hxp
5 天以前 ac98391b1102b1c07aa71dbab56f232db74273ec
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -60,15 +60,11 @@
                        ("DWORD", "NPCID", 1),
                        ("char", "NPCName", 0),
                        ("DWORD", "RelatedHeroID", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("BYTE", "Sex", 0),
                        ("WORD", "LV", 0),
                        ("BYTE", "BossType", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("list", "SkillIDList", 0),
                        ("DWORD", "FinalDamPer", 0),
                        ("DWORD", "FinalDamPerDef", 0),
                        ("DWORD", "MissRate", 0),
@@ -122,6 +118,7 @@
                        ("BYTE", "CalcType", 0),
                        ("WORD", "SkillPer", 0),
                        ("DWORD", "SkillValue", 0),
                        ("DWORD", "HurtAtkPerMax", 0),
                        ("WORD", "HappenRate", 0),
                        ("DWORD", "EffectID1", 0),
                        ("list", "EffectValues1", 0),
@@ -150,6 +147,7 @@
                "Hero":(
                        ("DWORD", "HeroID", 1),
                        ("char", "Name", 0),
                        ("BYTE", "PlayerCanUse", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "Quality", 0),
                        ("BYTE", "AtkDistType", 0),
@@ -2620,30 +2618,26 @@
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetNPCName(self): return self.attrTuple[1] # 名称 char
    def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD
    def GetCountry(self): return self.attrTuple[3] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetLV(self): return self.attrTuple[6] # 等级 WORD
    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
    def GetLV(self): return self.attrTuple[3] # 等级 WORD
    def GetBossType(self): return self.attrTuple[4] # Boss类型 BYTE
    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
    def GetFinalDamPer(self): return self.attrTuple[8] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[9] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[11] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[13] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[14] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[15] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[17] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[19] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[20] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[21] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[22] # 特殊属性信息 {"属性ID":值, ...} dict
# NPC成长表
class IPY_NPCStronger():
@@ -2692,29 +2686,30 @@
    def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
    def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
    def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
    def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
    def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
    def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
    def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE
    def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list
    def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE
    def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE
    def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD
    def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list
    def GetCurBuffState(self): return self.attrTuple[31] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD
    def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char
    def GetHurtAtkPerMax(self): return self.attrTuple[16] # 最大万分比,限制最终伤害不超过攻击力万分率 DWORD
    def GetHappenRate(self): return self.attrTuple[17] # 释放或添加几率 WORD
    def GetEffectID1(self): return self.attrTuple[18] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[19] # 效果值列表1 list
    def GetTriggerWay1(self): return self.attrTuple[20] # 触发方式 BYTE
    def GetTriggerSrc1(self): return self.attrTuple[21] # 有效来源 BYTE
    def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
    def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
    def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE
    def GetEffectID3(self): return self.attrTuple[26] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
    def GetIgnoreStates(self): return self.attrTuple[31] # 无视限制列表 list
    def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDieContinue(self): return self.attrTuple[37] # Buff死亡存在 DWORD
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char
# 武将表
class IPY_Hero():
@@ -2725,20 +2720,21 @@
        
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
    def GetSkinIDList(self): return self.attrTuple[6] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
    def GetSpecialty(self): return self.attrTuple[15] #  武将特长 BYTE
    def GetPlayerCanUse(self): return self.attrTuple[2] # 玩家可用 BYTE
    def GetCountry(self): return self.attrTuple[3] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[4] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[5] # 远近类型;1-近战;2-远程 BYTE
    def GetSex(self): return self.attrTuple[6] # 性别;1-男,2-女 BYTE
    def GetSkinIDList(self): return self.attrTuple[7] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[8] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[9] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[10] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[11] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[12] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[13] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[14] # 羁绊ID列表 list
    def GetRecruitBySelf(self): return self.attrTuple[15] #  招募需要本体 BYTE
    def GetSpecialty(self): return self.attrTuple[16] #  武将特长 BYTE
# 武将星级天赋表
class IPY_HeroTalent():
@@ -6927,6 +6923,11 @@
                    value = int(value)
                elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
                    value = eval(value)
                else:
                    try:
                        value = float(value)
                    except:
                        pass
                setList.append(value)
            if setList:
                setList = tuple(setList)