| | |
| | | import OperControlManager
|
| | | import ShareDefine
|
| | | import ReadChConfig
|
| | | import PlayerDienstgrad
|
| | | import IpyGameDataPY
|
| | | import GameObj
|
| | | import GameMap
|
| | |
| | | import AICommon
|
| | | import PlayerSuccess
|
| | | import PassiveBuffEffMng
|
| | | import FunctionNPCCommon
|
| | | import FormulaControl
|
| | | import PlayerFlashSale
|
| | | import PlayerChatBox
|
| | | import PlayerFace
|
| | | import PlayerBackup
|
| | | import PlayerOnline
|
| | | import PlayerGoldRush
|
| | | import PlayerHorse
|
| | | import PlayerHJG
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #---------------------------------------------------------------------
|
| | |
| | | #玩家在线时间刷新
|
| | | #ProcessPlayer_OnlineTime(curPlayer, tick)
|
| | |
|
| | | #反外挂验证
|
| | | #PlayerAutoCheckOnline.HackDefense(curPlayer, tick)
|
| | | |
| | | #恶意攻击时间处理
|
| | | #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
|
| | |
|
| | | #活跃放置
|
| | | #PlayerActivity.ProcessActivityPlace(curPlayer)
|
| | | |
| | | #炼器
|
| | | #PlayerActLianqi.OnProcess(curPlayer)
|
| | | #仙盟攻城战
|
| | |
| | | #成就
|
| | | PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
|
| | | #限时抢购
|
| | | PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
|
| | | #神秘商店刷新
|
| | | FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
|
| | | #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
|
| | | #淘金
|
| | | PlayerGoldRush.OnProcess(curPlayer)
|
| | | return
|
| | |
| | | return
|
| | | curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
|
| | |
|
| | | # 时效称号
|
| | | PlayerDienstgrad.CheckDienstgradTimeout(curPlayer)
|
| | | # 时效头像
|
| | | PlayerFace.OnMinute(curPlayer)
|
| | | # 聊天气泡
|
| | | PlayerChatBox.OnMinute(curPlayer)
|
| | | PlayerHJG.OnMinute(curPlayer)
|
| | | PlayerHorse.OnMinute(curPlayer)
|
| | | return
|
| | |
|
| | | # 一定时间自动释放的被动技能
|