| | |
| | | AttrID_PVPDamPerDef, # PVP减伤 72
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| | | AttrID_ReviveHPPer, # 复活生命加成 73
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| | | AttrID_ReviveXPPer, # 复活怒气加成 74
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| | | ) = range(1, 1 + 74)
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| | | AttrID_DOTBurnPer, # 灼烧增伤 75
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| | | AttrID_DOTBurnPerDef, # 灼烧减伤 76
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| | | ) = range(1, 1 + 76)
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| | |
|
| | | # 需要计算的武将战斗属性ID列表
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| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
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| | |
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
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| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
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| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
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| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer,
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| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
|
| | | ]
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| | |
|
| | | # 基础三维属性ID列表
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| | |
| | | # @return: 1 ~ 总行数
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| | | return (posNum - 1) / TurnFightCols + 1
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| | |
|
| | | # 性别
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| | | BatObjSex_Male = 1 # 男
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| | | BatObjSex_Female = 2 # Ů
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| | |
|
| | | # 技能目标 - 瞄准范围
|
| | | (
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| | | SkillTagAim_All, # 全部 0
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| | |
| | | SkillTagAim_Self, # 自己 5
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| | | SkillTagAim_MainSkill, # 继承主技能目标 6
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| | | SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
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| | | ) = range(8)
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| | | SkillTagAim_MainSkillFriend, # 继承主技能友军 8
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| | | SkillTagAim_Male, # 男性 9
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| | | SkillTagAim_Female, # 女性 10
|
| | | ) = range(11)
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| | |
|
| | | # 技能目标 - 细分
|
| | | (
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| | |
| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
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| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
|
| | | ) = range(9)
|
| | | SkillTagAffect_Bleeding, # 仅流血目标 9
|
| | | ) = range(10)
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| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
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| | |
| | | Def_SkillType_Revive , #复活 8
|
| | | Def_SkillType_Increment , #增值技能(不可清除)9
|
| | | Def_SkillType_Halo , #光环技能 10
|
| | | Def_SkillType_Equip , #装备技能 11
|
| | | Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
|
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
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| | |
| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
|
| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
|
| | | Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
|
| | | Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
|
| | |
|
| | |
| | | BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
|
| | | BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
|
| | | BuffLastTimeType_BigTurnLayer = 2 # 大回合buff,每大回合开始固定减1层
|
| | | BuffLastTimeType_BigTurnLimit = 3 # 在1的基础上,额外限制不超过战场当前回合
|
| | |
|
| | | #动作类区分标识
|
| | | (
|
| | |
| | | BatObjState_Link, # 链接(董白) 29
|
| | | ) = range(1 + 29)
|
| | |
|
| | | #属于灼烧状态的
|
| | | BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | | Def_PlayerState_Normal, # 无 0
|
| | |
| | | TriggerWay_WhenDie, # 死亡时(自己) 43
|
| | | TriggerWay_EnemyAction, # 敌方行动后 44
|
| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
|
| | | ) = range(1, 1 + 45)
|
| | | TriggerWay_HurtTag, # 对目标造成伤害时 46
|
| | | TriggerWay_BeControlledHard, # 受控时(硬控) 47
|
| | | TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
|
| | | TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
|
| | | TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
|
| | | TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
|
| | | TriggerWay_DOTHurt, # 造成持续伤害时 52
|
| | | ) = range(1, 1 + 52)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | | PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
|
| | | PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
|
| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
|
| | | PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
|
| | | PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
|
| | | PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
|
| | | PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
|
| | | PassiveEff_LostHPProtect = 6030 # 掉血上限保护
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
|
| | |
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | | PassiveEffValueMinList = []
|
| | | PassiveEffValueMinList = [PassiveEff_LostHPProtect]
|
| | |
|
| | | # 技能效果 - 不需要配置触发方式的
|
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
|
| | |
| | | TaskType_FBTianzi, # 挑战天子的考验x次 19
|
| | | TaskType_Rename, # 改名 20
|
| | | TaskType_HeroBook, # 武将图鉴激活x个 21
|
| | | ) = range(1, 1 + 21)
|
| | | TaskType_HeroCall, # 武将招募X次 22
|
| | | ) = range(1, 1 + 22)
|
| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|