ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -113,6 +113,7 @@
import ShareDefine
import PlayerControl
import PyGameData
import IpyGameDataPY
#===============================================================================
##发送事件记录给EventShell
# @param eventTypeStr: 事件类型标识
@@ -124,7 +125,8 @@
        if not GameWorld.IsNormalPlayer(curPlayer):
            return
        pid = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFromPID)
        dataDict["pid"] = pid
        if pid:
            dataDict["pid"] = pid
        dataDict["fightPower"] = PlayerControl.GetFightPower(curPlayer)
        dataDict["PlayerLV"] = curPlayer.GetLV()
        dataDict["IP"] = curPlayer.GetIP()
@@ -133,20 +135,6 @@
    dataStr = str(dataDict)
    GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
    return
## 二次非同天登陆
#  @param accID: 账号ID
#  @param ip: ip
#  @return: None
def DR_OtherDayLogin(accID, ip, curPlayer):
    dataDict = {'AccID':accID, 'IP':ip}
    #发送封包
    SendEventPack("OtherDayLogin", dataDict, curPlayer)
    return
## 登陆
#  @param curPlayer 玩家实例
@@ -157,11 +145,12 @@
    loginTime = curPlayer.GetLoginTime()
    name = curPlayer.GetName()
    mapID = GameWorld.GetMap().GetMapID()
    lineID = GameWorld.GetGameWorld().GetLineID()
    #lineID = GameWorld.GetGameWorld().GetLineID()
    lv = curPlayer.GetLV()
    gold = curPlayer.GetGold()
    
    dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID, 'mapID':mapID, 'lineID':lineID,
                'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':'', 'MFPFightPower':GetMFPFightPowerInfo(curPlayer),
                'LV':curPlayer.GetLV(), 'TotalExp':PlayerControl.GetPlayerTotalExp(curPlayer)}
    dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID, 'MapID':mapID, 'Name':name, 'LV':lv, 'Gold':gold,
                'LoginTime':str(loginTime), 'LogoutTime':''}
    
    if GameWorld.IsCrossServer():
        regCrossZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
@@ -184,37 +173,13 @@
    logoutTime = curPlayer.GetLogoffTime()
    loginTime = curPlayer.GetLoginTime()
    lv = curPlayer.GetLV()
    vipLV = curPlayer.GetVIPLv()
    gold = curPlayer.GetGold()
    goldPaper = curPlayer.GetGoldPaper()
    dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'LV':lv, 'VipLV':vipLV,
                  'Name':name, 'LoginTime':str(loginTime), 'Gold':gold, 'GoldPaper':goldPaper,
                  'LogoutTime':str(logoutTime), 'MFPFightPower':GetMFPFightPowerInfo(curPlayer),
                  'TotalExp':PlayerControl.GetPlayerTotalExp(curPlayer)}
    mapID = GameWorld.GetMap().GetMapID()
    dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'MapID':mapID, 'Name':name, 'LV':lv, 'Gold':gold,
                'LoginTime':str(loginTime), 'LogoutTime':str(logoutTime)}
    #发送封包
    SendEventPack("LogInOut", dataDict, curPlayer)
    return
def GetMFPFightPowerInfo(curPlayer):
    #记录模块战力
    dataDict = {}
    for mfpType in ShareDefine.ModuleFightPowerTypeList:
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        dataDict[mfpType] = fightPower
    return dataDict
## 新增有效登陆
#  @param accID: 账号ID
#  @param ip: ip
#  @return: None
def DR_LoginValid(accID, ip, curPlayer):
    dataDict = {'AccID':accID, 'IP':ip}
    #发送封包
    SendEventPack("LoginValid", dataDict, curPlayer)
    return
## 新增第一次登陆
#  @param accID: 账号ID
@@ -228,41 +193,12 @@
    SendEventPack("FirstLogin", dataDict, curPlayer)
    return
## 放生宠物
#  @param curPlayer: 玩家实例
#  @param petID: 宠物ID
#  @param petNPCID: 宠物NPCID
#  @param petNPCName: 宠物NPC名字
#  @return: None
def DR_FreePet(curPlayer, petID, petNPCID, petNPCName):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PetID':petID, 'NPCID':petNPCID, 'NPCName':petNPCName}
    #发送封包
    SendEventPack("FreePet", dataDict, curPlayer)
def DR_OnLinePlayerCount(playerCount):
    ## 服务器在线人数
    #  @param playerCount: 人数
    dataDict = {'OnLinePlayerCount':playerCount}
    SendEventPack("OnLinePlayerCount", dataDict)
    return
## 副本奖励物品
#  @param curPlayer: 玩家实例
#  @param mapID: 地图ID
#  @param itemID: 物品ID
#  @param itemCnt: 物品数量
#  @param isBind: 是否绑定
#  @return: None
def DR_FBGiveItem(curPlayer, mapID, itemID, itemCnt, isBind):
    #MySql不识别 True False,改成1和0
    isBind = 1 if isBind else 0
