ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -20,6 +20,7 @@
import TurnAttack
import ShareDefine
import IpyGameDataPY
import PlayerSuccess
import PlayerControl
import PlayerActivity
import ChPyNetSendPack
@@ -34,7 +35,6 @@
import NPCCommon
import BattleObj
import ChEquip
import ObjPool
import random
@@ -433,6 +433,7 @@
    ChEquip.RefreshRoleEquipAttr(curPlayer)
    
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_EquipColor)
    PlayerSuccess.UpdateEquipSuccess(curPlayer)
    return
def __doDecomposeMainEquip(curPlayer, itemIndexList):
@@ -482,10 +483,11 @@
    moneyTotal = int(round(moneyTotal)) # 四舍五入取整
    GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
    
    PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
    PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, isSysHint=False)
    PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAEquipDecompose, decomposeCnt)
    return
def __doPickupMainItem(curPlayer, itemIndexList):
@@ -523,11 +525,10 @@
        syncItemIDList = GetBootyItemIDList()
    else:
        syncItemIDList = [itemID]
    poolMgr = ObjPool.GetPoolMgr()
    clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCDropBootyInfo)
    clientPack = ChPyNetSendPack.tagSCDropBootyInfo()
    clientPack.DropBootyList = []
    for itemID in syncItemIDList:
        dropBooty = poolMgr.acquire(ChPyNetSendPack.tagSCDropBooty)
        dropBooty = ChPyNetSendPack.tagSCDropBooty()
        dropBooty.ItemID = itemID
        dropBooty.TodayDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
        clientPack.DropBootyList.append(dropBooty)