ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -21,6 +21,7 @@
import ShareDefine
import PlayerControl
import IpyGameDataPY
import PlayerActivity
import PlayerBillboard
import PlayerZhanling
import ItemControler
@@ -66,7 +67,7 @@
    if not PlayerControl.HaveMoney(curPlayer, ShareDefine.TYPE_Price_ArenaTicket, 1):
        return
    
    return True
    return True, funcLineID
def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
    ## 获取玩家使用的攻防阵容ID
@@ -142,6 +143,7 @@
    
    PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_ArenaCnt, 1)
    PlayerGubao.AddGubaoSpecEffLayer(curPlayer, PlayerGubao.GubaoEffType_Arena, 1)
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_Arena, 1)
    return
def __updArenaBatRecord(curPlayer, turnFight, tagPlayerID, isWin, atkAddScore, defDecScore):
@@ -176,7 +178,7 @@
        
    # 被击方
    if tagPlayerID < ShareDefine.RealPlayerIDStart:
        GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分