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'MapID':mapID, 'ItemID':itemID, 'ItemCount':itemCnt,
                'IsBind':isBind}
    #发送封包
    SendEventPack("FBGiveItem", dataDict, curPlayer)
    return
## 功能奖励物品
#  @param curPlayer: 玩家实例
@@ -275,88 +211,6 @@
    dataDict.update(addDataDict)
    #发送封包
    SendEventPack("GiveItem_%s" % funcName, dataDict, curPlayer)
    return
## 获得任务
#  @param curPlayer: 玩家实例
#  @param missionID: 任务ID
#  @return: None
def DR_AddNewMission(curPlayer, missionID):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 'AccID':curPlayer.GetAccID(),
                'MissionID':missionID}
    #发送封包
    SendEventPack("AddNewMission", dataDict, curPlayer)
    return
##  完成任务
#  @param curPlayer: 玩家实例
#  @param missionID: 任务ID
#  @return: None
def DR_DeleteMission(curPlayer, missionID):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'MissionID':missionID}
    #发送封包
    SendEventPack("DeleteMission", dataDict, curPlayer)
    return
## 仓库存入金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return: None
def DR_SetMoneyInWarehouse(curPlayer, moneyType, moneyCount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'MoneyType':moneyType, 'MoneyCount':moneyCount,
                'WarehouseMoneyCount':PlayerControl.GetWarehouseMoney(curPlayer, moneyType),
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    #发送封包
    SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
    return
## 仓库取出金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return: None
def DR_GetMoneyInWarehouse(curPlayer, moneyType, moneyCount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'MoneyType':moneyType, 'MoneyCount':moneyCount,
                'WarehouseMoneyCount':PlayerControl.GetWarehouseMoney(curPlayer, moneyType),
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    #发送封包
    SendEventPack("GetMoneyInWarehouse", dataDict, curPlayer)
    return
## 出售物品获得金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return: None
def DR_GetMoneyBySellPackItem(curPlayer, moneyType, moneyCount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'MoneyType':moneyType, 'MoneyCount':moneyCount,
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    #发送封包
    SendEventPack("GetMoneyBySellPackItem", dataDict, curPlayer)
    return
def DR_CTGError(curPlayer, errorInfo, addDict):
@@ -382,72 +236,6 @@
    SendEventPack("CTGOK", dataDict, curPlayer)
    return
## 玩家充值后的元宝信息
#  @param curPlayer: 玩家实例
#  @param addGold: 增值元宝
#  @param totalGold: 剩余元宝
#  @return: None
def DR_PlayerGoldAfterCharge(curPlayer, addGold, totalGold):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'AddGold':addGold, 'TotalGold':totalGold}
    #发送封包
    SendEventPack("PlayerGoldAfterCharge", dataDict, curPlayer)
    return
## 玩家充值前的相关信息
#  @param curPlayer: 玩家实例
#  @param infoDict: 额为赠送数
#  @return: None
def DR_PlayerInfoBeforeCharge(curPlayer, infoDict={}):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV(),
                'TotalGold':curPlayer.GetGold(),
                }
    dataDict.update(__GetFuncDRDict(curPlayer))
    dataDict.update(infoDict)
    #发送封包
    SendEventPack("PlayerInfoBeforeCharge", dataDict, curPlayer)
    return
## 功能流向信息
#  @param curPlayer: 玩家实例
#  @return: {}
def __GetFuncDRDict(curPlayer):
    drDict = {}
    # 官爵阶级、祝福值
    offBlessValue = 0
    offRank = curPlayer.GetOfficialRank()
    drDict["Official"] = [offRank, offBlessValue]
    return drDict
## 玩家充值后的点券信息及vip等级
#  @param curPlayer: 玩家实例
#  @param changeCoin: 兑换的点券数
#  @param totaChangelCoin: 总兑换点券数
#  @param prizeCoin: 赠送点券数
#  @param totalPrizeCoin: 总赠送点券数
#  @param playerVIPLV: vip等级
#  @param crazyCoin: 额为赠送数
#  @return: None
def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin,
                             totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
                'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV,
                "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
    #发送封包
    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
#  @param playerLV: 玩家等级
@@ -464,47 +252,27 @@
    SendEventPack("PlayerUpgrade", dataDict, curPlayer)
    return
## 玩家大师等级变更
#  @param curPlayer: 玩家实例
#  @param totalMasterExp: 当前总大师经验
#  @param eventName: 变更事件名
#  @return: None
def DR_PlayerMasterLVChange(curPlayer, totalMasterExp, addDataDict={}):
