| | |
| | |
|
| | | itemType = curItem.GetType()
|
| | | itemID = curItem.GetItemTypeID()
|
| | | |
| | | if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
|
| | | or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
|
| | | GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
|
| | | return False
|
| | | |
| | | itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
|
| | | if itemType in itemTypeMinColorDict:
|
| | | minColor = itemTypeMinColorDict[itemType]
|
| | |
| | | or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
|
| | | #GameWorld.DebugLog("需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
|
| | | return True
|
| | | |
| | | if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
|
| | | or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
|
| | | #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
|
| | | return False
|
| | |
|
| | | #if itemType == ChConfig.Def_ItemType_Rune:
|
| | | # return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
|