ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -23,6 +23,7 @@
import PlayerSuccess
import PlayerBillboard
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
@@ -30,7 +31,6 @@
import PlayerMail
import DBDataMgr
import TurnSkill
import ObjPool
def OnDay():
    ## 结算昨日奖励
@@ -197,6 +197,8 @@
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
    SyncTianziInfo(curPlayer, lineID, bossID)
    __onFBTianzi(curPlayer)
    DataRecordPack.DR_FBPass(curPlayer, mapID, funcLineID, {"hpNum":hpNum, "totalHurt":totalHurt})
    return
def __getTianziAwardList(todayHurt, bossID, sweepCnt=1):
@@ -264,7 +266,7 @@
def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
    if lineID == None:
        lineID, bossID = GetTianziTodayInfo(curPlayer)
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTianziKYInfo)
    clientPack = ChPyNetSendPack.tagSCTianziKYInfo()
    clientPack.LineID = lineID
    clientPack.HistoryHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
    clientPack.HistoryHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)