ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -40,6 +40,8 @@
Def_InitOpenServerTime = 'InitOpenServerTime'
Def_SetOpenServerTime = 'SetOpenServerTime' # GM工具预定的开服时间
Def_OSAAwardState = 'OSAAwardState' #开服冲榜活动结算状态
# ------------------------- WorldKey ------------------------- 
#---奇迹, 职业枚举定义---
@@ -62,8 +64,9 @@
#支持超20亿数值的数值点单位数值, 1亿
Def_PerPointValue = 100000000
#真实玩家ID、仙盟ID是从 1000000 开始
RealPlayerIDStart = 1000000
#真实玩家起始ID
RealPlayerIDStart = 3000000
#真实公会起始ID
RealFamilyIDStart = 1000000
#机器人ID - 供功能用,线上版本支持的机器人
@@ -236,12 +239,8 @@
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer'   # boss分流玩家信息
Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState'   # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s'  # boss刷新时间用的在线人数, 参数为NPCID
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt'   # 仙盟击杀骑宠boss数统计
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount'   # 骑宠争夺活动有效参考人数
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
Def_Notify_WorldKey_AssistBoss = "AssistBoss"  # 协助boss
Def_Notify_WorldKey_CoupleInfo = "CoupleInfo"  # 伴侣信息
@@ -256,7 +255,6 @@
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
OperationActionName_SpringSale = "ActSpringSale" # 限时特惠活动
OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_DailyGiftbag = "ActDailyGiftbag" # 每日礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
@@ -275,7 +273,6 @@
OperationActionName_GrowupBuy = "ActGrowupBuy" # 成长必买活动
OperationActionName_FeastLogin = "ActFeastLogin" # 节日登录活动
OperationActionName_FeastWish = "ActFeastWish" # 节日祝福活动
OperationActionName_FeastTravel = "ActFeastTravel" # 节日游历活动
OperationActionName_ManyDayRecharge = "ActManyDayRecharge" # 多日连充活动
OperationActionName_SingleRecharge = "ActSingleRecharge" # 单笔累充活动
OperationActionName_Turntable = "ActTurntable" # 转盘活动
@@ -291,12 +288,12 @@
FeastOperationActionNameList = [OperationActionName_FeastWeekParty,
                                OperationActionName_RechargeRebateGold, OperationActionName_GrowupBuy,
                                OperationActionName_FeastLogin,
                                OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                OperationActionName_FeastWish,
                                OperationActionName_RechargePrize,
                                ]
#所有的运营活动列表,含节日活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, 
                           OperationActionName_BossReborn,OperationActionName_SpringSale,
                           OperationActionName_SpringSale,
                           OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
                           OperationActionName_RealmPoint, OperationActionName_FlashSale,
                           OperationActionName_WishingWell, OperationActionName_TotalRecharge,
@@ -315,14 +312,14 @@
#需要记录开启活动时的世界等级的运营活动
NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, 
                                   OperationActionName_NewFairyCeremony, OperationActionName_FlashSale,
                                   OperationActionName_BossReborn, OperationActionName_TotalRecharge,
                                   OperationActionName_TotalRecharge,
                                   OperationActionName_CostRebate, OperationActionName_FlashGiftbag,
                                   OperationActionName_SpringSale, OperationActionName_LuckyTreasure,
                                   OperationActionName_DailyGiftbag, OperationActionName_GrowupBuy,
                                   OperationActionName_WeekParty, OperationActionName_Turntable,
                                   OperationActionName_CollectWords,
                                   OperationActionName_FeastLogin,
                                   OperationActionName_FeastWish, OperationActionName_FeastTravel,
                                   OperationActionName_FeastWish,
                                   OperationActionName_ManyDayRecharge, OperationActionName_SingleRecharge,
                                   OperationActionName_GodGift,
                                   ]
@@ -434,7 +431,9 @@
Def_BT_MainLevel,    # 主线关卡过关榜 0
Def_BT_Arena,    # 演武场积分周榜 1
Def_BT_Tianzi,    # 天子考验伤害榜 2
) = range(0, 3)
Def_BT_OSA_MainLevel,    # 开服关卡榜 3
