ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -1367,30 +1367,6 @@
    #if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
    curPlayer.SetCanMove(True)
    
    #同步客户端tick
    #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
    #curPlayer.Sync_ClientTick()
    #做上一个地图的上马/骠车逻辑
    #恢复自己的状态
    playerVehicle = curPlayer.GetLastMapPlayerVehicle()
    if playerVehicle == IPY_GameWorld.pvHorse:
        #玩家在骑马中
        if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
        #=======================================================================
        #    playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
        #    if playerHorseState != IPY_GameWorld.prsNormal:
        #        #切换地图, 恢复急行状态
        #        curPlayer.SetPlayerRidehorseState(playerHorseState)
        #
        #    #刷新人物属性 所有状态
        #    playerControl = PlayerControl.PlayerControl(curPlayer)
        #    playerControl.RefreshAllState()
        # else:
        #=======================================================================
            #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
            PlayerHorse.PlayerRideHorseDown(curPlayer, False)
    #激活玩家(保证持续性Buff处理间隔)
    PlayerControl.SetIsNeedProcess(curPlayer, True)