| | |
| | | DWORD _Quality; //品质
|
| | | DWORD _HeroLV; //武将等级
|
| | | list UPCostItem; // 升级到下级消耗道具
|
| | | list AttrIDList; // 武将属性ID列表
|
| | | list AttrValueList; // 累计总属性值列表
|
| | | };
|
| | |
|
| | | //推荐阵容表
|
| | |
| | | list LVUPNeedItemInfo; //升级所需物品 [[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //红颜表
|
| | |
|
| | | struct Beauty
|
| | | {
|
| | | WORD _BeautyID; //红颜ID
|
| | | BYTE BeautyQuality; //品质
|
| | | BYTE UnlockWay; //解锁方式
|
| | | DWORD UnlockValue; //解锁方式值
|
| | | BYTE UnlockNeedCnt; //解锁所需个数
|
| | | list TalentAttrIDList; //天赋属性ID列表
|
| | | list TalentAttrValueList; //天赋属性初始值
|
| | | list TalentPerLVAddList; //天赋属性每级成长
|
| | | BYTE EffType; //天赋效果类型
|
| | | BYTE EffTypeValue; //效果类型值
|
| | | BYTE EffValue; //效果初始值
|
| | | DWORD EffPerLVAdd; //天赋效果每级成长
|
| | | };
|
| | |
|
| | | //红颜品质升级表
|
| | |
|
| | | struct BeautyQualityLV
|
| | | {
|
| | | BYTE _BeautyQuality;
|
| | | WORD _BeautyLV;
|
| | | WORD LVNeedExp; //升到本级所需经验
|
| | | list AttrIDList; //本级属性ID列表
|
| | | list AttrValueList; //本级属性值列表
|
| | | list AwardItemList; //本级奖励
|
| | | };
|
| | |
|
| | | //红颜时装表
|
| | |
|
| | | struct BeautySkin
|
| | | {
|
| | | WORD SkinID; //ʱװID
|
| | | WORD _BeautyID;
|
| | | BYTE UnlockWay; //解锁方式
|
| | | DWORD UnlockValue; //解锁方式值
|
| | | BYTE UnlockNeedCnt; //解锁所需个数
|
| | | BYTE UpNeedCnt; //升级所需个数
|
| | | BYTE StarMax; //最高星级
|
| | | list AttrIDList; //属性ID列表
|
| | | list InitAttrValueList; //初始属性值列表
|
| | | list AttrPerStarAddList; //每星加成值列表
|
| | | };
|
| | |
|
| | | //游历事件表
|
| | |
|
| | | struct TravelEvent
|
| | | {
|
| | | WORD _EventID;
|
| | | DWORD EventWeight; //事件权重
|
| | | DWORD AwardItemID; //奖励物品ID
|
| | | DWORD AwardItemCnt; //奖励物品数量
|
| | | };
|
| | |
|
| | | //游历景观奖励表
|
| | |
|
| | | struct TravelScenery
|
| | | {
|
| | | BYTE _SceneryType; //景观类型
|
| | | BYTE AwardQuality; //景观品质
|
| | | DWORD UpRate; //升下个品质概率
|
| | | list AwardItemRandCntList; //奖励物品随机个数列表 [[物品ID, 随机数量A, 到B], ...]
|
| | | list AwardItemExWeightList; //额外奖励物品权重 [[权重,物品ID,个数], ...]
|
| | | BYTE AwardItemExCnt; //额外奖励物品数
|
| | | };
|
| | |
|
| | | //玩家等级表
|
| | |
|
| | | struct PlayerLV
|
| | |
| | | dict Reward; //奖励 {"职业":[[物品ID,个数],...], ...}
|
| | | BYTE VIPLimit; //需要VIP几
|
| | | list VIPAward; //vip奖励[[物品ID,个数],...]
|
| | | };
|
| | |
|
| | | //仙宝寻主表
|
| | |
|
| | | struct tagXBXZ
|
| | | {
|
| | | DWORD _ID; //ID
|
| | | BYTE Type; //类型
|
| | | DWORD NeedCnt; //需要数量
|
| | | list Condition; //条件
|
| | | WORD MWID; //法宝ID
|
| | | list AwardItem; //奖励物品列表
|
| | | list Money; //金钱
|
| | | };
|
| | |
|
| | | //寻宝设定表
|
| | |
| | | char WorldNotifyKey; //全服广播key,参数(玩家名, 物品ID, 物品数据, 个数,)
|
| | | };
|
| | |
|
| | | //节日游历时间表
|
| | |
|
| | | struct tagActFeastTravel
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE ResetType; //重置类型,0-0点重置;1-5点重置
|
| | | dict TemplateIDInfo; //模板信息 {(世界等级A,B):模板编号, ...}
|
| | | };
|
| | |
|
| | | //节日游历任务表
|
| | |
|
| | | struct tagActFeastTravelTask
|
| | | {
|
| | | BYTE _TraveTasklD; //游历ID
|
| | | WORD FinishNeedValue; //完成所需进度值
|
| | | WORD FinishTimeMax; //总可完成次数,0不限
|
| | | BYTE AddTravelPoint; //完成次数获得游历值
|
| | | };
|
| | |
|
| | | //节日游历奖励表
|
| | |
|
| | | struct tagActFeastTravelAward
|
| | | {
|
| | | BYTE _TemplatelD; //奖励模板ID
|
| | | BYTE RecordIndex; //奖励记录索引
|
| | | WORD NeedTravelPoint; //领奖所需游历值
|
| | | BYTE AwardCountMax; //可领取次数,0代表不限
|
| | | list TravelAwardInfo; //游历奖励 [[物品ID,个数,是否拍品], ...]
|
| | | };
|
| | |
|
| | | //节日巡礼活动时间表
|
| | |
|
| | | struct tagActFeastWeekParty
|
| | |
| | | DWORD NeedExp; //升级需要经验
|
| | | dict AttrInfo; //属性
|
| | | BYTE SkinIndex; //外观
|
| | | };
|
| | |
|
| | | //协助感谢礼盒表
|
| | |
|
| | | struct tagAssistThanksGift
|
| | | {
|
| | | DWORD _GiftID; //礼盒物品ID
|
| | | list RequestPlayerAward; // 发布奖励物品 物品ID|个数
|
| | | list AssistPlayerAward; // 协助奖励物品 物品ID|个数
|
| | | };
|
| | |
|
| | | //功能特权奖励表
|