def DR_Task(curPlayer, taskGroup, taskID, eventName="", drDict={}):
    ## 任务流向
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(),
                'TotalExp':curPlayer.GetTotalExp(), 'MasterLV':curPlayer.GetLV2(),
                'TotalExpMaster':totalMasterExp}
    dataDict.update(addDataDict)
    #发送封包
    SendEventPack("PlayerMasterLVChange", dataDict, curPlayer)
                'AccID':curPlayer.GetAccID(), 'TaskID':taskID, 'TaskGroup':taskGroup, 'eventName':eventName}
    dataDict.update(drDict)
    SendEventPack("Task_%s" % taskGroup, dataDict, curPlayer)
    return
##充值送物品
def DR_BillingGiveItem(curPlayer, itemID, itemCnt):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "ItemID":itemID,
                'ItemCount':itemCnt
                }
    SendEventPack("BillingGiveItem", dataDict, curPlayer)
def DR_MainLevelPass(curPlayer, lvID):
    ## 主线关卡过关
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'lvID':lvID}
    SendEventPack("MainLevelPass", dataDict, curPlayer)
    return
##充值领豪礼
def DR_GoldGiftGiveItem(curPlayer, giftNum, infoDict={}):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "GiftNum":giftNum
                }
    dataDict.update(infoDict)
    SendEventPack("GoldGiftGiveItem", dataDict, curPlayer)
def DR_FBPass(curPlayer, mapID, funcLineID, drDict={}):
    ## 副本过关
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'MapID':mapID, 'LineID':funcLineID}
    dataDict.update(drDict)
    SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
    return
##累计登陆礼包
@@ -529,50 +297,6 @@
    SendEventPack("LVAward", dataDict, curPlayer)
    return
## 使用新手媒体卡
#  @param curPlayer: 玩家实例
#  @param cardStr: 卡号
#  @param cardType: 卡的key
#  @param itemID: 给予物品ID
#  @param itemCnt: 给予物品数量
#  @return: None
def DR_UseNewGuyCard(curPlayer, cardStr, cardType, itemID, itemCnt):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'LV':curPlayer.GetLV(),
                'CreateRoleTime':curPlayer.GetCreateRoleTime(),
                'CardStr':cardStr,
                'CardType':cardType,
                "ItemID":itemID,
                'ItemCount':itemCnt
                }
    SendEventPack("UseNewGuyCard", dataDict, curPlayer)
    return
def DR_UseMediaCard(curPlayer, cardCode, cardType, awardItemList, addDataDict={}):
    # 使用新媒体卡
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'LV':curPlayer.GetLV(), 'CardCode':cardCode, 'CardType':cardType,
                "AwardItemList":awardItemList,
                }
    dataDict.update(addDataDict)
    SendEventPack("UseMediaCard", dataDict, curPlayer)
    return
## 开服活动奖励领取情况
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
#  @return: None
def DR_OpenServerAward(curPlayer, dataDict):
    dataDict["PlayerID"] = curPlayer.GetPlayerID()
    dataDict["AccID"] = curPlayer.GetAccID()
    dataDict["PlayerName"] = curPlayer.GetPlayerName()
    SendEventPack("OpenServerAward", dataDict, curPlayer)
    return
## GM执行命令操作
#  @param playerID: 玩家ID
#  @param playerName:玩家名字
@@ -587,17 +311,6 @@
    #发送封包
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    SendEventPack("GMToolOperate", dataDict, curPlayer)
    return
## 出售指定背包物品
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
#  @return:
def DR_SellPackItem(curPlayer, dataDict):
    dataDict.update({"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                     "AccID":curPlayer.GetAccID()})
    SendEventPack("SellPackItem", dataDict, curPlayer)
    return
@@ -625,36 +338,6 @@
    SendEventPack("BuyItem_%s" % eventName, dataDict, curPlayer)
    return
## 任务给予金钱
#  @param curPlayer: 玩家实例
#  @param eventName: 事件类型
#  @param missionID: 任务ID
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return:
def DR_EventAddMoney(curPlayer, eventName, missionID, moneyType, moneyCount):
    return
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "MissionID":missionID, "MoneyType":moneyType, "MoneyCount":moneyCount,
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    SendEventPack("EventAddMoney_%s"%eventName, dataDict, curPlayer)
    return
## 任务给予经验
def DR_EventAddExp(curPlayer, missionID, exp):
    return
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "MissionID":missionID, "GiveExp":exp, "PlayerExp":curPlayer.GetTotalExp()}
    SendEventPack("EventAddExp", dataDict, curPlayer)
