| | |
| | | GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
|
| | | for index in range(buffMgr.GetBuffCount()):
|
| | | buff = buffMgr.GetBuffByIndex(index)
|
| | | GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s,来源:%s,光环:%s" |
| | | % (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), |
| | | buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
|
| | | GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s" |
| | | % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), |
| | | [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
|
| | | ))
|
| | |
|