ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -35,7 +35,6 @@
import NPCCommon
import BattleObj
import ChEquip
import ObjPool
import random
@@ -484,7 +483,7 @@
    moneyTotal = int(round(moneyTotal)) # 四舍五入取整
    GameWorld.DebugLog("moneyTotal=%s,mjExTotal=%s" % (moneyTotal, mjExTotal), playerID)
    
    PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, "DecomposeMainEquip", isSysHint=False)
    PlayerControl.GiveMoney(curPlayer, moneyType, moneyTotal, isSysHint=False)
    PlayerLLMJ.AddExpDecompose(curPlayer, mjExTotal)
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_EquipDecompose, decomposeCnt)
    PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_EquipDecompose, decomposeCnt)
@@ -526,11 +525,10 @@
        syncItemIDList = GetBootyItemIDList()
    else:
        syncItemIDList = [itemID]
    poolMgr = ObjPool.GetPoolMgr()
    clientPack = poolMgr.acquire(ChPyNetSendPack.tagSCDropBootyInfo)
    clientPack = ChPyNetSendPack.tagSCDropBootyInfo()
    clientPack.DropBootyList = []
    for itemID in syncItemIDList:
        dropBooty = poolMgr.acquire(ChPyNetSendPack.tagSCDropBooty)
        dropBooty = ChPyNetSendPack.tagSCDropBooty()
        dropBooty.ItemID = itemID
        dropBooty.TodayDropCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BootyDropToday % itemID)
        clientPack.DropBootyList.append(dropBooty)