| | |
| | | import NetPackCommon
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| | | import IpyGameDataPY
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| | | import PlayerFamily
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| | | import PyMongoMain
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| | | import DirtyList
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| | | import ObjPool
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | |
| | | # DWORD ServerID;
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| | | #};
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| | | def UpdatePlayerName(index, clientData, tick):
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | #新名字
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| | | newName = clientData.NewName
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| | | playerID = curPlayer.GetPlayerID()
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| | | inputName = clientData.NewName
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| | | inputName = GameWorld.GetGameWorld().GetCharTrim(inputName)
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| | | newName = GetPlayerFullName(curPlayer, inputName)
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| | | if not newName:
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| | | return
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| | | |
| | | if DirtyList.IsWordForbidden(inputName):
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| | | GameWorld.DebugLog("玩家改名存在敏感词! %s" % GameWorld.CodeToGbk(inputName), playerID)
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| | | PlayerControl.NotifyCode(curPlayer, "NameSensitive")
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| | | return
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| | | |
| | | ctrlDB = PyMongoMain.GetUserCtrlDB()
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| | | if ctrlDB.findDBPlayerByName(newName):
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| | | GameWorld.DebugLog("玩家改名已存在! %s" % GameWorld.CodeToGbk(newName), playerID)
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| | | PlayerControl.NotifyCode(curPlayer, "NameExists")
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| | | return
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| | |
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| | | renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
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| | | if renameState:
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| | | moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
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| | | if not PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename"):
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| | | moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
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| | | if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
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| | | return
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| | | |
| | | GameWorld.DebugLog("玩家改名: %s" % GameWorld.CodeToGbk(newName), playerID)
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| | | if not ctrlDB.updateDBPlayerName(playerID, newName):
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| | | return
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| | | |
| | | if renameState:
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| | | PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
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| | | else:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
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| | | Sync_UpdatePlayerNameCount(curPlayer)
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| | |
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| | | oldName = curPlayer.GetName()
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| | | curPlayer.SetPlayerName(newName)
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| | | GameWorld.GetPlayerManager().UpdatePlayerNameIndex(oldName, newName)
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| | | GameWorld.GetMapCopyPlayerManager().UpdatePlayerNameIndex(oldName, newName)
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| | | |
| | | |
| | | #改名结果
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| | | clientPack = ChPyNetSendPack.tagSCRenameResult()
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| | | clientPack.PlayerName = curPlayer.GetPlayerName()
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | if not renameState:
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
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| | | Sync_UpdatePlayerNameCount(curPlayer)
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| | | |
| | | |
| | | #同步其他功能玩家名
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| | | PlayerFamily.RefreshFamilyMember(curPlayer)
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| | | PlayerBillboard.UpdatePlayerBillboardName(curPlayer)
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| | | #社交名待更新
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| | | return
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| | |
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| | | def GetPlayerFullName(curPlayer, playerName):
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| | | ## 获取玩家全名
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| | | serverID = GameWorld.GetPlayerServerID(curPlayer)
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| | | nameFormatInfo = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 1)
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| | | if not nameFormatInfo:
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| | | return ""
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| | | nameFormat = nameFormatInfo[0]
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| | | paramList = [eval(pName) for pName in nameFormatInfo[1:]]
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| | | fullName = nameFormat % tuple(paramList)
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| | | |
| | | maxLen = min(33, IpyGameDataPY.GetFuncCfg("PlayerRename", 2))
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| | | if len(fullName) > maxLen:
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| | | PlayerControl.NotifyCode(curPlayer, "NameLenLimit", [maxLen / 3, maxLen])
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| | | GameWorld.DebugLog("玩家全名长度受限! %s len=%s > %s, serverID=%s" % (GameWorld.CodeToGbk(fullName), len(fullName), maxLen, serverID))
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| | | return ""
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| | | |
| | | return fullName
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| | |
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| | | def Sync_UpdatePlayerNameCount(curPlayer):
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagUpdatePlayerNameCount)
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| | | clientPack.Count = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
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