Def_BT_OSA_HeroCall,    # 开服招募榜 4
) = range(0, 5)
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
@@ -447,7 +446,8 @@
BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜"}
BillboardNameDict = {Def_BT_MainLevel:"主线过关榜", Def_BT_Arena:"演武场积分周榜", Def_BT_Tianzi:"天子考验伤害榜",
                     Def_BT_OSA_MainLevel:"开服关卡榜", Def_BT_OSA_HeroCall:"开服招募榜"}
#仙盟榜单类型
FamilyBillboardList = []
@@ -695,7 +695,9 @@
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
CDBPlayerRefresh_ArenaTicket, # 挑战券 286
) = range(146, 287)
CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
) = range(146, 289)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
@@ -737,12 +739,15 @@
TYPE_Price_HeroScore = 51    # 招募积分
TYPE_Price_GoldRushEnergy = 52    # 淘金令体力
TYPE_Price_ArenaTicket = 53    # 演武场挑战券
TYPE_Price_TehuiPoint = 54    # 特惠印绶
TYPE_Price_OSAPoint = 55    # 开服庆典积分
TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99    # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
                 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
                 55:"可用开服庆典积分",
                 98:"代币时效", 99:"代币"
                 }
#MoneyNameDict = {
@@ -759,36 +764,38 @@
# 自定义积分及通知字典 {货币类型:通知客户端刷新类型, ...} , 如果不通知的话刷新类型则配置 None
TYPE_Price_CurrencyDict = {
                           TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
                           TYPE_Price_BourseMoney:None,
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyCoin:CDBPlayerRefresh_FamilyCoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
                           TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
                           TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
                           TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
                           TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
                           TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
                           TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
                           TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
                           TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                           #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                           #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
                           #TYPE_Price_TreasureScore:CDBPlayerRefresh_TreasureScore,
                           #TYPE_Price_BourseMoney:None,
                           #TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           #TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           #TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           #TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           #TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
                           #TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
                           #TYPE_Price_Honor:CDBPlayerRefresh_Honor,
                           #TYPE_Price_BossActScore:CDBPlayerRefresh_BossActScore,
                           #TYPE_Price_FuncSysPrivilege:CDBPlayerRefresh_FuncSysPrivilege,
                           #TYPE_Price_Environment:CDBPlayerRefresh_Environment,
                           #TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           #TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           #TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           #TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
                           #TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
                           #TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
                           #TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
                           #TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
                           }
# 支持负值的货币及对应0418刷新类型
@@ -797,36 +804,19 @@
                         2:CDBPlayerRefresh_MoneyMinusGoldPaper,
                         }
# 高效战斗状态
Def_Battle_Status = (
    Def_Battle_Start,    # 激活
    Def_Battle_Stop,     # ֹͣ
    Def_Battle_Query     # 查询
) = range(1, 4)
# 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
GameFuncID_Official = 10        # 官爵,境界
