ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/CreateFamily.py
@@ -37,6 +37,7 @@
        GameWorld.DebugAnswer(curPlayer, "输出仙盟列表: CreatFamily pl [条数 从第x名]")
        GameWorld.DebugAnswer(curPlayer, "输出仙盟明细: CreatFamily pf 仙盟ID")
        GameWorld.DebugAnswer(curPlayer, "添加假申请人: CreatFamily j [申请数 仙盟ID]")
        GameWorld.DebugAnswer(curPlayer, "添加本盟成员: CreatFamily m 人数 [仙盟ID]")
        return
    
    value1 = gmList[0]
@@ -56,6 +57,10 @@
        __addFackRequestJoin(curPlayer, gmList)
        return
    
    if value1 == "m":
        __addFackMember(curPlayer, gmList)
        return
    creatCount = value1
    if creatCount <= 0:
        __delFackFamily(curPlayer)
@@ -63,6 +68,45 @@
    __createFackFamily(curPlayer, gmList)
    return
def __addFackMember(curPlayer, gmList):
    memCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()
    familyMgr = DBDataMgr.GetFamilyMgr()
    curFamily = familyMgr.FindFamily(familyID)
    if not curFamily:
        GameWorld.DebugAnswer(curPlayer, "没有该仙盟: %s" % familyID)
        return
    MemberMax = PlayerFamily.GetFamilySetting(curFamily.GetLV(), "MemberMax")
    if curFamily.GetCount() >= MemberMax:
        GameWorld.DebugAnswer(curPlayer, "成员已满: %s" % MemberMax)
        return
    memCnt = min(memCnt, MemberMax - curFamily.GetCount())
    fackIDStart = 0
    for i in range(0, familyMgr.GetCount()):
        family = familyMgr.GetAt(i)
        for index in xrange(family.GetCount()):
            member = family.GetAt(index)
            memID = member.GetPlayerID()
            if memID > ShareDefine.FackPlayerIDMax:
                continue
            fackIDStart = max(memID, fackIDStart)
    addCnt = 0
    for i in range(memCnt):
        fackID = fackIDStart + i + 1
        if fackID >= ShareDefine.FackPlayerIDMax:
            break
        PlayerFamily.DoPlayerJionFamily(curFamily, fackID, None, broadcastFamilyChange=False)
        addCnt += 1
    familyMgr.Sort()
    PlayerFamily.Sync_FamilyInfo(curPlayer)
    GameWorld.DebugAnswer(curPlayer, "增加成员数:%s, 总成员:%s" % (addCnt, curFamily.GetCount()))
    return
def __addFackRequestJoin(curPlayer, gmList):
    reqCnt = gmList[1] if len(gmList) > 1 else 1
    familyID = gmList[2] if len(gmList) > 2 else curPlayer.GetFamilyID()