| | |
| | | import PlayerControl
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| | | import PlayerFamily
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| | | import PlayerFamilyZhenfa
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| | | import PlayerOnlinePrize
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| | | import PlayerLoginDayAward
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| | | import NPCCommon
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| | | import FunctionNPCCommon
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| | |
| | | import PlayerSuccess
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| | | import PlayerFreeGoods
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| | | import ChItem
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| | | import GameLogic_Tianzi
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| | | import PlayerGoldInvest
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| | | import PlayerCrossRealmPK
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| | | import PlayerCrossChampionship
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| | |
| | | def DoLogic_OnDay(tick):
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| | | GameWorld.Log("MapServer -> OnDay!")
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| | | #副本OnDay事件响应
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| | | FBLogic.OnDay(tick)
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| | | #FBLogic.OnDay(tick)
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| | |
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| | | #仙盟
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| | | PlayerFamily.FamilyOnDay()
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| | | PlayerArena.OnDay()
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| | | GameLogic_Tianzi.OnDay()
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| | |
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| | | PlayerOfflineSupport.OnDay()
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| | | playerManager = GameWorld.GetPlayerManager()
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| | |
| | |
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| | | #重置宠物每天的训练次数
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| | | #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
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| | | |
| | | PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
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| | | |
| | |
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| | | #OnDay时清除每日签到的信息
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| | | PlayerSignDay.SignDayOnDay(curPlayer)
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