ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5005.py
@@ -16,15 +16,21 @@
#-------------------------------------------------------------------------------
import GameWorld
import TurnSkill
import TurnBuff
import random
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    skillTypeList = curEffect.GetEffectValue(0) # buff技能类型
    delBuffCnt = curEffect.GetEffectValue(1) # 移除个数,0为全部
    isSelf = curEffect.GetEffectValue(2) # 目标是否强制为自己
    effObj = batObj if isSelf else tagObj
    if not effObj:
        return
    
    buffList = []
    buffMgr = tagObj.GetBuffManager()
    buffMgr = effObj.GetBuffManager()
    for index in range(buffMgr.GetBuffCount()):
        buff = buffMgr.GetBuffByIndex(index)
        skillData = buff.GetSkillData()
@@ -39,7 +45,13 @@
        buffList = buffList[:delBuffCnt]
        
    for buff in buffList:
        GameWorld.DebugLog("移除/驱散buff: tagID=%s,buffID=%s" % (tagObj.GetID(), buff.GetBuffID()))
        TurnBuff.DoBuffDel(turnFight, tagObj, buff, connSkill)
        GameWorld.DebugLog("移除/驱散buff: tagID=%s,buffID=%s" % (effObj.GetID(), buff.GetBuffID()))
        TurnBuff.DoBuffDel(turnFight, effObj, buff, connSkill)
    exSkillID = curEffect.GetEffectValue(3) # 成功驱散额外释放技能ID
    if exSkillID:
        effectID = curEffect.GetEffectID()
        effSkillID = effSkill.GetSkillID()
        TurnSkill.OnUsePassiveSkill(turnFight, batObj, effObj, exSkillID, connSkill, effSkillID, effectID, connBuff, **kwargs)
        
    return True