GameFuncID_Family = 11          # 战盟,仙盟
GameFuncID_Shop = 16            # 商城,坊市
GameFuncID_Arena = 27           # 竞技场
GameFuncID_Horse = 37           # 坐骑
GameFuncID_Travel = 44          # 游历
GameFuncID_OSA_MainLevel = 45   # 开服关卡榜
GameFuncID_OSA_HeroCall = 46    # 开服招募榜
GameFuncID_OSA_Celebration = 47 # 开服庆典
# 以下为暂时无用的
GameFuncID_Wing = -1            # 翅膀 3
GameFuncID_Pet = -1             # 宠物,灵宠 6
GameFuncID_Horse = -1           # 坐骑 8
GameFuncID_OSSail = -1          # 开服特惠 132
GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
#家族悬赏任务完成状态记录位标识
Def_ArrestOverState_BitDic = {
    5000:0,
    5001:1,
    5002:2,
    5003:3,
    5004:4,
    5005:5,
    5006:6,
    }
#背包类型
(
@@ -899,9 +889,9 @@
#通用信息记录类型
Def_UniversalGameRecTypeList = (
                                Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
                                Def_UniversalGameRecType_0, # 仙魔之争信息记录0
                                Def_UniversalGameRecType_1,
                                Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
                                Def_UniversalGameRecType_2, # 仙魔之争阶段记录2
                                Def_UniversalGameRecType_LVAwardRecord,  #玩家等级奖励记录 3
                                Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
                                Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
@@ -930,7 +920,7 @@
                                Def_UniversalGameRecType_28,
                                Def_UniversalGameRecType_BossInfo,  # boss信息29
                                Def_UniversalGameRecType_CrossBossInfo,  # 跨服boss信息 30
                                Def_UniversalGameRecType_BossFirstKill, # boss首杀 31
                                Def_UniversalGameRecType_31,
                                Def_UniversalGameRecType_CrossCollect,  # 跨服采集记录信息 32             
                                Def_UniversalGameRecType_CrossChampionshipGroup, # 跨服排位争霸赛分组信息 33
                                Def_UniversalGameRecType_CrossChampionshipGuess, # 跨服排位争霸赛竞猜记录信息 34
@@ -1003,7 +993,8 @@
                      Def_ActionType_FamilyEmblem,    #仙盟时效徽章信息 15
                      Def_ActionType_Zhenbaoge,    #珍宝阁 16
                      Def_ActionType_TalkCache,    #聊天缓存 17,最大条数配置决定
                      ) = range(0, 18)
                      Def_ActionType_Taofa,    #公会讨伐 18
                      ) = range(0, 1 + 18)
                      
#家族某行为类型保存的条数
ActionTypeSaveCnt = {
@@ -1057,6 +1048,23 @@
CampType_Justice,    #正义(与 Def_ID1Win 一致)
CampType_Evil,       #邪恶(与 Def_ID2Win 一致)
] = range(3)
# json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服)]
serverType_Main = 0 # 0主服
serverType_Child = 1 # 1子服
serverType_Cross = 2 # 2跨服
serverType_Battle = 3 # 3战斗服
# dirType //0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器 ,4通知战斗服务器
dirType_All = 0 # 0全广播
dirType_Main = 1 # 1通知主服务器排除合服子服
dirType_Child = 2 # 2通知服务器包含合服子服
dirType_Cross = 3 # 3通知跨服服务器
dirType_Battle = 4 # 4通知战斗服务器
# 服务器间的信息定义
SSMsg_BattleRequest = "SS_BattleRequest"
SSMsg_BattleResult = "SS_BattleResult"
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更
@@ -1201,8 +1209,6 @@
Def_IudetBaseAttrID = 21  # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
Def_IudetBaseAttrValue = 23  # 物品基础属性值列表
Def_IudetPartSuiteLV = 25  # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
Def_IudetWingMaterialItemID = 27  # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29  # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31  # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
Def_IudetItemDecompound = 33  # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetLiantaiItemID = 35  # 合成该莲台的所有莲台ID [itemID, itemID, ...]
@@ -1231,7 +1237,6 @@
Def_IudetLastOpenItemLoginDay = 36  # 上一次开启物品时的登录天数
Def_IudetRuneLV = 38  # 符印等级
Def_IudetRuneSource = 40  # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
Def_IudetGatherSoulLV = 46  # 聚魂等级
Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
@@ -1241,6 +1246,7 @@
Def_IudetHeroBreakLV = 74 # 英雄突破等级
Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
Def_IudetHeroCardEffective = 80 # 卡牌加成是否生效的,每个武将仅有一张卡牌生效
