ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -41,7 +41,6 @@
import GameWorld
import ChConfig
import CommFunc
import PlayerTJG
import datetime
import random
@@ -601,14 +600,11 @@
# 离线数据
def WriteEvent_session(curPlayer):
    seconds = 0
    if PlayerTJG.GetIsTJG(curPlayer):
        return
    else:
        logoffTimeStr = curPlayer.GetLogoffTime().strip()
        loginTimeStr = curPlayer.GetLoginTime().strip()
        if logoffTimeStr and loginTimeStr:
            passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
            seconds = passTimes.seconds
    logoffTimeStr = curPlayer.GetLogoffTime().strip()
    loginTimeStr = curPlayer.GetLoginTime().strip()
    if logoffTimeStr and loginTimeStr:
        passTimes = GameWorld.GetDateTimeByStr(logoffTimeStr) - GameWorld.GetDateTimeByStr(loginTimeStr)
        seconds = passTimes.seconds
    EventReport(ShareDefine.Def_UserAction_Session, "OnlineTime=%s&SessionID=%s"%(seconds, GameWorld.GetSessionID(curPlayer)), curPlayer)
    #===========================================================================
    # sessionEvent = session()
@@ -726,13 +722,6 @@
    missionName = missionData.ID
    __WriteEvent_mission_log(curPlayer, startType, missionName, isFinish, failReason)
    return
def WriteFuncCMEAcceptable(curPlayer, funcID):
    return
    if funcID not in ChConfig.FuncCMEDict:
        return
    WriteEvent_custom_mission_log(curPlayer, ChConfig.FuncCMEDict[funcID], ChConfig.CME_Log_Acceptable)
    return True
def WriteEvent_MWSuccess(curPlayer, mwID, succID, logType, isFinish=0):
    '''写自定义任务 - 法宝成就事件, 事件ID格式:  91+法宝ID+至少4位的成就ID
@@ -896,78 +885,6 @@
    # customEvent.chr_level = GetScribeEvent_chr_level(curPlayer)
    # customEvent.comments = CommFunc.GetStrCutoff(comments, 255)
    # WriteEvent(customEvent)
    #===========================================================================
    return
#// A1 01 玩家电脑信息 #tagCMPCInfo
#
#struct tagCMPCInfo
#{
#    tagHead        Head;
#    BYTE        PCOSLen;
#    char        PCOS[PCOSLen];    // 操作系统
#    BYTE        ResolutionLen;
#    char        Resolution[ResolutionLen];    // 分辨率
#    BYTE        BrowserLen;
#    char        Browser[BrowserLen];    // 浏览器
#    BYTE        ScribeTypeLen;
#    char        ScribeType[ScribeTypeLen];    // 记录类型
#    BYTE        ScribeDataLen;
#    char        ScribeData[ScribeDataLen];    // 记录扩展信息
#};
def ReceiveClientPCInfo(index, clientData, tick):
    #===========================================================================
    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    # PCOS = clientData.PCOS
    # Resolution = clientData.Resolution
    # Browser = clientData.Browser
    # ScribeType = clientData.ScribeType
    # #ScribeData = clientData.ScribeData
    #
    # GameWorld.DebugLog("ReceiveClientPCInfo %s" % ScribeType)
    # GameWorld.DebugLog("    PCOS=%s" % PCOS)
    # GameWorld.DebugLog("    Resolution=%s" % Resolution)
    # GameWorld.DebugLog("    Browser=%s" % Browser)
    #
    # # 转化为对方所需格式
    # if PCOS and "Windows" in PCOS:
    #    PCOS = " ".join(PCOS.split(" ")[:2])
    #
    # # 转化为对方所需格式
    # if Resolution:
    #    Resolution = "%s*%s" % eval(Resolution)
    #
    # if ScribeType == ShareDefine.Def_UserAction_Login:
    #    firstLogin = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FirstLogin)
    #    if not firstLogin:
    #        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
    #        WriteEvent_entry_firstlogin(curPlayer, Browser, Resolution, PCOS)
    #        if curPlayer.GetLV() == 1:
    #            WriteEvent_level_up(curPlayer) # 首登发送一次1级数据
    #        GameWorld.DebugLog("    entry_firstlogin")
    #
    #    WriteEvent_login(curPlayer, Browser, Resolution, PCOS)
    #===========================================================================
    return
#// A2 19 游戏建议收集 #tagCMAdviceSubmit
#
#struct    tagCMAdviceSubmit
#{
#    tagHead        Head;
#    BYTE        Type;        //提交类型
#    WORD        Len;
#    char        Content[Len];    //size = Len
#};
def OnSubmitBugSuggest(index, clientData, tick):
    #===========================================================================
    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    # subType = clientData.Type
    # content = clientData.Content
    # eventName = Def_Custom_Events_Bug if subType == 0 else Def_Custom_Events_Suggest
    # WriteEvent_custom_events(curPlayer, eventName, content)
    # DataRecordPack.DR_BugSuggest(curPlayer, eventName, content)
    #===========================================================================
    return
@@ -1382,54 +1299,6 @@
    # coinToGold.gold = addGold
    # coinToGold.total_gold = curPlayer.GetGold()
    # WriteEvent(coinToGold)
    #===========================================================================
    return
class god_weapon_lv(ScribeEvent):
    # 神兵升级记录
    def __init__(self):
        #必须字段
        super(god_weapon_lv, self).__init__()
        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
        self.chr_name = "" # 玩家角色名
        self.god_weapon_name = "" # 神兵名称
        self.bef_lv = 0 # 此次操作前的等级, 0代表0级, 1代表+1级
        self.bef_exp = 0 # 此次操作前的经验值
        self.cost_item_cnt = 0 # 此次消耗的道具数量
        self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
        self.aft_exp = 0 # 此次进阶操作后的经验值
        #非必须字段
        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
        return
    def GetCurEventStr(self):
        if not self.time:
            self.time = GameWorld.GetCurrentDataTimeStr()
        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name,
                   self.god_weapon_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt),
                   str(self.aft_lv), str(self.aft_exp), self.time]
        return super(god_weapon_lv, self).GetEventStr(tmpList)
    def GetScribeEventName(self): return ShareDefine.Def_UserAction_GodWeaponLV
def WriteEvent_god_weapon_lv(curPlayer, godWeaponName, befLV, befExp, costCnt, aftLV, aftExp):
    ## 写神兵升级记录
    #===========================================================================
    # godWeaponLV = god_weapon_lv()
    # godWeaponLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
    # godWeaponLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
    # godWeaponLV.chr_name = curPlayer.GetPlayerName()
    # godWeaponLV.god_weapon_name = godWeaponName
    # godWeaponLV.bef_lv = befLV
    # godWeaponLV.bef_exp = befExp
    # godWeaponLV.cost_item_cnt = costCnt
    # godWeaponLV.aft_lv = aftLV
    # godWeaponLV.aft_exp = aftExp
    # WriteEvent(godWeaponLV)
    #===========================================================================
    return