| | |
| | | self._skillTempAttrDict = {} # 某次技能释放中临时的属性增减 {attrID:+-value, ...} value可能是负值
|
| | | self._kvDict = {} # 自定义kv字典
|
| | | self._bigTurnAtkbackCnt = 0 # 大回合累计反击次数
|
| | | self._incrementValue = 0 # 自增值,每场战斗重置,用于确保唯一的场景,如 Skill tag 标签
|
| | | self._skillUseCntDict = {} # 技能累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillTurnUseCntDict = {} # 技能单回合累计使用次数 {skillID:useCnt, ...}
|
| | | self._skillMgr = ObjPool.GetPoolMgr().acquire(SkillManager, self)
|
| | |
| | | def SetDead(self):
|
| | | self._isAlive = False
|
| | | self._hp = 0
|
| | | def SetRevive(self, hp):
|
| | | self._isAlive = True
|
| | | self._hp = hp
|
| | | def GetMaxHP(self): return int(self._batAttrDict.get(ChConfig.AttrID_MaxHP, 0))
|
| | | def SetMaxHP(self, maxHP, isNotify=False):
|
| | | maxHP = int(maxHP)
|
| | |
| | | def ResetSkillUseCnt(self):
|
| | | self._skillUseCntDict = {}
|
| | | self._skillTurnUseCntDict = {}
|
| | | self._incrementValue = 0
|
| | | def AddSkillUseCnt(self, skillID):
|
| | | self._skillUseCntDict[skillID] = self._skillUseCntDict.get(skillID, 0) + 1
|
| | | self._skillTurnUseCntDict[skillID] = self._skillTurnUseCntDict.get(skillID, 0) + 1
|
| | |
| | | self._bigTurnAtkbackCnt = 0
|
| | | self._skillTurnUseCntDict = {}
|
| | |
|
| | | def GetIncrementValue(self):
|
| | | self._incrementValue += 1
|
| | | return self._incrementValue
|
| | | |
| | | def GetLastHurtValue(self): return self._lastHurtValue
|
| | | def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
|
| | |
|