    return
## 删除物品
#  @param curPlayer: 玩家实例
#  @param eventName: 功能事件名
@@ -668,46 +351,6 @@
    
    SendEventPack("DeleteItem_%s"%eventName, dataDict, curPlayer)
    return
## 活动期间任意重置给予物品
#  @param cyrPlayer: 玩家实例
#  @param giveItemInfoDict: 物品信息字典
#  @return
def DR_RandCoinGiveItem(curPlayer, giveItemInfoDict):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(giveItemInfoDict)
    SendEventPack("RandCoinGiveItem", dataDict, curPlayer)
    return
## 活动期间单次充值给予物品
#  @param cyrPlayer: 玩家实例
#  @param giveItemInfoDict: 物品信息字典
#  @return
def DR_OnTimeCoinGiveItem(curPlayer, giveItemInfoDict):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(giveItemInfoDict)
    SendEventPack("OnTimeCoinGiveItem", dataDict, curPlayer)
    return
## 累计充值给予物品
#  @param cyrPlayer: 玩家实例
#  @param giveItemInfoDict: 物品信息字典
#  @return
def DR_TotalCoinGiveItem(curPlayer, giveItemInfoDict):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(giveItemInfoDict)
    SendEventPack("TotalCoinGiveItem", dataDict, curPlayer)
    return
## 释放技能消耗物品
#  @param curPlayer: 玩家实例
@@ -745,21 +388,6 @@
    SendEventPack("ChangePackItem", dataDict, curPlayer)
    return
## 设置仓库密码
#  @param curPlayer: 玩家实例
#  @param OldPsw: 旧密码
#  @param NewPsw: 新密码
#  @return:
def DR_SetWarehousePsw(curPlayer, oldPsw, newPsw):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "OldPsw":oldPsw, "NewPsw":newPsw}
    SendEventPack("SetWarehousePsw", dataDict, curPlayer)
    return
## 消耗金钱
#  @param curPlayer: 玩家实例
#  @param eventName: 功能事件名
@@ -772,9 +400,16 @@
        return
    
    #避免记录太多信息
    if moneyType in [IPY_GameWorld.TYPE_Price_Silver_Money] and moneyCount < ChConfig.Def_DRRecord_Min_Silver:
    if moneyType in IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 3):
        #GameWorld.DebugLogEx("消耗不记录的货币类型: %s", moneyType)
        return
    moneyRecordDict = IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 4, {})
    if moneyType in moneyRecordDict:
        recordSet = moneyRecordDict[moneyType]
        if moneyCount < recordSet:
            #GameWorld.DebugLogEx("消耗过少不记录的货币类型: %s,moneyCount=%s < %s", moneyType, moneyCount, recordSet)
            return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
                'AccID':curPlayer.GetAccID(), "eventName":eventName,
                'MoneyType':moneyType, 'MoneyCount':moneyCount, 
@@ -782,7 +417,6 @@
                'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
    
    dataDict.update(addDataDict)
    dataDict.update(__GetFuncDRDict(curPlayer))
    
    #金子
    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -809,8 +443,8 @@
        SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
       
    #战盟贡献
    elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
        SendEventPack("UseFamilyContribution", dataDict, curPlayer)
    #elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
    #    SendEventPack("UseFamilyContribution", dataDict, curPlayer)
                 
    return
@@ -826,9 +460,16 @@
        return
    
    #避免记录太多信息
    if moneyType in [IPY_GameWorld.TYPE_Price_Silver_Money] and moneyCount < ChConfig.Def_DRRecord_Min_Silver:
    if moneyType in IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 1):
        #GameWorld.DebugLogEx("获得不记录的货币类型: %s", moneyType)
        return
    moneyRecordDict = IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 2, {})
    if moneyType in moneyRecordDict:
        recordSet = moneyRecordDict[moneyType]
        if moneyCount < recordSet:
            #GameWorld.DebugLogEx("获得过少不记录的货币类型: %s,moneyCount=%s < %s", moneyType, moneyCount, recordSet)
            return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
                'AccID':curPlayer.GetAccID(), "eventName":eventName,
                'MoneyType':moneyType, 'MoneyCount':moneyCount, 
@@ -836,7 +477,6 @@
                'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
    
    dataDict.update(addDataDict)
    dataDict.update(__GetFuncDRDict(curPlayer))
    
    #金子
    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -887,37 +527,6 @@
    SendEventPack("GivePlayerItem_%s"%eventName, dataDict, curPlayer)
    return
