| | |
| | | import ChConfig
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| | | import PyGameData
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| | | import IpyGameDataPY
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| | | import PlayerHorse
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| | | import PlayerPet
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| | | import traceback
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| | | import ShareDefine
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| | |
| | | MergeData_Skill, # 只处理ID
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| | | MergeData_Buff, # 即时发送
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| | | CrossData_PetState, # 即时发送 宠物出战
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| | | CrossData_HorseChange, # 即时发送 骑乘坐骑变更
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| | | CrossData_RideHorse, # 即时发送 上下马
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| | | ) = range(0, 7)
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| | | ) = range(0, 5)
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| | |
|
| | | ## 写数据类型定义
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| | | (
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| | |
| | |
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| | | CrossDataInfo = {
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| | | CrossData_PetState:[[WDT_DWORD, WDT_BYTE, WDT_BYTE], lambda curObj, valueList:PlayerPet.CrossServer_DoChangePetState(curObj, valueList)],
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| | | CrossData_HorseChange:[[WDT_DWORD], lambda curObj, valueList:PlayerHorse.CrossServer_ChangeHorse(curObj, valueList)],
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| | | CrossData_RideHorse:[[WDT_BYTE], lambda curObj, valueList:PlayerHorse.CrossServer_RideHorse(curObj, valueList)],
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| | | }
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| | |
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| | | # 影响跨服战力属性列表
|