ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -176,7 +176,9 @@
AttrID_PVPDamPerDef,                        # PVP减伤 72
AttrID_ReviveHPPer,                         # 复活生命加成 73
AttrID_ReviveXPPer,                         # 复活怒气加成 74
) = range(1, 1 + 74)
AttrID_DOTBurnPer,                          # 灼烧增伤 75
AttrID_DOTBurnPerDef,                       # 灼烧减伤 76
) = range(1, 1 + 76)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef, 
@@ -191,7 +193,7 @@
                        AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
                        AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
                        AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
                        AttrID_ReviveHPPer, AttrID_ReviveXPPer,
                        AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
                        ]
# 基础三维属性ID列表
@@ -1347,7 +1349,8 @@
SkillTagAim_Self, # 自己 5
SkillTagAim_MainSkill, # 继承主技能目标 6
SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
) = range(8)
SkillTagAim_MainSkillFriend, # 继承主技能友军 8
) = range(9)
# 技能目标 - 细分
(
@@ -1360,7 +1363,8 @@
SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
SkillTagAffect_DamShield, # 承伤盾目标优先 8
) = range(9)
SkillTagAffect_Bleeding, # 仅流血目标 9
) = range(10)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -2996,6 +3000,9 @@
    BatObjState_Link, # 链接(董白) 29
) = range(1 + 29)
#属于灼烧状态的
BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
    Def_PlayerState_Normal, # 无 0
@@ -4010,7 +4017,12 @@
TriggerWay_FriendAction, # 友方行动后(包含自己) 45
TriggerWay_HurtTag, # 对目标造成伤害时 46
TriggerWay_BeControlledHard, # 受控时(硬控) 47
) = range(1, 1 + 47)
TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
TriggerWay_DOTHurt, # 造成持续伤害时 52
) = range(1, 1 + 52)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4052,6 +4064,7 @@
PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
@@ -5125,7 +5138,8 @@
TaskType_FBTianzi, # 挑战天子的考验x次 19
TaskType_Rename, # 改名 20
TaskType_HeroBook, # 武将图鉴激活x个  21
) = range(1, 1 + 21)
TaskType_HeroCall, # 武将招募X次  22
) = range(1, 1 + 22)
# 任务分组
TaskGroupList = (