## 装备加工
#  @param curPlayer: 玩家实例
#  @param eventName: 功能事件名
#  @param addDataDict: 附加信息
#  @return:
def DR_EquipMachining(curPlayer, eventName, addDataDict):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(addDataDict)
    SendEventPack("EquipMachining_%s"%eventName, dataDict, curPlayer)
    return
def DR_StoneItemChange(curPlayer, eventName, addDict={}):
    # 记录宝石物品变更
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(addDict)
    SendEventPack("StoneChange_%s"%eventName, dataDict, curPlayer)
    Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_StoneChange, addDict)
    return
def DR_VIPChange(curPlayer, eventName, addDict={}):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(addDict)
    SendEventPack("VIPTimeChange_%s"%eventName, dataDict, curPlayer)
    return
## 学习和升级技能
#  @param curPlayer: 玩家实例
#  @param SkillID: 技能ID
@@ -931,452 +540,6 @@
    SendEventPack("LearnORUPSkill", dataDict, curPlayer)
    return
## 碎片合成给予物品
#  @param curPlayer: 玩家实例
#  @param itemID: 物品ID
#  @param itemCnt: 物品数量
#  @param isBind: 是否绑定
#  @return:
def DR_StuffMachining(curPlayer, itemID, itemCnt, isBind):
    return
    #MySql不识别 True False,改成1和0
    isBind = 1 if isBind else 0
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "ItemID":itemID, "ItemCount":itemCnt, "IsBind":isBind}
    SendEventPack("StuffMachining", dataDict, curPlayer)
    return
## 背包格子数量购买
#  @param curPlayer: 玩家实例
#  @param packType: 背包类型
#  @param buyCnt: 购买格子数
#  @param totalCnt: 总购买数
#  @return:
def DR_OpenPackCount(curPlayer, packType, buyCnt, tatleCnt):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "PackType":packType, "Count":buyCnt, "TotalCount":tatleCnt}
    SendEventPack("OpenPackCount", dataDict, curPlayer)
    return
## 笑恩录点数改变
#  @param curPlayer: 玩家实例
#  @param changePoint: 改变点数
#  @param resultPoint: 结果点数
#  @return:
def DR_EventXELPoint(curPlayer, changePoint, resultPoint):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "ChangePoing":changePoint, "Point":resultPoint}
    SendEventPack("EventXELPoint", dataDict, curPlayer)
    return
## 添加称号
#  @param curPlayer: 玩家实例
#  @param eventName: 来源事件名
#  @param titleID: 称号ID
#  @param addDataDict: 附加属性
#  @return
def DR_AddTitle(curPlayer, eventName, titleID, addDataDict={}):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "ItemID":titleID}
    dataDict.update(addDataDict)
    SendEventPack("AddTitle_%s"%eventName, dataDict, curPlayer)
    return
## 玩家剩余属性点
#  @param curPlayer: 玩家实例
#  @param eventName: 来源事件名
#  @param point: 点数
#  @param addDataDict: 附加属性
def DR_Freepoint(curPlayer, eventName, point, addDataDict={}):
    return
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "Point":point, "TotalPoint":curPlayer.GetFreePoint()}
    dataDict.update(addDataDict)
    SendEventPack("Freepoint_%s"%eventName, dataDict, curPlayer)
    return
## 真气改变
#  @param curPlayer: 玩家实例
#  @param eventName: 事件类型
#  @param value: 数值
#  @param addDataDict: 附加属性
def DR_ChangeZhenQi(curPlayer, eventName, value, addDataDict={}):
    return
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "Value":value, "TotalValue":curPlayer.GetExAttr5()}
    dataDict.update(addDataDict)
    SendEventPack("ChangeZhenQi_%s"%eventName, dataDict, curPlayer)
    return
## 使用宠物满魂,得到宠物
#  @param curPlayer: 玩家实例
#  @param itemID: 物品ID
#  @param itemGUID: 物品GUID
#  @param petNpcName: 宠物NPC名字
#  @param petNpcID: 宠物NPC
#  @return:
def DR_UsePetSoul(curPlayer, itemID, itemGUID, petNpcName, petNpcID):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID(),
                "ItemID":itemID, "ItemGUID":itemGUID, "NPCID":petNpcID, "NPCName":petNpcName}
    SendEventPack("UsePetSoul", dataDict, curPlayer)
    return
## 镖车
#  @param curPlayer: 玩家实例
#  @param eventName: 事件名
#  @param addDataDict: 附加属性
#  @return:
def DR_Truck(curPlayer, eventName, addDataDict):
    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                "AccID":curPlayer.GetAccID()}
    dataDict.update(addDataDict)
    SendEventPack("Truck_%s"%eventName, dataDict, curPlayer)
    return
## 设置玩家SB状态
#  @param curPlayer: 玩家实例
#  @param state: ״̬
#  @return:
def SetPlayerSBState(curPlayer, state):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), "State":state}
    SendEventPack("SetPlayerSBState", dataDict, curPlayer)
    return