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200  # npcID
@@ -1251,8 +1257,6 @@
Def_IudetPet_Star = 210  # 星级
Def_IudetPet_Skill = 201  # 技能列表
Def_IudetHorsePetSkinIndex = 210  # 骑宠觉醒外观索引
# 以下为自定义的设置物品属性key
Def_CItemKey_AppointID = "AppointID"
# ----------------------------------------------------
@@ -1262,7 +1266,7 @@
# 阵容定义
LineupList = (
Lineup_Main, # 主阵容 1
Lineup_Arena, # 竞技场进攻阵容 2
Lineup_ArenaAtk, # 竞技场进攻阵容 2
Lineup_ArenaDef, # 竞技场防守阵容 3
) = range(1, 1 + 3)
@@ -1337,70 +1341,37 @@
) = range(Def_MFPType_Max)
#事件汇报用户行为-----------------------------------------------------------
Def_UserAction_Conn = 3001  # 用户连接
Def_UserAction_CreateRole = 1000  # 创角
Def_UserAction_LostModel = 9001  # 流失模型 如登录流失(前端-后端)
Def_UserAction_ChangeMap = 3003  # 切地图
Def_UserAction_RoleInit = 3005  # 玩家登陆收到初始化信息
Def_UserAction_VIPLvUP = 1402   # VIP等级提升
Def_UserAction_CoinSuccess = 3007 # 充值成功记录, 金额统计
Def_UserAction_UseGold = 3008 # 钻石纯消耗记录(不包含钻石转移,如交易所等),但计算交易所手续费
Def_UserAction_ClientNetStatus = 3009 # 客户端网络状况
Def_UserAction_CoinAccCnt = 3010 # 充值账号数统计
Def_UserAction_KeepOnline = 1300 # 全服玩家在线统计,整5分钟发送总数
Def_UserAction_CustomConcurrency = "DwzCw4q8cWTB_custom-concurrency" # 整5分钟分服区自定义在线玩家人数
Def_UserAction_Login = 1100  # 玩家登陆成功
Def_UserAction_Session = 1101  # 会话记录, 统计离线
Def_UserAction_VirtualCost = "DwzCw4q8cWTB_virtual-cost"  # 虚拟币消费(钻石)
Def_UserAction_VirtualReward = "DwzCw4q8cWTB_virtual-reward"  # 虚拟币赠送(钻石)
Def_UserAction_VirtualResource = 1201  # 改成所有的货币产出和消费
# 项目定义类型范围5000~5999
Def_UserAction_CustomEvents = "DwzCw4q8cWTB_custom-events" # 自定义事件
Def_UserAction_LVUP = 1401 # 玩家升级
Def_UserAction_ChatLog = "DwzCw4q8cWTB_chat-log" # 聊天监控
Def_UserAction_FightPower = 1403 # 玩家战斗力
Def_UserAction_MissionLog = 1400 # 任务记录
Def_UserAction_MissionOver = 5002 # 任务完成
Def_UserAction_MissionAround = 5003 # 环任务参与
Def_UserAction_ToCreateRole = 5004 # 进入创角
Def_UserAction_IsAdult = 5005 # 是否成年
Def_UserAction_OnlineTime = 5006 # 玩家在线时长统计
Def_UserAction_FirstLogin = 5007 # 第一次进入地图
Def_UserAction_GameMakeGold = 5009 # 游戏中产出的钻石
Def_UserAction_GameMakeGoldPaper = 5010 # 游戏中产出的绑钻
Def_UserAction_UseGoldPaper = 5011 # 绑钻消费
Def_UserAction_TradeGold = 5012 # 交易钻石量
Def_UserAction_TradeItem = 5013 # 物品交易记录
Def_UserAction_ItemChange = 5014 # 物品使用,改变等记录,排除非贵重信息记录
Def_UserAction_UseNewGuyCard = 5015 # 使用新手卡, 暂写死在代码中
Def_UserAction_ExMissionLog = "DwzCw4q8cWTB_ex-mission-log" # 扩展任务记录
Def_UserAction_HorseClass = "DwzCw4q8cWTB_ex-horse-class" # 坐骑进阶记录
Def_UserAction_WingClass = "DwzCw4q8cWTB_ex-wing-class" # 翅膀进阶记录
Def_UserAction_PetLV = "DwzCw4q8cWTB_ex-pet-lv" # 宠物升级记录
Def_UserAction_PetClass = "DwzCw4q8cWTB_ex-pet-class" # 宠物进阶记录
Def_UserAction_GiveMoney = "DwzCw4q8cWTB_ex-give-money" # 货币产出记录
Def_UserAction_PayMoney = "DwzCw4q8cWTB_ex-pay-money" # 货币消耗记录
Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
Def_UserAction_ItemRecord = 1404 # 物品流水记录
Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
Def_UserAction_LostZhenqi = "DwzCw4q8cWTB_ex-lost-zhenqi" # 扣除真气记录
Def_UserAction_CoatLV = "DwzCw4q8cWTB_ex-coat-lv" # 时装升级记录
Def_UserAction_WingSkinLV = "DwzCw4q8cWTB_ex-wingskin-lv" # 幻化翅膀升级记录
Def_UserAction_HorseSkinLV = "DwzCw4q8cWTB_ex-horseskin-lv" # 幻化坐骑升级记录
Def_UserAction_Money_Use = 0    # 货币消费
Def_UserAction_Money_Get = 1    # 货币产出
#------------------------------------------------------------------------
# 成就类型定义
SuccessTypeList = (
SuccType_MainLevel, # 通过主线关卡xxx 1
) = range(1, 1 + 1)
SuccType_OSAMainLevel, # 开服庆典 - 通过主线关卡xxx 2
SuccType_OSACutTree, # 消耗X个战锤  3
SuccType_OSARealmLV, # 官职达到X级 4
SuccType_OSATreeLV, # 仙树达到X级 5
SuccType_OSAEquipColor, # 穿戴x件x品质及以上装备 6
SuccType_OSAHorseLVUP, # 坐骑升级x次 7
SuccType_OSAHeroLVUP, # 武将升级X次 8
SuccType_OSAHeroStarUP, # 武将升星x次 9
SuccType_OSAHeroCall, # 武将招募x次 10
SuccType_OSAHeroBook, # 武将图鉴激活x个  11
SuccType_OSAArenaBattle, # 演武场战斗x次 12
SuccType_OSAFBZhanchui, # 白骨盈野击败xx 13
SuccType_OSAFBTianzi, # 挑战天子的考验x次 14
SuccType_OSAGoldRush, # 淘金采集x次 15
SuccType_OSAGoldRushWorkers, # 拥有x名监工 16
SuccType_OSAKillNPC, # 击败X只怪物 17
SuccType_OSAEquipDecompose, # 分解装备x次 18
SuccType_OSAGetMoney, # 累计获得xx货币 19
) = range(1, 1 + 19)
# 开服庆典成就类型
OSASuccTypeList = range(SuccType_OSAMainLevel, SuccType_OSAGetMoney + 1)
# 不向下适配检查的成就类型(指相对较高成就条件不会增加较低成就条件的进度)
UnDownCheckSuccessTypeList = []