneActionUseSkillCnt()
|
| | | batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
|
| | | RefreshObjSkillByTurn(batObj) # 优先刷技能CD
|
| | | |
| | | if turnNum > 1: # 第1回合不用刷新技能
|
| | | RefreshObjSkillByTurn(batObj)
|
| | | |
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
|
| | |
|
| | | return
|
| | |
| | | RefreshObjBuffTime(turnFight, batObj)
|
| | | return
|
| | |
|
| | | def ResetObjSkillCD(batObj):
|
| | | ## 重置所有技能CD
|
| | | def ResetObjSkill(batObj):
|
| | | ## 重置所有技能,一般是每场战斗开始的重置
|
| | | curID = batObj.GetID()
|
| | | batObj.ResetSkillUseCnt() # 使用次数
|
| | | skillManager = batObj.GetSkillManager()
|
| | | for index in range(0, skillManager.GetSkillCount()):
|
| | | curSkill = skillManager.GetSkillByIndex(index)
|
| | | if not curSkill:
|
| | | continue
|
| | | remainTime = curSkill.GetRemainTime()
|
| | | if remainTime <= 0:
|
| | | continue
|
| | | curSkill.SetRemainTime(0)
|
| | | skillID = curSkill.GetSkillID()
|
| | | initCD = curSkill.GetCoolDownInit()
|
| | | if initCD:
|
| | | curSkill.SetRemainTime(initCD)
|
| | | GameWorld.DebugLog("技能初始CD: curID=%s,skillID=%s,initCD=%s" % (curID, skillID, initCD))
|
| | | elif curSkill.GetRemainTime():
|
| | | curSkill.SetRemainTime(0)
|
| | | curSkill.SetEnergy(0)
|
| | | |
| | | return
|
| | |
|
| | | def RefreshObjSkillByTurn(batObj):
|
| | | '''按回合刷新技能:默认以大回合统一减1回合,使用技能后设置剩余CD统一默认加1回合,即配置1回合,设置的CD是2
|
| | | '''按回合刷新技能:默认以大回合统一减1回合
|
| | | '''
|
| | | curID = batObj.GetID()
|
| | | skillManager = batObj.GetSkillManager()
|
| | |
| | | continue
|
| | | skillID = curSkill.GetSkillID()
|
| | | preTurnUseCnt = batObj.GetSkillTurnUseCnt(skillID)
|
| | | batObj.ResetSkillTurnUseCnt() # 重置回合使用次数
|
| | | remainTime = curSkill.GetRemainTime()
|
| | | if remainTime <= 0:
|
| | | continue
|
| | |
| | | curSkill.SetRemainTime(remainTime)
|
| | | GameWorld.DebugLog(" 更新技能CD: curID=%s,skillID=%s,remainTime=%s" % (curID, skillID, remainTime))
|
| | |
|
| | | batObj.ResetSkillTurnUseCnt() # 重置回合使用次数,放刷新CD后重置
|
| | | return
|
| | |
|
| | | def RefreshObjBuffTime(turnFight, batObj):
|