hxp
2025-11-27 ab3c1e29995e5bae442a06bbd8c4ae821efe88d0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -35,6 +35,7 @@
        # 被影响的技能ID: 0为所有技能
        self._AffectSkillDict = {} # 被动技能 {(触发方式, 有效来源):{技能ID:[effID, ...], ...}, ...}
        self._AffectBuffDict = {} # 被动buff {(触发方式, 有效来源):{buffID:[effID, ...], ...}, ...}
        self._buffSkillIDDict = {} # {buffID:skillID, ...}
        return
    
    def onRelease(self):
@@ -45,7 +46,7 @@
    def GetPassiveEffByTrigger(self, triggerWay, connSkill=None, connSkillTypeID=0, connBuff=None):
        '''获取可触发的效果列表,技能跟buff根据触发优先级按顺序触发,优先级越高越先执行,相同时技能优先
                        优先级之后有需要再扩展
        @return: [["skill/buff", skillID/buffID, effIDList], ...]
        @return: [["skill/buff", skillID, buffID, effIDList], ...]
        '''
        effList = []
        
@@ -75,7 +76,7 @@
                    if tWay in ChConfig.TriggerWayNoLoadList:
                        continue
                    if tSrc != ChConfig.TriggerSrc_SkillSelf:
                        # 仅添加本技能的
                        # 非对象身上已学的技能时,仅添加本技能有效的
                        continue
                    if tWay == ChConfig.TriggerWay_CalcEffValue:
                        tWay = "%s_%s" % (tWay, effectID)
@@ -83,7 +84,7 @@
                        continue
                    effIDList.append(effectID)
                if effIDList:
                    effList.append(["skill", skillID, effIDList])
                    effList.append(["skill", skillID, 0, effIDList])
                    
        # 优先取关联技能的
        if connSkillTypeID and connSkillTypeID not in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_SkillSelf, ChConfig.TriggerSrc_BuffSelf]:
@@ -92,26 +93,26 @@
            if key in self._AffectSkillDict:
                effDict = self._AffectSkillDict[key]
                for skillID, effIDList in effDict.items():
                    effList.append(["skill", skillID, effIDList])
                    effList.append(["skill", skillID, 0, effIDList])
                    
            # buff
            key = (triggerWay, connSkillTypeID)
            if key in self._AffectBuffDict:
                effDict = self._AffectBuffDict[key]
                for buffID, effIDList in effDict.items():
                    effList.append(["buff", buffID, effIDList])
                    effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
                    
        # 所有技能有效的
        key = (triggerWay, ChConfig.TriggerSrc_Skill)
        effDict = self._AffectSkillDict.get(key, {})
        for skillID, effIDList in effDict.items():
            effList.append(["skill", skillID, effIDList])
            effList.append(["skill", skillID, 0, effIDList])
            
        # 所有buff有效的
        key = (triggerWay, ChConfig.TriggerSrc_Buff)
        effDict = self._AffectBuffDict.get(key, {})
        for buffID, effIDList in effDict.items():
            effList.append(["buff", buffID, effIDList])
            effList.append(["buff", self._buffSkillIDDict.get(buffID, 0), buffID, effIDList])
            
        return effList
    
@@ -140,7 +141,7 @@
            return
        if triggerWay in ChConfig.TriggerWayNoLoadList:
            return
        if triggerSrc in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
        if effect.GetTriggerBuffEnable():
            # buff有效的不加进来
            return
        
@@ -190,8 +191,8 @@
            return
        if triggerWay in ChConfig.TriggerWayNoLoadList:
            return
        if triggerSrc in [ChConfig.TriggerSrc_Skill, ChConfig.TriggerSrc_SkillSelf]:
            # 技能有效的不加进来
        if not effect.GetTriggerBuffEnable():
            # 非buff有效的不加进来
            return
        
        buffID = buff.GetBuffID()
@@ -212,6 +213,7 @@
        effIDList = effDict[buffID]
        if effectID not in effIDList:
            effIDList.append(effectID)
        self._buffSkillIDDict[buffID] = skillData.GetSkillID()
        return
    
    def DelBuffPassiveEffect(self, buffID):
@@ -222,6 +224,7 @@
            effDict.pop(buffID)
            if not effDict:
                self._AffectBuffDict.pop(key)
            self._buffSkillIDDict.pop(buffID, 0)
        return
    
