hxp
7 天以前 acebf38b40565a700efeecddb2e3f6e2b2e183a6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -39,8 +39,6 @@
import GameWorld
import ChConfig
import PlayerControl
import FamilyRobBoss
import NPCCustomRefresh
import FBLogic
import FBCommon
import EventReport
@@ -108,10 +106,8 @@
        return
    
    if fbType == IPY_GameWorld.fbtSingle:
        ownerID = gameFBMgr.GetGameFBDictByKey(ChConfig.Def_FB_SingleFBPlayerID)
        if ownerID in PyGameData.g_fbHelpBattlePlayerDict:
            PyGameData.g_fbHelpBattlePlayerDict.pop(ownerID)
            GameWorld.DebugLog("清除单人副本镜像助战信息: ownerID=%s" % ownerID)
        pass
    elif fbType == IPY_GameWorld.fbtTeam:
        teamID = gameWorld.GetPropertyID()
        if teamID in PyGameData.g_teamFBMemRelationDict:
@@ -544,14 +540,7 @@
    #通知RouteServer 消息
    __ProcessRouteServer(gameWorld, tick)
    
    #定时检测关闭超时文件
    EventReport.OnTimeCloseScribeTxt()
    #仙盟归属boss定时处理
    FamilyRobBoss.OnFamilyOwnerBossProcess(tick)
    #地图自定义随机刷怪
    NPCCustomRefresh.ProcessMapRandomRefreshNPC(gameWorld, tick)
    NPCRealmRefresh.ProcessRealmNPCRefresh(gameWorld, tick)
    return
@@ -583,7 +572,6 @@
#  @remarks 函数详细说明 每条分线都会触发该函数
def InitGameWorld(tick):
    gameWorld = GameWorld.GetGameWorld()
    ItemCommon.InitPyItem()
    #处理副本逻辑
    FBLogic.OnInit(tick)
    #初始化地图时钟