## 玩家家族信息
#  @param curPlayer: 玩家实例
#  @param eventName: 事件名
#  @param addDataDict: 附加属性
#  @return:
def DR_PlayerFamily(curPlayer, eventName, addDataDict):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID()}
    dataDict.update(addDataDict)
    SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer)
    return
## 获得威望值
#  @param curPlayer 玩家实例
#  @param addPrestige 添加值
#  @param addType 原因
#  @return
def DR_GetPrestigeValue(curPlayer, addPrestige, addType):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
    SendEventPack("GetPrestigeValue", dataDict, curPlayer)
    return
## 失去威望值
#  @param curPlayer 玩家实例
#  @param addPrestige 添加值
#  @param addType 原因
#  @return
def DR_LostPrestigeValue(curPlayer, addPrestige, addType):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
    SendEventPack("LostPrestigeValue", dataDict, curPlayer)
    return
## 记录错误信息
#  @param info: 错误信息
#  @param playerID: 玩家ID
#  @param playerName: 玩家名字
#  @param accID: 账号ID
#  @return
def DR_ErrorInfo(info, playerID, playerName, accID):
    curMapID = GameWorld.GetMap().GetMapID()
    dataDict = {"errInfo":info, "mapID":curMapID, "playerID":playerID, "PlayerName":playerName, "accID":accID}
    SendEventPack("ErrorInfo", dataDict)
    return
## 玩家一次性兑换点卷送元宝
#  @param curPlayer: 玩家实例
#  @param useCoin: 兑换点券数
#  @param giveGold:给予元宝
#  @return
def DR_OneTimeCoinGiveGold(curPlayer, useCoin, giveGold):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'UseCoin':useCoin, 'GiveGold':giveGold, 'TotalGold':curPlayer.GetGold()}
    #发送封包
    SendEventPack("OneTimeCoinGiveGold", dataDict, curPlayer)
    return
## 增加玩家家族活跃度
#  @param curPlayer: 玩家实例
#  @param addValue: 增加值
#  @param curValue: 增加后值
#  @param reason:增加原因
#  @return
def DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curValue, reason):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'addValue':addValue, 'FamilyActiveValue':curValue, 'Reason':reason}
    #发送封包
    SendEventPack("AddPlayerFamilyActiveValue", dataDict, curPlayer)
    return
## 宠物加点
#  @param curPlayer: 玩家实例
#  @param petID: 宠物id
#  @param refreshType: 增点类型
#  @param addPoint: 增加点数
#  @param npcID: 宠物npcid
#  @return
def DR_PetAddPoint(curPlayer, petID, refreshType, addPoint, npcID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'PetID':petID, 'AttrType':refreshType, 'AddPoint':addPoint, 'NPCID':npcID}
    #发送封包
    SendEventPack("PetAddPoint", dataDict, curPlayer)
    return
## 宠物加亲密度
#  @param curPlayer: 玩家实例
#  @param petID: 宠物id
#  @param addValue: 增加点数
#  @param npcID: 宠物npcid
#  @param curFriendliness: 增点类型
#  @return
def DR_AddFriendliness(curPlayer, petID, addValue, petNPCID, curFriendliness):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'PetID':petID, 'AddValue':addValue, 'Friendliness':curFriendliness, 'NPCID':petNPCID}
    #发送封包
    SendEventPack("AddFriendliness", dataDict, curPlayer)
    return
## 玩家升星
#  @param curPlayer: 玩家实例
#  @param itemID: 物品ID
#  @param starLV: 物品星级
#  @param addDataDict: 附加材料的字典
#  @return
def DR_UpStarLVSuccess(curPlayer, exp, starLV):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), "StarLV":starLV, "Exp":exp}
    #发送封包
    SendEventPack("UpStarLVSuccess", dataDict, curPlayer)
    return
## 玩家死亡
#  @param tagObjType: 攻击方类型
#  @param tagObj: 攻击方ID
#  @param mapID: 死亡玩家所在地图ID
#  @return
def DR_PlayerDead(atkObjType, atkObjID, curPlayer, mapID):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'MapID':mapID,
                'AtkObjType':atkObjType, "ObjID":atkObjID}
    #发送封包
    SendEventPack("PlayerDead", dataDict, curPlayer)
    return
## 给存奖励表物品
#  @param curPlayer: 玩家
#  @param rewardType: 奖励类型
#  @param itemID: 物品ID
#  @param itemCnt: 物品个数
#  @return
def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
                'rewardType':rewardType}
    #发送封包
    SendEventPack("PlayerGetReward", dataDict, curPlayer)
    return
## 申请加入贵宾俱乐部
#  @param curPlayer
#  @param hasRegister: 之前是否已报名
#  @param moneyType: 消耗金钱类型
#  @param money: 消耗金钱数量
#  @return
def DR_ApplyVIPClub(curPlayer, name, sex, tel, mail, addr, qq, birthday, postalcode, serverID, giveItemOK):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), "QQ":qq,
                'AccID':curPlayer.GetAccID(), 'Name':name, "Sex":sex, "Tel":tel, "Mail":mail, "Address":addr,
                "Birthday":birthday, "Postalcode":postalcode, "ServerID":serverID, "GiveItemOK":giveItemOK}