class HurtObj():
@@ -282,12 +285,13 @@
    
class SkillEffect():
    
    def __init__(self, effID, values, triggerWay=0, triggerSrc=0):
    def __init__(self, effID, values, triggerWay=0, triggerSrcs=[]):
        # @param triggerSrcs: 触发参数 [触发来源, buff时是否有效默认无效]
        self._effID = effID
        self._values = values
        self._triggerWay = triggerWay
        self._triggerSrc = triggerSrc
        #self._triggerParams = triggerParams if triggerParams else []
        self._triggerSrc = triggerSrcs[0] if len(triggerSrcs) > 0 else 0
        self._triggerBuffEnable = triggerSrcs[1] if len(triggerSrcs) > 1 else 0
        return
    
    def onRelease(self):
@@ -300,8 +304,13 @@
    def GetEffectValues(self): return self._values # 直接返回整个效果values
    def GetTriggerWay(self): return self._triggerWay
    def GetTriggerSrc(self): return self._triggerSrc
    #def GetTriggerParams(self, index): return self._triggerParams[index] if len(self._triggerParams) > index else 0
    def GetTriggerBuffEnable(self):
        if self.GetTriggerSrc() in [ChConfig.TriggerSrc_Buff, ChConfig.TriggerSrc_BuffSelf]:
            return True
        if self._triggerBuffEnable:
            return True
        return False
class SklllData():
    
    def __init__(self, ipyData):
@@ -313,7 +322,6 @@
            values = getattr(ipyData, "GetEffectValues%s" % num)()
            triggerWay = getattr(ipyData, "GetTriggerWay%s" % num)()
            triggerSrc = getattr(ipyData, "GetTriggerSrc%s" % num)()
            #triggerParams = getattr(ipyData, "GetTriggerParams%s" % num)()
            effect = ObjPool.GetPoolMgr().acquire(SkillEffect, effID, values, triggerWay, triggerSrc)
            self._effList.append(effect)
            self._effDict[(effID, triggerWay)] = effect
@@ -383,6 +391,7 @@
    
    def GetSkillData(self): return self._skillData
    def GetSkillID(self): return self._skillData.GetSkillID()
    def GetCurBuffState(self): return self._skillData.GetCurBuffState()
    def GetAddTiming(self): return self._addTiming
    def SetAddTiming(self, addTiming):
        self._addTiming = addTiming
@@ -416,6 +425,7 @@
    def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
    def ResetEffectValueEx(self): self._effExDict = {}
    def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
    def GetEffectExDict(self): return self._effExDict
    def GetHaloObjIDList(self): return self._haloObjIDList
    def SetHaloObjIDList(self, haloObjIDList): self._haloObjIDList = haloObjIDList
    def AddHaloObjID(self, objID):
@@ -833,6 +843,7 @@
        self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
        self._kvDict = {} # 自定义kv字典
        self._bigTurnAtkbackCnt = 0 # 大回合累计反击次数
        self._incrementValue = 0 # 自增值,每场战斗重置,用于确保唯一的场景,如 Skill tag 标签
        self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
        self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
        self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
@@ -1016,6 +1027,9 @@
    def SetDead(self):
        self._isAlive = False
        self._hp = 0
    def SetRevive(self, hp):
        self._isAlive = True
        self._hp = hp
    def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
    def SetMaxHP(self, maxHP, isNotify=False):
        maxHP = int(maxHP)
@@ -1068,6 +1082,7 @@
    def ResetSkillUseCnt(self):
        self._skillUseCntDict = {}
        self._skillTurnUseCntDict = {}
        self._incrementValue = 0
    def AddSkillUseCnt(self, skillID):
        self._skillUseCntDict[skillID] = self._skillUseCntDict.get(skillID, 0) + 1
        self._skillTurnUseCntDict[skillID] = self._skillTurnUseCntDict.get(skillID, 0) + 1
@@ -1080,6 +1095,10 @@
        self._bigTurnAtkbackCnt = 0
        self._skillTurnUseCntDict = {}
    
    def GetIncrementValue(self):
        self._incrementValue += 1
        return self._incrementValue
    def GetLastHurtValue(self): return self._lastHurtValue
    def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue