| | |
| | | def GetPosNum(self): return self.posNum
|
| | | def GetFaction(self): return self.faction
|
| | | def SetFaction(self, faction): self.faction = faction
|
| | | def GetBatObjType(self):
|
| | | ## 战斗对象实例类型
|
| | | if 1 <= self.posNum <= ShareDefine.LineupObjMax:
|
| | | return ChConfig.BatObjType_BatHero
|
| | | if self.posNum == ChConfig.TFPosNum_Mingge:
|
| | | return ChConfig.BatObjType_Mingge
|
| | | if ChConfig.TFPosNum_Lingshou <= self.posNum:
|
| | | return ChConfig.BatObjType_Lingshou
|
| | | return 0
|
| | | def GetFightPower(self): return self.fightPower
|
| | | def SetFightPower(self, fightPower): self.fightPower = fightPower
|
| | | def GetLV(self): return self.lv
|