ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1711,7 +1711,7 @@
            batObj.SetTiming(ChConfig.TurnTiming_Before) # 重置时机到回合前
            if turnNum > 1: # 第1回合不用刷新技能
                RefreshObjSkillByBigTurn(batObj)
                RefreshObjByBigTurn(turnFight, batObj)
                RefreshObjByBigTurn(turnFight, batObj, turnNum)
            batObj.ResetBigTurn() # 每大回合重置
            
            if not batObj.IsAlive():
@@ -1813,7 +1813,7 @@
        GameWorld.DebugLogEx("    更新技能CD: curID=%s,skillID=%s,remainTime=%s", curID, skillID, remainTime)
    return
def RefreshObjByBigTurn(turnFight, batObj):
def RefreshObjByBigTurn(turnFight, batObj, turnNum):
    ## 根据大回合开始刷新buff持续时间,每个大回合-1,第1回合不处理
    curID = batObj.GetID()
    buffMgr = batObj.GetBuffManager()
@@ -1824,7 +1824,7 @@
        skillData = buff.GetSkillData()
        lastType = skillData.GetLastTimeType()
        
        if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer]:
        if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer, ChConfig.BuffLastTimeType_BigTurnLimit]:
            continue
        
        if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
@@ -1835,12 +1835,17 @@
            continue
        
        # 每大回合固定减1回合
        if lastType == ChConfig.BuffLastTimeType_BigTurn:
        if lastType in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLimit]:
            remainTime = buff.GetRemainTime()
            if remainTime <= 0:
                continue
            remainTime -= 1
            GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
            if lastType == ChConfig.BuffLastTimeType_BigTurnLimit and remainTime > 0:
                lastTurnMax = skillData.GetLastTime()
                if lastTurnMax and turnNum > lastTurnMax:
                    remainTime = 0
                    GameWorld.DebugLogEx("        超过最大限制回合数,强制清除!: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
            TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
            
        # 每大回合固定减1层