    #发送封包
    SendEventPack("ApplyVIPClub", dataDict, curPlayer)
    return
## 跨服赛报名
#  @param curPlayer
#  @param hasRegister: 之前是否已报名
#  @param moneyType: 消耗金钱类型
#  @param money: 消耗金钱数量
#  @return
def DR_MergeWarRegister(curPlayer, hasRegisterCnt, moneyType, money):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'HasRegisterCnt':hasRegisterCnt,
                'MoneyType':moneyType, "MoneyCnt":money}
    #发送封包
    SendEventPack("MergeWarRegister", dataDict, curPlayer)
    return
## 跨服赛报名结果
#  @param curPlayer
#  @param hasRegister: 之前是否已报名
#  @param moneyType: 消耗金钱类型
#  @param money: 消耗金钱数量
#  @return
def DR_MergeWarRegisterResult(curPlayer, result, errorMsg, newAccount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'Result':result, "ErrorMsg":errorMsg, "NewAccount":newAccount}
    #发送封包
    SendEventPack("MergeWarRegisterResult", dataDict, curPlayer)
    return
#Supernatural-------------------------------------------------------------------------------
## 交易出售物品
#  @param curPlayer: 玩家实例
#  @param tagPlayer: 物品ID
#  @param itemID: 物品ID
#  @param itemCnt: 物品数量
#  @param itemData: 物品信息
#  @return
def DR_TradeLostItem(curPlayer, tagPlayer, itemID, itemCnt, itemData):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'TagPlayer':tagPlayer.GetPlayerID(), "ItemID":itemID,
                "ItemCnt":itemCnt}
    dataDict.update(itemData)
    #发送封包
    SendEventPack("TradeLostItem", dataDict, curPlayer)
    return
## 交易购得物品
#  @param curPlayer: 玩家实例
#  @param tagPlayer: 物品ID
#  @param itemID: 物品ID
#  @param itemCnt: 物品数量
#  @return
def DR_TradeGetItem(curPlayer, tagPlayer, itemID, itemCnt, itemData):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'TagPlayer':tagPlayer.GetPlayerID(), "ItemID":itemID,
                "ItemCnt":itemCnt}
    dataDict.update(itemData)
    #发送封包
    SendEventPack("TradeGetItem", dataDict, curPlayer)
    return
## 交易中金钱变化
#  @param curPlayer: 玩家实例
#  @param tagPlayer: 目标玩家
#  @param goldEx: 交易前元宝
#  @param silverEx:交易前 银子
#  @param gPaperEx: 交易前金票
#  @param sPaperEx: 交易前银票
#  @return
def DR_TradeMoney(curPlayer, tagPlayer, goldEx, silverEx, gPaperEx, sPaperEx):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'TagPlayer':tagPlayer.GetPlayerID(),
                "Gold":curPlayer.GetGold(), "Silver":PlayerControl.GetSilver(curPlayer),
                "GoldPaper":curPlayer.GetGoldPaper(), "SilverPaper":curPlayer.GetSilverPaper(),
                "GoldEx":goldEx, "SilverEx":silverEx, "GPaperEx":gPaperEx, "SPaperEx":sPaperEx}
    #发送封包
    SendEventPack("TradeMoney", dataDict, curPlayer)
    return
## 玩家马匹进阶
#  @param curPlayer: 玩家实例
#  @param classLV: 阶级
#  @param horseID: 新马匹id
#  @return: None
def DR_NewHorseByClassUp(curPlayer, classLV, horseID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'ClassLV':classLV,
                'HorseID':horseID,
                }
    SendEventPack("NewHorseByClassUp", dataDict, curPlayer)
    return
## 坐骑幻化皮肤删除
def DR_HorseSkinDel(curPlayer, skinID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'skinID':skinID,}
    SendEventPack("HorseSkinDel", dataDict, curPlayer)
    return
## 玩家进阶式系统流向记录
#  @param curPlayer
#  @param classLV 阶级
#  @param extraInfoDict 预留信息字典
#  @return: None
def DR_ClassUpSystem(curPlayer, drKey, classLV, extraInfoDict={}):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(),
                'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'ClassLV':classLV,
                }
    dataDict.update(extraInfoDict)
    SendEventPack(drKey, dataDict, curPlayer)
    return
## 装备合成物品
#  @param curPlayer: 玩家实例
@@ -1391,137 +554,6 @@
    dataDict.update(itemData)
    #发送封包
    SendEventPack(recordName, dataDict, curPlayer)
    return
## 采集特殊NPC
#  @param curPlayer: 玩家实例
#  @param npcID: npcID
#  @return: None
def DR_CollectNPCOK(curPlayer, npcID, giveMoney, giveExp, giveZhenQi, giveItemList):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'GiveMoney':giveMoney,
                'GiveExp':giveExp, 'GiveZhenQi':giveZhenQi, 'GiveItemList':str(giveItemList),
                'NPCID':npcID}
    #发送封包
    SendEventPack("CollectNPCOK", dataDict, curPlayer)
    return
## 领取投资回报
#  @param curPlayer: 玩家实例
#  @return: None
def DR_GetGoldInvestReward(curPlayer, investType, rewardIndex, itemList):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'InvestType':investType,
                'RewardIndex':rewardIndex,
                 'itemList':itemList}
    #发送封包
    SendEventPack("GetGoldInvestReward", dataDict, curPlayer)
    return
## 击杀NPC流向
#  @param curPlayer: 玩家实例
#  @param eventName:
#  @param npcID: npcID
#  @return: None
def DR_KillNPC(curPlayer, eventName, npcID, extendDict={}):
    mapID = GameWorld.GetMap().GetMapID()
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'MapID':mapID, 'NPCID':npcID}
    dataDict.update(extendDict)
    #发送封包
    SendEventPack("KillNPC_%s" % eventName, dataDict, curPlayer)
    return
def DR_TreasureResult(curPlayer, actionType, successCnt, extendDict={}):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(),
                "ActionType":actionType, "successCnt":successCnt}
    dataDict.update(extendDict)
    #发送封包
    SendEventPack("TreasureResult", dataDict, curPlayer)
    return
## 玩家提交bug及建议
def DR_BugSuggest(curPlayer, eventName, content):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'content':content}
    #发送封包
    SendEventPack("PlayerSubmit_%s" % eventName, dataDict, curPlayer)
    return
## 资源找回记录
#  @param curPlayer
#  @return: None
def DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'recoverWay':recoverWay, 'recoverCntDict':recoverCntDict,
                'totalExp':totalExp, 'totalMoney':totalMoney, 'totalSP':totalSP, 'totalItemDict':totalItemDict}
    #发送封包
    SendEventPack("PlayerRecover", dataDict, curPlayer)
    return
def DR_GlobalDropCD(curPlayer, npcID, itemID):
    # 全局掉落CD掉落记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'NPCID':npcID, 'ItemID':itemID}
    #发送封包
    SendEventPack("GlobalDropCD", dataDict, curPlayer)
    return
def DR_GlobalDropRate(curPlayer, npcID, itemID, killedCnt, dropRate):
    # 全局击杀掉落概率掉落记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'PlayerLV':curPlayer.GetLV(), 'NPCID':npcID,
                'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
    #发送封包
    SendEventPack("GlobalDropRate", dataDict, curPlayer)
    return
def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
    # 法宝激活经验获得记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID,
                'newExp':newExp, 'needExp':needExp}
    #发送封包
    SendEventPack("MagicWeaponExp", dataDict, curPlayer)
    return
def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
    # 法宝等级升级记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
    #发送封包
    SendEventPack("MagicWeaponActive", dataDict, curPlayer)
    return
## 玩家上线成就检查
#  @return
def DR_CheckOldPlayerSuccess(curPlayer):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID()}
    #发送封包
    SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
    return
## 玩家境界升级
#  @return
def DR_RealmLVUp(curPlayer, realmlv):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'realmlv':realmlv,
                'playerlv':curPlayer.GetLV(), 'power':PlayerControl.GetFightPower(curPlayer)}
    #发送封包
    SendEventPack("RealmLVUp", dataDict, curPlayer)
    return
def Cache_FightPowerChangeInfo(curPlayer, dotype, dataDict):
@@ -1565,4 +597,40 @@
                'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
    #发送封包
    SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer)
    return
    return
def DR_MailSend(playerID, GUID, addDict={}):
    ## 邮件发送流向
    dataDict = {'PlayerID':playerID, 'GUID':GUID}
    dataDict.update(addDict)
    #发送封包
    SendEventPack("MailSend", dataDict)
    return
def DR_MailGiveSuccess(playerID, GUID):
    ## 邮件领取流向
    dataDict = {'PlayerID':playerID, 'GUID':GUID}
    #发送封包
    SendEventPack("MailGiveSuccess", dataDict)
    return
def DR_MailDel(playerID, GUID, eventName):
    ## 邮件删除流向
    dataDict = {'PlayerID':playerID, 'GUID':GUID, 'eventName':eventName}
    #发送封包
    SendEventPack("MailDel", dataDict)
    return
def DR_ServerMail(GUID, eventName, addDict={}):
    ## 全服邮件流向
    dataDict = {'GUID':GUID, "eventName":eventName}
    dataDict.update(addDict)
    SendEventPack("MailServerMail", dataDict)
    return
def DR_CreateRole(playerData):
    dataDict = {'PlayerID':playerData.PlayerID, 'AccID':playerData.AccID, 'PlayerName':playerData.PlayerName, "Job":playerData.Job}
    #发送封包
    SendEventPack("CreateRole", dataDict)
    return